Parkour Warrior Dojo is a movement-based solo game on MCC Island, which was introduced in Patch 0.8.0, with the server's Open Beta release. It acts as training for Parkour Warrior Survivor.
Official Description
See here for Parkour Warrior Dojo's page on the forums.
Parkour Warrior Dojo puts jumping skills to the test! See how your parkour prowess stands up against others or beat your personal best with solo mode and daily challenges! Brave the harder branches for extra coins, or play it safe and stick to the main course- all that matters is crossing that finish line!
Gameplay
Its purpose is to allow players to practice parkour, specifically to help train in preparation for Parkour Warrior Survivor. The gamemode acts as a sort of asynchronous multiplayer mode, where you play in the same lobby as others, but do not interact with them other than in the way of chatting or leaderboards. The aim is for players to complete obstacles, which each grant 1 unique medal upon completion, with the exception of the medium and hard endings, which give 2 and 3 medals respectively.
Course Composition
Each course in Parkour Warrior Dojo contains 9 mandatory obstacles, 9 bonus obstacles, and 3 ending obstacles. Every run you can only choose from 1 ending obstacle, equaling 19 obstacles maximum, and 10 obstacles minimum to complete per run. The bonus obstacles in the course branch off from the 3 frog statue islands to the right, while the mandatory obstacles all are in a straight line.
Course Rotation
Monthly Courses
On the first of every month, the main 7 courses cycle out with 7 new courses. In total, you can gain 147 unique medals every month from these courses.
Daily Courses
Daily courses are accessible to all. However, the accessibility is different between those who have MCC+ and those who do not. MCC+ users have unlimited access to all daily parkour warrior courses. Those without MCC+ can access the daily courses through the use of Daily Challenge Tickets, which can be obtained as shown below from the Dojo Ticketmaster:
Price
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Tickets Obtained
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Free (every 7 days)
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1
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20
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3
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40
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8
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60
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15
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These daily courses act similarly to the monthly courses, other than the fact that you only have 24 hours to bank all of the medals from each course, and get all the endings you are attempting to get.
Course Unlocking
Completion Difficulty Requirements
Each type of completion has a different requirement in order to meet them, which the following table describes:
Completion Difficulty
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Medal Requirement
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Time Requirement
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Standard
|
N/A
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N/A
|
Advanced
|
16
|
5 Minutes
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Expert
|
21
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5 Minutes
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Experience Table
The table below depicts how Island XP is granted to players for Parkour Warrior Dojo, including the caps of each completion:
First Completion in one difficulty will also award the first completion of lower difficulties.
Completion Difficulty
|
First Completion Bonus
|
Other Completions
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Completions Cap
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Standard |
150 XP |
50 XP |
20
|
Advanced |
300 XP |
100 XP |
10
|
Expert |
600 XP |
200 XP |
10
|
(Bonus)
|
1 per medal
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Caps for each completion reset every Tuesday at 10pm UTC. New courses (both daily and monthly) would also reset the cap.
Course Submission
All members of the community are allowed to submit courses to Parkour Warrior! Check out this forums post to learn more about the process and rules.
Update History
- Further XP adjustments:
- The amount of XP the game give has been increased, as well as the cap on runs per course per week:
- Standard completions: 150 first time XP, 50 repeat XP, cap of 20
- Advanced completions: 300 first time XP, 100 repeat XP, cap of 10
- Expert completions: 600 first time XP, 200 repeat XP, cap of 10
- When finishing a run, the game would now tell the players if that run was the final one for a completion, and that their next run won't earn them XP for that course.
- Fixed an issue where the navigator would still show a course as locked after completing a run until the player moved servers.
- Fixed an issue that could sometimes cause the normal lobby hotbar to show up during the runs.
- Fixed an issue where the course statue would starting floating and making it inaccessible.
- The rate at which obstacles change between course generations has been doubled.
- Fixed an issue that would cause the restart course button to not correctly update your spawn point.
- Fixed tab list showing scores as grayed out sometimes.
- Fixed crash that would cause servers to freeze.
- Community challenges can now show up in the main path.
- Slight modifications to how courses change over time to further prioritise newer obstacles, have brand new obstacles show up sooner, and reduce obstacles jumping to different sections of the course.
- XP Adjustments:
- Reduced first-time completion bonuses to be 4-5x what a base completion is worth.
- Reduced base expert completions from 75XP to 50XP.
- You now also receive base completion XP in addition to the first-time bonus.
- The navigator can now be used - allowing for easier course switching and remote queuing.
The Leave Queue button is now also received when in a queue.
- Hard ending obstacles now rotate more often.
- You can now queue while playing courses.
- There is now a weekly XP limit, rather than a daily one.
- Fixed an issue that could cause users to complete courses faster if the server was lagging slightly.
- The "Go!" title at the start of a run now has no fade-in.
- Added Parkour Warrior Dojo.
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