Patch 0.20.2

From MCC Island Wiki


Patch 0.20.2 was a minor patch, which brought with it a number of bug fixes to plobbies and several games.

General Changes

Rocket Spleef Rush

  • The player requirement for Rocket Spleef Rush has been reduced to 8-12 players. (was 12-16)
  • Further tweaks have been made to RSR’s Rocket Cannon physics.
    • We have tried to re-introduce some of the fluidity that the movement physics used to have before the last update.
  • Preview blocks in PW and RSR now exclude blocks with no collision

Parkour Warrior

  • Fixed issue where more than 2 players could enter the duel in Parkour Warrior Survivor
  • Fixed issue where other players were not visible in intersections in Parkour Warrior Survivor
  • Fixed Parkour Warrior lobby scoreboard showing incorrect values, it now shows the total amount of badges of each type you obtained
  • Fixed various cases of inventory items going missing if a server is unavailable
  • Overtime music in Parkour Warrior Survivor no longer plays when you have already completed the current leap
  • Fixed players eliminated value in Parkour Warrior Survivor tab not updating
  • Fixed Parkour Warrior Survivor final duel announcements and visuals happening too late, they should happen when the final duel countdown starts
  • Fixed Parkour Warrior Survivor’s countdown starting at 2 instead of 3

Battle Box

  • Fixed Battle Box awarding points to all enemy teams if a player disconnects during kit selection, if an enemy dies without a killer all remaining competitors on the enemy team are given points)
  • Fixed issue where knockback from orbs was inverted
  • Fixed issue where cobwebs got incorrectly shown in kit selector

Hole in the Wall

  • Pistons in Hole in the Wall now have the same custom sound as on event
  • The fishing rod trap in Hole in the Wall has received minor changes.

Misc.

  • Fixed hub decoration models having incorrect render distances
  • Adjusted seat heights of all furniture so you once again sit in them correctly
    • Due to client differences the heights will now look correct for 1.21 clients but may be incorrect on older versions.
  • The Rocket Cannon in Dynaball now once again deals knockback to yourself
  • Brought over ticking noises whenever a round is about to end from event
  • Fixed issue where your name tag did not turn gray while holding shift
  • Fixed being moved when a server shuts down not always working
  • Fixed absorption effect not working correctly (regular damage is not reduced by absorbed damage
  • Fixed issue where switching servers right as a matchmaking queue completed would override the matchmaking queue

Plobbies

  • Added /plobby settings [game] command to quickly open the settings menu.
  • Added a new setting to set the Extra Spectators amount of a plobby, it defaults to 0 but can be set to up to 10.
    • This configures the amount of players that can spectate but not play in your plobby. This was previously always set to 10.
  • The default player limit in plobbies has been changed to 32.
    • You can set it back to 40 in the settings menu. It’s just the default value that’s been changed.
  • Changed how plobby map selections are processed by the server which should fix some cases where a plobby did not use the map selected by the host
  • To address client performance issues in plobbies, only 20 name tags are shown at once in games with the custom health bars (BB, SB, PWS, RSR)
  • Fixed kit selector displaying item tier setting effects incorrectly
  • Fixed item tier setting in plobbies not being ordered correctly for non-sword tools (e.g. Stone Pickaxe would turn to Gold Pickaxe)
  • Fixed Battle Box kits not being properly affected by item tier setting
  • Fixed issue where only 40 players would get teleported into a plobby server, even if there were 50 players in the plobby
  • Fixed issue where rejoining a plobby placed you in flight mode in TGTTOS and PW: Survivor
  • Fixed issue where rejoining a TGTTOS plobby did not let you play again
  • Fixed issue where joining a TGTTOS plobby late did not let you play