Fishing is a persistent strategy game on MCC Island, which was introduced in Patch 0.22.0.
The game was first teased in the May 2024 MCC Island Dev Q&A, and it was originally due to be released in early Summer 2024.[1] However, its release was delayed because the scope of the game expanded.[2]
Official Description
Fishing is a persistent game mode you can play at any time - no waiting on other players!
The aim is simple: catch fish or other treasures of the sea, upgrade your rod to catch more fish, unlock the islands, and become the master angler of all MCC Islands!
Gameplay
Within Fishing, the player's goal is to upgrade their Fishing Level with Angler Trophies, allowing them to unlock new islands, upgrades, and better rewards. Angler Trophies also progress the player's Crown Level.
Fishing is a persistent game, meaning progression is saved between sessions, allowing players to stop playing and continue where they left off whenever they choose.
All fishing catches are worth Island XP, meaning Fishing progresses the player's Daily Meter, Battle Pass and Faction Level.
Fishing
Fishing Spots
Players will be able to catch Fish by using their Fishing Rod at Fishing Spots.
Each Fishing Spot will have different attributes:
- Stock - This will determine how many catches the player will be able to perform at the spot before it's depleted.
- Catch Time - This will determine how quickly fish will appear after each of the player's casts.
- Buffs - Each spot will have a chance of spawning with a buff that multiplies the effect of certain fishing perks or increase the player's chance of catching certain types of items.
All spots on all islands will be the same for every player, but a spot's Stock will be individual to each player. Additionally, the more remote/hidden a spot is, the higher chance it will have of rolling with better Buffs but also a poor Stock or Catch Time.
Not every spot will be active at the same time. Every 60 minutes, all spots on all islands will refresh with new attributes, and some spots may become active or inactive.
Fish
There will be approximately 200 unique fish to catch. Each fish caught will have one of 4 weights: Average, Large, Massive, or Gargantuan. Each weight above Average will be exponentially harder to catch than the last. Catching all 4 weights of a fish will be required in order to gain the maximum amount of Angler Trophies for that particular fish.
A player will be able to see all fish and which they've caught in the A.N.G.L.R. Panel.
Fish will also have some additional traits:
- Rarity - this will determine how difficult it will be to find and catch a specific fish.
- Time - this will determine when a fish can be found.
- Type - Normal or Elusive
- Elusive fish are only be catchable in special places and/or at special times.
All caught fish will be sellable for Angler Tokens, with more earnt for higher rarities and weights.
Other Catches
The player might also catch:
- Trash
- Pearls - used to purchase upgrades, perks and certain equipment.
- Treasure - highly useful and valuable, rarely include exclusive cosmetics based on the climate they were caught in.
Fishing Islands and Climates
- Main Article: Fishing Islands
The player will be able to unlock nine different islands filled with Fishing Spots, each accessible via the Navigator. These islands will be spread across three climates, with three islands per climate. The climate of the island the player is fishing on will determine what they can catch and the effectiveness of certain perks. Additionally, catches will reward different types of Wayfinder Data depending on the climate.
Grottos
Each Climate will have a hidden Grotto, a special area full of unique fish and valuable treasure. Wayfinder Data players gather by catching fish in a specific climate will reveal the location of the Grotto in that climate. Grottos will guarantee a specific type of fish or item. Depending on the Fishing Spot, the Grotto will lose more Stability. Once the Grotto’s Stability reaches 0, the grotto will be unreachable.
Upgrades
Perks
- Main Article: Fishing Perks
There will be a number of Fishing Perks, each with a different effect that controls how and what the player catches. Each perk will use a system of Perk Points to determine its effectiveness. Players will be able to increase their permanent Perk Points by purchasing Perk Upgrades with Angler Tokens, Pearls and Charms; or by increasing their badge tiers. Additionally, temporary Perk Points will be gained by using different equipment, which will break after a certain number of uses.
All perks will be listed in the Perk Codex, which will detail how to earn points for each and how many the player currently has.
Equipment
- Main Article: Fishing Equipment
Players will be able to upgrade their Fishing Rod and its equipment, including its: Rod Core, Fishing Bait, Fishing Line, Energy Drink, Rod Augments, and A.N.G.L.R. Tech Items. Each piece of equipment will boost different perks or change the player's fishing experience in other unique ways.
Badges
There will be 20 different Fishing Badges to progress through, each with a unique objective and tied to a unique perk. Increasing each badge's tier will not earn the player any Trophies but will permanently increase their Perk Points for the corresponding perk.
Sunken Quests
Sunken Quests will be a type of quest exclusive to fishing. Each quest will require the player to seek out specific items or fish in a designated climate in exchange for Angler Tokens, Sunken XP, and Wayfinder Data. Unlike normal quests, progress towards Sunken Quests will be tracked using a points system—where higher-quality items caught provide more points. Additionally, Sunken Quests will never expire, and completing one will immediately grant another, with no daily limit.
While fishing, players may also catch Sunken Scrolls and A.N.G.L.R. Crates. These will function similarly to Quest Scrolls, placeable in Fishing Scroll Slots. Sunken Scrolls will provide the same rewards as Sunken Quests, but each will be associated with a specific climate. A.N.G.L.R. Crates will be much rarer and contain many more rewards, though they will require longer tasks to open.
Sunken XP earned from completing Sunken Quests will fill the player’s Sunken Meter. Similar to the Daily Meter, the meter will be able to be claimed infinitely but the XP required to do so will increase with each claim. The required XP will reset daily at 10 AM UTC. Each claim will reward the player with a Reward Crate, and every 10 claims will unlock the Sunken Bounty, granting a random rarity of A.N.G.L.R. Crate.
Crab Pots
- Main Article: Crab Pots
Crab Pots are passive fishing tools that catch Crabs, and occasionally Pearls and Treasure, for the player every 10 minutes, even while they are offline. There will be around 100 different types of Crabs, with a unique set of them available at each island, so the player will have to choose where to deploy their Pots. Crabs will come in one of two weights and will reward the player with Angler Trophies.
Crab Pots will lose durability with each successful catch and will require the player to repair them once it reaches 0 to continue catching. Players will be able to spend Angler Tokens and other resources in order to increase their durability and boost them temporarily with certain types of equipment, with more upgrades accessible as the player increases their Fishing Level.