To Get To The Other Side is a movement-based game on MCC Island, which was introduced in Patch 0.1.0, with the release of the server.
Official Description
See here for To Get To The Other Side's page on the forums.
The aim of To Get to the Other Side is obvious… get to the other side! Put your bridging skills to good use, or jump and parkour to find the best route to the end. Once you’re there, it’s time to whack that chicken! Sabotage is a part of this game, so expect plenty of chaos!
Gameplay
To Get To The Other Side is a movement-centric game which takes place across three rounds. Each player must race from the starting location to the chicken pit at the end of the map, and punch a chicken. Score is granted to players based on what place they earn at the end of each round, plus a bonus for finishing in the top ten. Players are also able to punch each other tactically in order to attempt to secure a better placement.
The minimum player count is 12, while the maximum player count is 16.
Modifiers
Every round played, there is a chance that a modifier becomes active. These modifiers can range from level changes, to extra items to sabotage other players. Below is a list of each:
- Crack Shot - Players are given a punch 3 bow and two arrows, which slowly regenerate over time.
- Crumbling Blocks - Blocks placed by players quickly crack and then are destroyed.
- Double Time - Players move extremely quickly, but the maximum round time is halved (from 90 to 45 seconds).
- Early Birds - Chickens are spawned intermittently throughout the map, before the chicken pit at the end.
- One Life - Each player only has one life. If the player falls into the void, they automatically DNF.
- Red Light, Green Light - A traffic light, with text and audio cues, is shown at the top of the screen. During green light, players can move safely. During red light, players have a short amount of time to stop moving, or risk exploding and being sent back to the start. Certain movement, such as punching, and breaking/placing blocks, is allowed during the red light. The maximum round time is also extended to 2 minutes.
- Slap Stick - players are given a knockback 3 stick.
- TNT Time - Lit TNT rains from the sky. This TNT can break blocks (including blocks that make up the level) and deal knockback.
Experience Table
The table below depicts how Island XP is granted to players per round for To Get To The Other Side:
Threshold
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Island XP Earned
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Placement
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1st
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100
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2nd
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85
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3rd
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75
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4th
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65
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5th-6th
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60
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7th-8th
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55
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9th-10th
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50
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11th-12th
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45
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13th-16th
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35
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Maps
Limited Time Maps
During certain events, some maps are often decorated and re-named for its duration.
Badges
Currently, there are 17 badges with a total of 47 stages for To Get To The Other Side, rewarding a total of 3,210 skill trophies.
Game Passes
Plobby Settings
Update History
- Introduced 2 new maps, Drop Zone and Scramble.
- Re-introduced 2 limited-time maps, Polar Passing and Santa's Train, replacing Train Passing and Air Train for the duration of Winter 2023.
- Reduced player count requirements to now be, minimum of 12 players to start with a maximum of 16 total (was 16 and 20).
- Improvements to the Karma system.
October 20th, 2023
- (after MCC TR) Introduced a new map, Vegas.
- Introduced 2 new maps, Doors and Bricks.
- Introduced 2 new maps, Canyon and Fun House.
- Introduced 2 new maps, Chilli con Carnage and Racetrack.
- Re-enabled Water Park.
- The Crackshot, Early Birds and One Life modifiers are now enabled on Train Passing.
- Removed the messages sent to a player when they reach max karma.
- Introduced balancing to the Karma system.
- Introduced 6 new maps, Air Train, Shallow Lava, Skyscraper, Spiral, To The Dome!, and Train Passing. Air Train and Train Passing are alternative versions of Santa's Train and Polar Passing from Winter 2022.
- Introduced the Karma system - players who are punched rapidly will take less knockback, and players who punch rapidly will take more knockback.
Unknown
- Water Park disabled due to various issues.
(added back in 0.10.0)
- Balance changes:
- Water Park - added a barrier at the start of the map.
- Sky Dive - disabled the TNT Time modifier.
- Reduced the waiting time between rounds by a total of 7 seconds.
- Introduced 2 new maps, Water Park and Skydive.
- Added various anti-cheat improvements to reduce the number of hackers.
- Removed Santa's Train and Polar Passing (end of Winter 2022).
- (after MCC 28) Introduced two new limited-time maps for Winter 2022, Santa's Train and Polar Passing.
- Time Skip introduced - when 80% of the players have completed the course, the timer will now accelerate to 20 seconds remaining, and then countdown normally from there.
- Re-enabled the Crumbling Blocks modifier.
- The game end title will now show the overall placement instead of average placement.
- Temporary halloween decorations added to Cliff, Walls and Siege for Halloween 2022.
- Accidentally added Doors map. It was disabled after a few days of it being available to be played.
- Modifiers adjustments:
- TNT Time - disabled on Beehive.
- One Life - after dying, players now spawn in the mid-air spawn point.
- Red Light, Green Light - disabled on Cliff, Siege, and Badlands. Overall time when green also increased.
September 2nd, 2022
- Re-enabled modifiers:
- Beehive - Early Birds, TNT Time
- Badlands - Early Birds
- Introduced 2 new maps, Beehive and Badlands.
- Players who have finished a round are now marked with a tick rather than a skull.
- Blocked off the side path at the top of the wall on Siege.
- Added To Get To The Other Side.
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