Fishing

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Fishing is MCC Island's first persistent game, which will be introduced in a future patch, along with Season 5. This game was first teased in the MCC Island Dev Q&A in May 2024.

Official Description[edit]

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Gameplay[edit]

Fishing is a persistent game, meaning it will never reset the progress for anyone on the Island, and players can stop and continue when they please. The player's goal is to upgrade their Fishing Level, allowing them to unlock new upgrades, islands, and more.

Islands[edit]

Players can travel to nine islands to fish. Each island has different types of fish that can spawn there. Each unique fish that a player catches will award a specific amount of Angler Trophies. Every catch, unique or not, will earn the player Island XP.

All of the islands are spread out across three climates, with three islands per climate. You can find the complete list of islands and information about each in the table below:

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Each of the islands has a set number of Fishing Spots hidden on it. Each spot has specific attributes that will determine what fish can spawn there:

  • Stock (how many fish will spawn in the spot until it’s depleted).
  • Catch Time (how quickly fish will appear after the player casts their rod).
  • Buffs (special events that multiply Fishing Perks the player has or increases the chance of a certain type of fish appearing).

Spots have a higher chance of spawning a buff if they are hidden, but will spawn with a poorer Stock and/or Catch Time. Every spot on every island refreshes with new attributes every 60 minutes.

Grottos[edit]

Each Climate has a hidden Grotto, which is a special area full of unique fish and valuable treasure. Wayfinder Data players gather by catching fish in a specific climate will reveal the location of the Grotto in that climate. Grottos guarantee a specific type of fish or item. Depending on the Fishing Spot, the Grotto will lose more Stability. Once the Grotto’s Stability reaches 0, the grotto is unreachable.

Catching[edit]

Fish[edit]

Fish have 4 different weights, and the heavier the fish, the rarer it is and the more Angler Trophies it will earn the player. Fish also have traits which determine how and when they spawn:

  • Rarity (how often the fish will spawn).
  • Time (what time of in-game day they will spawn).
  • Type (Normal, Frenzied, and Elusive).
    • Frenzied and Elusive fish can only be caught at an special place and time.

Players can sell the fish they catch for Angler Tokens. They will earn more Tokens for rarer and heavier fish.

Pearls and Charms[edit]

Pearls and Charms are another resource that can be fished up, which can be used along with Angler Tokens to upgrade the player’s Fishing Perks, as well as purchasing new fishing equipment.

Treasure[edit]

Players can also fish up treasure, including exclusive cosmetics.

Crab Pots[edit]

Crab Pots will automatically catch Crabs, Pearls and Charms, but not fish, every 10 minutes, even while the player is offline. Crab Pots have durability, and once they run out, they will stop catching until they are repaired. They can also be boosted with equipment using Angler Tokens. More upgrades are accessible once the player levels up their Fishing Level.

Crabs earn the player 2 Angler Trophies, and have 2 weights. There are currently about 100 types of crabs, spread out across the 9 islands.

Perks[edit]

Fishing Perks each have a different effect and control how and what the player catches. Perks’ effectiveness can be improved with Perk Points. The number of Perk Points is determined by a multitude of factors: Players can increase the number of their Perk Points by purchasing new fishing equipment, upgrading their Perks, and completing fishing badge tiers; the number of Perk Points can decrease as the player’s fishing equipment degrades and breaks.

Perk Codex[edit]

Every perk in the game is listed in detail in the Perk Codex, from Fishing Rods, Energy Drinks, Baits, and more. You can see everything in that menu in the table below:

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Badges[edit]

Fishing Badges are tied to a specific Perk, and won't award the player any type of Trophy upon tier completion. Instead it awards the player with Perk Points for that specific Perk. The full list can be found below:

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Sunken Quests[edit]

Sunken Quests are the type of quests exclusive to fishing, but work slightly differently to regular quests. Progress made in Sunken Quests is given in a point system—better items for the quest will give more points. Sunken Quests do not reset every day, and a new quest is given once the previous quest is completed. Players can catch Sunken Scrolls and A.N.G.L.R. crates. Sunken Scrolls act the same and have the same tasks as Sunken Quests. A.N.G.L.R. Crates give the player a variety of useful supplies, but are rare and take lengthy tasks to open.

Sunken XP is earned from completing Sunken Quests, and Sunken XP will fill up your Sunken Meter. Similar to the Daily Meter, more XP is required to claim each time, but the meter is claimable infinitely. The XP required to claim will reset every day at 10 AM UTC. Claims earn the player a random rarity of Reward Crate, but every 10 claims will unlock the Sunken Bounty, granting the player a random rarity of A.N.G.L.R. Crate.