Patch 0.20.1

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(Redirected from 0.20.1)

Patch 0.20.1 was a minor patch, which brought with it a number of bug fixes addressing issues from 0.20.0.

Bug Fixes

  • All sound effects now play on a specific slider. The master slider is no longer directly used by any sounds.
  • Adjusted Rocket Cannon physics in Rocket Spleef Rush and Dynaball.
    • The physics of the games differed from 0.19 due to some internal changes in how projectile collisions are calculated. We have made some adjustments in this update to bring it closer to how it was before.
  • Tweaked all timers to have more consistent rounding. Counters counting up are rounded down, and counters counting down are now rounded up.
  • Parkour Warrior Survivor’s scale leap requirements setting now always requires at least 2 players to complete each leap, up from just 1.
  • Border shrink sound effect in Sky Battle has been made quieter.
  • Hot Potato in TGTTOS now uses the behavior of the Hot Potato in HITW, dealing knockback but not eliminating the player. This only affects plobbies as Hot Potato is disabled in regular games of TGTTOS.
  • Orbs now play a hit noise as long as anyone other than the thrower was affected, instead of never playing a noise if the thrower was included in the affected players.
  • HITW eggs trap has been nerfed in projectile count and fire rate as eggs now deal knockback.
  • Fixed Decorated Pots not being breakable in Sky Battle.
  • Fixed dying to the environment in Battle Box splitting kills coins to friendly players instead of just enemy players.
  • Fixed dying to a teammate (or self) not giving coins to enemies in Battle Box.
  • Fixed seasonal machine not dropping items out properly.
  • Fixed high gravity dart trap showing up in regular (non-plobby) games of HITW.
  • Fixed sandfall trap causing barrier blocks to be temporarily left behind.
  • Fixed plobby-only HITW Bomb Squad trap to have creepers properly explode.
  • Fixed pistons no longer being audible from the same range for 1.21 clients.

Known Issues

We are aware of some current issues with hit detection/registration in PvP games. We are still investigating the source of the issues and hope to address them in a future update.