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Dynaball

From MCC Island Wiki


Dynaball is a casual PvP game on MCC Island, which was introduced in Patch 0.12.0.

Official Description

See here for Dynaball's page on the forums.

Two teams of eight go head to head in this highly charged PVP game. Players must defend their territory, all the while attacking the enemy team with TNT and other fun gadgets to destroy their base and knock them into the void. The last people standing take the win.

Gameplay

Dynaball is a casual PvP game, which involves eliminating the players on the enemy team by way of destroying their platform whilst defending your own platform. The goal is to be the last team standing.

Two teams of 8 players spawn on identical platforms across the open void. Each player is equipped with a slingshot, which they can use to launch devastation to take out the enemy base.

The game consists of two alternating phases:

  • Boom Phase (50 seconds) - players can launch TNT and traps onto the enemy base during this phase.
  • Peace Phase (15 seconds) - players can patch up their base and build defences during this phase.

Players can obtain blocks for repairs from exploded sections and at the start of each Peace Phase, where they are given 6 additional blocks. Blocks can not be placed outside the building zone, which restricts players from bridging to the enemy's platform or too high above their own platform.

Every 10 seconds, crates consisting of two tiers (TNT and Loot) drop from the sky. Players can break them to receive Dynaballs and other items.

Excluding Dynaballs obtained from crates, there are a set amount of Dynaballs in play at one time - starting with 2, and then progressing to 4 and 6 in the third and seventh cycles respectively.
This means that, at the start of the game (and each time more Dynaballs are introduced into play), one player from each team is randomly selected to receive a Dynaball. Then, once a player uses their Dynaball, a random player from the enemy team is given a new Dynaball.

If a player holds onto a Dynaball for too long, it will warn the player before detonating. When detonated, it will knock the player back in a random direction.

Some maps contain sparkling blocks, which will grant players the levitation effect if blown up near them.

After 10 cycles of Boom and Peace phases, "TNT Time" starts. Crates stop spawning, and instead TNT does.

Core Items

Slingshot Dynaball Repair Block
N/A
Used to launch Dynaballs, Spawners and Powder Bombs. Used as ammo. Detonates shortly after landing.
If the ball comes into contact with a player it sticks to them. A stuck dynaball will shortly after explode into a cluster of more dynaballs.
Blocks that are used to repair the terrain. Repair blocks are flammable.

Loot Crates

TNT Crate

TNT Crates are always guaranteed to drop 1 Dynaball when broken by a player. If a TNT Crate is broken by explosion, it will act like TNT and make its own explosion.

Loot Crate

The following items can be dropped when a player breaks a Loot Crate:

The "Weight" column indicates how many items will drop per rotation before they can drop again.

Name Official Description Weight
Spawner o' Creepies
Used as ammo. Sticks to terrain upon landing and starts spawning creepers until destroyed.
Spawners can be destroyed by hand.
2
Spawner o' Skellys
Used as ammo. Sticks to terrain upon landing and starts spawning skeletons until destroyed.
Skeletons shoot dynaballs at players.
Spawners can be destroyed by hand.
2
Spawner o' Zombos
Used as ammo. Sticks to terrain upon landing and starts spawning Zombies until destroyed.
Spawners can be destroyed by hand.
2
Powder Bomb
Used as ammo. Upon impact it disintegrates blocks into powder within the blast area.
Powder is affected by gravity.
2
Chicken Air Strike
Call in a chicken air strike by aiming at a target location.
The strike chicken flies in a straight line laying a line of dynaballs until it flies off into the sunset.
1
Rocket Cannon The Rocket Cannon from Rocket Spleef.
Shoots a fast moving rocket in a straight line that explodes on impact destroying blocks and knocking back enemies.
Carries a maximum of 3 rockets.
1
Jump Potion
Jump Boost II (01:30)
Drink a potion to increase your jumping height.
1
Speed Potion
Speed (03:00)
When Applied:
+20% Speed
Drink a potion to increase your movement speed.
1
Spark Of Levitation III
Levitate yourself 13 blocks over 12s. 2
Line Charge
Send out a slow-flying device that sticks to a block and after 1 sec drills out the longest line of connected blocks from the impact point. 2
TNT Drop
Mark a flare that calls in a TNT Drop after 0.5 sec dropping 2 TNT in a cluster from above. 3

Experience Table

The table below depicts how Island XP is granted to players for Dynaball:

Threshold Island XP Earned
Team Win 350
Survived 6 minutes 300
Survived 4 minutes 175
Survived 3 minutes 100
Survived 2 minutes 75
Survived 1 minute

30 seconds

50
Survived 1 minute 20
Survived 30 seconds 10
Bonus
15 Players Stuck 100
10 Players Stuck 75
8 Players Stuck 50
6 Players Stuck 30
4 Players Stuck 20
2 Players Stuck 10
1 Players Stuck 5

Maps

Limited Time Maps

During certain events, some maps are often decorated and re-named for its duration.

Badges

Currently, there are 17 badges with a total of 53 stages for Dynaball, rewarding a total of 3,630 skill trophies.

Name Description Skill Trophies Rewarded
Airstrike Assassin Eliminate 2 players within 5-15s of using an airstrike during a game of Dynaball. 70
Dynaball Champion
(I - VII)
Win 3 / 7 / 15 / 30 / 60 / 100 / 175 games of Dynaball while surviving to the end. Stages
10 20 30 50 75 100 125
Total: 410
Dynaball Demolitionist
(I - VII)
Destroy 2000 / 6000 / 15000 / 30000 / 60000 / 100000 / 150000 blocks in a game of Dynaball. Stages
10 20 30 50 75 100 125
Total: 410
Dynaball Engineer
(I - VII)
Place 1000 / 3000 / 7000 / 15000 / 25000 / 45000 / 80000 repair blocks in games of Dynaball. Stages
10 20 30 50 75 100 125
Total: 410
Dynaball Sniper
(I - VII)
Eliminate 10 / 30 / 75 / 150 / 275 / 450 / 800 players in games of Dynaball. Stages
10 20 30 50 75 100 125
Total: 410
Dynaball Spawner Smasher
(I - VII)
Destroy 10 / 30 / 75 / 150 / 275 / 450 / 800 in games of Dynaball. Stages
10 20 30 50 75 100 125
Total: 410
Dynaball Survivor
(I - VII)
Survive for at least 2 minutes in 15 / 50 / 100 / 200 / 375 / 600 / 1100 games of Dynaball. Stages
10 20 30 50 75 100 125
Total: 410
Dynaballin Eliminate 3 players within 10s in a game of Dynaball. 100
Dynamite Dreadlord Eliminate at least 5 players in a single game of Dynaball. 100
Final Survivor Win a game of Dynaball as the only remaining player on your team. 70
Massive Repairs Place at least 200 repair blocks in a single game of Dynaball. 30
Slapstick Challenge Complete the Slapstick Game Pass Challenge. 100
Slapstick Pass Reach level 25 of the Slapstick Game Pass. 250
Nuclear Challenge Complete the Nuclear Game Pass Challenge. 100
Nuclear Pass Reach level 25 of the Nuclear Game Pass. 250
Tactical Powder Turn an enemy crate into powder using a powder bomb during a game of Dynaball. 30
Ultimate Baller Win a game of Dynaball as the only remaining player on your team facing off against at least 3 opponents. 70

Game Passes

Slapstick

Pass Tasks:

  • #1 - Destroy blocks during games of Dynaball. Every 5 blocks counts as a completion.
    • Each completion gives 1 Pass XP.
    • Fully completing this task requires 60,000 blocks destroyed.
  • #2 - Stick TNT to players during games of Dynaball.
    • Each completion gives 25 Pass XP.
    • Fully completing this task requires 480 sticks to players.
  • #3 - Survive at least 2 minutes during games of Dynaball.
    • Each completion gives 50 Pass XP.
    • Fully completing this task requires 240 2-minute survivals.

Mastery Challenge: Win games of Dynaball 100 times.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25


Premium Road


1x Bronze Treasure Chest


2x Crafting Catalyst


3x Task Reroll Token


3x Rare Quest Scroll

Dynamite Stick (Bundle)


1x Silver Treasure Chest


5x Attunement Catalyst


1x Magical Material Crate


2x Legendary Quest Scroll

Motorcycle Helmet (Daredevil)


1x Silver Treasure Chest


3x Epic Cosmetic Core


1x Mystery Cosmetic Crate


1x Epic Cosmetic Crate

Hothead (Cheri)


3x Golden Treasure Core


1x Silver Treasure Chest


3x Legendary Cosmetic Core

1x Prismatic Chroma Pack

Box o' Explosives


2x Crafting Catalyst


3x Rare Quest Scroll


2x Mystery Relic Crate


1x Legendary Cosmetic Crate

Krate

Arm Cannon (Chicken Ballistics)


Free Road


3x Bronze Treasure Core


1x Rare Quest Scroll


5x Task Reroll Token


1x Bronze Treasure Chest

Dynamite Stick


1x Quest Refresh Token


5x Task Reroll Token


2x Silver Treasure Core


2x Epic Quest Scroll


Motorcycle Helmet (Stuntmaster)


2x Rare Cosmetic Core


3x Quest Refresh Token


4x Bronze Treasure Core


5x Uncommon Cosmetic Core

Hothead (Skelly)


2x Silver Treasure Core


1x Bronze Treasure Chest


5x Task Reroll Token


1x Oceanic Material Crate


Army Helmet (Colonel Cluck)


2x Epic Quest Scroll


5x Quest Refresh Token


1x Bronze Treasure Chest


1x Epic Cosmetic Crate


1x Mythic Gate Crate

Boom Cap

Nuclear

Pass Tasks:

  • #1 - Destroy blocks during games of Dynaball. Every 5 blocks counts as a completion.
    • Each completion gives 1 Pass XP.
    • Fully completing this task requires 60,000 blocks destroyed.
  • #2 - Stick TNT to players during games of Dynaball.
    • Each completion gives 25 Pass XP.
    • Fully completing this task requires 480 sticks to players.
  • #3 - Survive at least 2 minutes during games of Dynaball.
    • Each completion gives 50 Pass XP.
    • Fully completing this task requires 240 2-minute survivals.

Mastery Challenge: Win games of Dynaball 100 times.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25


Premium Road


2x Rare Cosmetic Core


2x Epic Quest Scroll


5x Uncommon Cosmetic Core


3x Attunement Catalyst

Dynamite Stick (Nuclear)


1x Silver Treasure Chest


2x Epic Quest Scroll


1x Crafting Catalyst


1x Silver Treasure Chest


Atomic Armor


1x Mystery Cosmetic Crate


2x Crafting Catalyst


3x Rare Quest Scroll


1x Silver Treasure Chest


Atomic Adventurer


1x Silver Treasure Chest


2x Mystery Relic Crate


5x Attunement Crystal


3x Golden Treasure Core

Box o' Explosives (Nuclear Meltdown)

1x Prismatic Chroma Pack


1x Crafting Catalyst


10x Quest Refresh Token


1x Legendary Cosmetic Crate

Krate (Atomic Menace)

Rocky Rocket (Radioactive)


Free Road


1x Quest Refresh Token


3x Task Reroll Token


3x Bronze Treasure Core


5x Task Reroll Token


Dynamite Stick (Isotope)


1x Bronze Treasure Chest


1x Silver Treasure Core


3x Quest Refresh Token


1x Rare Cosmetic Core


Gas Mask (Hazmat)


5x Uncommon Cosmetic Core


4x Bronze Treasure Core


2x Epic Quest Scroll


1x Epic Cosmetic Crate

Uranium Slicer


5x Task Reroll Token


3x Silver Treasure Core


2x Silver Treasure Core


1x Bronze Treasure Chest

Gas Mask (Nuclear)


5x Quest Refresh Token


3x Epic Cosmetic Core


2x Epic Quest Scroll


1x Mechanical Material Crate


1x Mythic Gate Crate

Rocky Rocket

Plobby Settings

Main Article: Private Lobby

The following settings can be specifically applied to Dynaball while in a private lobby:

  • Allow Building [On]
    Configures whether players are allowed to build. If disabled there is no peace phase or block drops.
  • Enabled Crate Items [All Enabled]
    Configures which items can drop from crates.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Spawn TNT Crates [On]
    Configures whether TNT crates will spawn.
  • TNT Strength [25%]
    Multiplies the strength of TNT explosion knockback. Must be between 1% and 300%.
  • Allow Building [On]
    Configures whether players are allowed to build. If disabled there is no peace phase or block drops.
  • Enabled Crate Items [All Enabled]
    Configures which items can drop from crates.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Spawn TNT Crates [On]
    Configures whether TNT crates will spawn.
  • TNT Strength [25%]
    Multiplies the strength of TNT explosion knockback. Must be between 1% and 300%.
Note: Default values for each setting are shown in square brackets.

Enabled crate items have the following weights by default when Advanced Selection is enabled:

  • Chicken Air Strike - 1
  • Jump Potion - 1
  • Line Charge - 2
  • Powder Bomb - 2
  • Rocket Cannon - 1
  • Spark of Levitation III - 2
  • Spawner o' Creepies - 2
  • Spawner o' Skellys - 2
  • Spawner o' Zombos - 2
  • Speed Potion - 1
  • TNT Drop - 3

Early Version: Dynamite Dodgeball

An early iteration of Dynaball called "Dynamite Dodgeball" was played for the YouTube Gaming Event, Game On, on August 27th, 2022. This sparked discussion among MCC Island's community as to whether or not the game would come to the server.

Ten creators took part in two teams of 5:

  • Blue Team - Dream, EyStreem, Fuze III, GeorgeNotFound and TommyInnit.
  • Red Team - Gab Smolders, JackSepticEye, LaurenzSide, LDShadowLady and Sapnap.

The game had only two features at the time, both of which were expanded upon prior to Dynaball's actual release - Launching TNT with a slingshot and sticking players by landing TNT on them directly.

The first team to reach 2 round wins would progress to the final round, where only the losing team could launch TNT. The last player standing on the winning team was declared the "Dynamite Dodgeball Champion".

The event allowed the chat to choose between two Map Packs, "Castles" and "Pirate Ships," with "Pirate Ships" being the selected map pack. The maps from both packs resembled early versions of Armada, Battlement, Best Wall, and Bombardment.

Fuze III from the Blue Team emerged as the Champion, winning a pile of crowns and initiating a bonus round, in which he "dunked" all the other players by exploding their platform with TNT while standing on a throne.

The segment concluded with a small cutscene paying tribute to Technoblade, in which a pig picked up a crown from the pile and placed it on its head.

Update History

0.20.2

  • The Rocket Cannon now once again deals knockback to yourself.

0.20.1

  • Adjusted Rocket Cannon physics.
    • The physics of the games differed from 0.19 due to some internal changes in how projectile collisions are calculated. These adjustments bring it closer to how it was before.

0.20.0

  • The action bar now shows which projectile will be shot from your inventory next.
  • Rocket Cannon no longer deals knockback to teammates.
  • Powder Bombs now award spleefing kill credit.
  • Unstable Ammo now builds up slower and is extended when you shoot a non-TNT projectile, break a crate, are stickied, or are knocked back. Not all these sources extend the timer the same.
  • Hogging a large amount of the available TNT now results in a player receiving fewer TNT projectiles overall.

0.19.3

  • Fixed personal score line in scoreboard not showing score based placements.
  • Fixed podiums not showing score based placements.

0.19.0

  • Fixed issues where placement differed between the TAB list and the podium.
  • Fixed an issue where players receiving TNT with a full inventory would cause TNT to go missing.
  • Fixed an issue where TNT Rain would stop.

0.17.0

  • Added two new items, Line Charge and TNT Drop.
    • Line Charge - Send this drill spinning at a block and it will burrow inside it, weakening the stack. A few moments later, it will drill out the longest line of blocks from that point in opposite directions either horizontally or vertically.
    • TNT Drop - Point and click to mark a location for detonation! After a brief delay, TNTs will rain from the sky on that spot, exploding immediately on impact.
  • Added two new maps, Chessboard and Daruma Otoshi.
  • Added a title that says Victory! instead of Game Over! for the winning team.
  • Crates now drop items in a predetermined rotation, e.g. you always get two levitation sparks and three TnT drops before the cycle starts again. This means you won’t be swamped with just one item.
  • You can no longer replace blocks that were recently exploded (should prevent players from pillaring through an explosion).
  • Fixed issue where you could temporarily place blocks outside the map area.
  • Fixed issue where blocks would sometimes drop named Acacia Wood instead of Repair Blocks.

0.15.0

  • Reduced skeletons spawned from spawners.
  • Fixed issue where sparkling blocks could activate multiple times if the block was replaced.
  • Fixed exploit where you could infinitely hold tnt without it going unstable.
  • Fixed issue where you could receive kill credit on a teammate.
  • Removed the sound from the 75% integrity remaining message.

0.14.6

  • Introduced two new maps, Presents and Sled.

0.14.0

  • Introduced two new maps, Cauldron and Wickerman.

0.13.0

  • Introduced two new maps, XOXO and Jigsaw.

0.12.2

  • Some additional TNT crates will now drop when there are 2 Dynaballs in play (see the scoreboard for how many Dynaballs are in play).
  • Increased Loot Crate drop rate slightly.
  • All Sparks of Levitation are now Level III instead of II. This change means that these sparks will now more consistently save you from falling to your death.
  • Multiple crates now drop together in groups, meaning it’s harder for one player to take the majority of the crates.

0.12.1

  • You can now use the off-hand in Dynaball. This does not include the Rocket Cannon which cannot be placed in the off-hand.

0.12.0

  • Added Dynaball