An epic PvP-centric game - think capture the flag but in quick-fire rounds! Pick your specialist combat kit, unique to each map, and get ready for a fight! As a team of 4, battle it out against the other teams to fill a central capture point and win the game!
Gameplay
Battle Box is a round-based team game, which involves capturing a central objective of 9 concrete blocks before the other team. Each game consists of four teams of four facing off in three 1-minute rounds. The team with the most score at the end of the game wins.
In order to win a round, teams must either completely fill the capture point with their coloured concrete blocks, or have more blocks placed than the other team. Killing the opposing players is not required to win the round, but awards some score. If neither team places any blocks or the same amount of blocks are placed by each team at the end of the round, the round is declared a draw.
The capture point is locked for the first ten seconds of each round, meaning the concrete blocks can not be broken.
At the start of the game, players can choose one of five different kit types relating to a specific play style. Each kit provides players with items relating to that specific play style and changes depending on the map being played. Depending on the kit and the map that's being played, they can provide the player with weapons, potions, arrows, sparks or orbs. Players can also pick up items within the maps to offer even more versatility in combat.
Score is awarded as so:
45 for personal eliminations.
480 (120 for each team member) to the team that captures the objective, or has the most blocks in the objective.
Combat Items
Orbs
Orbs are similar to potions in that they apply effects when they're thrown, but they're unique in that they can be thrown much further and have a much larger radius. They also can have timed delays before applying their effect.
Name
Description
Orb Of Glowing
Throw an orb that explodes on impact making enemies in the blast area glow for 8s. You are affected if in the blast area!
Orb Of Levitation
Throw an orb that explodes on impact giving levitation that immobilizes enemies in the blast area for 2.7s. You are affected if in the blast area!
Orb Of Cleansing
Throw an orb that explodes on impact clearing all active potion effects off the affected enemies. You are affected if in the blast area!
Orb Of Regeneration II
Throw an orb that explodes on impact healing allies in the blast area for 4 over 2.4s. Effect heals you 50% less.
Timed Orb Of Harming II
Throw an orb that detonates after 2.2s damaging enemies in the blast 6 . You are affected if in the blast area!
Quick Timed Orb Of Poison
Throw an orb that detonates after 0.8s damaging enemies in the blast 5 over 3 seconds. You are affected if in the blast area!
Quick Timed Orb Of Blindness
Throw an orb that detonates after 0.8s blinding enemies in the blast area for 4s. Blinded players cannot sprint. You are affected if in the blast area!
Quick Timed Orb Of Levitation
Throw an orb that detonates after 0.8s giving levitation that immobilizes enemies in the blast area for 3.5s. You are affected if in the blast area!
Sparks
Sparks are consumable items that apply potion effects upon use. They do not have a use-time, and activate immediately upon right-clicking. Sparks can only be used on the player holding them.
Name
Description
Spark Of Invisibility
Become invisible for 3s. Held items are still visible.
Spark Of Levitation II
Levitate youself 13 Blocks over 1.2s.
Spark Of Regeneration II
Heal yourself for 4 over 2.4s.
Spark Of Speed
Increase your movement speed by 60% for 1.8s.
Kits
At the start of the game, players can choose one of five different kits. Each kit provides players with unique items, such as crossbows, potions and cobwebs, relating to that specific play style and changes depending on the map being played. Kits cannot be changed after the game starts, but the player's items refill after each round.
There are 7 kit types in Battle Box, each with different strengths and weaknesses. The main difference between each kit is its weapons. All kits contain infinite concrete blocks, Leather Boots, and an Efficiency II Iron Pickaxe.
Baller - Using your selection of orbs, control the battlefield with area effects! (Focused on orbs and defense)
Flanker - Dart behind the enemy and catch them off-guard using your agility! (Focused on speed and offense)
Gadgeteer - Never be unprepared with a special gadget for every occasion! (Focused on traps and placeables)
Healer - Keep yourself and your team in fighting shape to outlast the enemy! (Focused on support)
Scrapper - Hop into the fray and face your enemies head-on! (Focused on close-quarters)
Sharpshooter - Precision is your trademark; keep your distance and shoot them down! (Focused on range)
Trickster - Distract and disrupt the enemy with your stealth and tricks! (Focused on sneaking)
Each map contains a selection of five of these types. Additionally, they each have different default items, given to players regardless of their kit, and the same kit on different maps may contain slightly different items to account for the gameplay differences of each map.
The list of default items, selection of kits and individual items within each kit can be found below.
Canal
Default Items: 8x Arrow
Scrapper - Bow, Stone Sword, Spark Of Regeneration II, Quick Timed Orb Of Blindness
Flanker - Quick Charge II Heavy Crossbow, Stone Sword, Depth Strider III Boots, 3x Spark Of Speed
Trickster - Quick Charge I Heavy Crossbow, Stone Sword, 6x Cobweb, Spark Of Invisibility
Healer - Bow, Knockback II Wooden Axe, 3x Orb Of Regeneration II, Spark Of Invisibility
Sharpshooter - Quick Charge II Crossbow, 8x Arrow, 3x Orb Of Levitation, Spark Of Speed II
The following settings can be specifically applied to Battle Box while in a private lobby:
Item Tiers [0] Modifies the item tier of all equipment and chest loot. Negative values lower item tier (diamond -> iron) while positive values increase item tiers (diamond -> netherite) and increase item stack sizes.
Can be set to -2 / -1 / 0 / 1 / 2 / 3.
Map Pool [All Enabled] Configures which maps will be used for this game.
Maximum Kit Selections [2] Configures the amount of players that can claim the same kit. If there are more players than claimable kits some players will not receive any kit. Must be between 0 and 4.
Player Health [100%] Multiplies the maximum health of each player by the set percentage. Must be between 5% and 200%.
Round Amount [Auto] Configures the amount of rounds that will be played. If set to 'auto' the amount of rounds will be automatically determined based on the team amount. Must be between 1 and 25.
Round Duration [60s] Configures the duration of each round in seconds. Must be between 30s and 1200s.
Team Limit [10] Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 10.
Note: Default values for each setting are shown in square brackets.
Every enabled map in the Map Pool has a weight of 1 when Advanced Selection is enabled.
Heavy Crossbows no longer have an extra cooldown after firing. They now handle the same as normal crossbows, however, they are still not off-handable and deal 4.5 damage instead of the standard crossbow's 3.5 damage. Removing the cooldown will allow you to use them together with normal bows better.
Reduced the Quick Charge enchantment by 2 on all Heavy Crossbow kits since the Heavy Crossbow has no additional cooldown now.
Reduced the damage applied by Short Timed Orbs of Poison slightly, from 5 to 4.
Players can now leave Battle Box after they die in Round 3. The requeue item is still hidden until the game ends so players can still earn their Faction XP.
Players can no longer use /rejoin during Round 3.
Fixed relogging after winning a round not hiding you as a spectator properly.