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Fishing Consumables

From MCC Island Wiki

Bait

Bait adds points to Strong Hook, Wise Hook, Glimmering Hook, Greedy Hook, and Lucky Hook fishing perks. One bait is consumed with each catch that isn't junk.

Rarity Hook Perk Points
Common +1
Uncommon +2
Rare +4
Epic +7
Legendary +10
Mythic +15

Lines

Lines add points to Boosted Rod, Speedy Rod, Graceful Rod, Glitched Rod, and Stable Rod fishing perks. Lines have 50 uses, and one use is consumed with each catch.

Rarity Hook Perk Points
Common +2
Uncommon +4
Rare +7
Epic +10
Legendary +15
Mythic +20

Augments

Augments give a temporary boost to a specific fishing perks when equipped. Up to 5 of each augment can be equipped at once. Augments can be obtained from treasure or purchased from the A.N.G.L.R. Tech shop.

Augment Perk Points Durability Use Condition
Strong Hook +3 100 Caught Fish
Wise Hook +3 100 Caught Fish
Glimmering Hook +3 20 Caught Pearl
Greedy Hook +3 5 Caught Treasure
Lucky Hook +3 10 Caught Spirit

Augment Perk Points Durability Use Condition
XP Magnet +3 100 Caught Anything
Fish Magnet +3 100 Caught Fish
Pearl Magnet +3 20 Caught Pearl
Treasure Magnet +3 5 Caught Treasure
Spirit Magnet +3 10 Caught Spirit

Augment Perk Points Durability Use Condition
Boosted Rod +4 50 Caught Anything
Speedy Rod +4 100 Caught Anything
Graceful Rod +4 100 Caught Anything
Glitched Rod +4 100 Caught Anything
Stable Rod +4 50 Caught in Grotto

Lures

Lures and Ultralures guarantee a specified catch, with the exception of Wayfinder lures and ultralures, which increase Wayfinder Data per catch. Lures can only be obtained from Treasure, whereas Ultralures can be purchased from the A.N.G.L.R. Tech shop. With the exception of Elusive (Ultra)lures, Lures and Ultralures do not work in Grottos, and catches performed while in a grotto do not lower their durability.

Lure Description Uses Use Condition Equip Limit
Elusive Lure 100% Elusive Fish Chance 3 Caught Fish 1
Wayfinder Lure +10 Wayfinder Data per catch 100 Caught Anything 2
Pearl Lure 100% Pearl Chance 15 Caught Pearl 1
Treasure Lure 100% Treasure Chance 2 Caught Treasure 1
Spirit Lure 100% Spirit Chance 5 Caught Spirit 1

Lure Description Uses Use Condition Equip Limit
Elusive Ultralure 100% Elusive Fish Chance 30 Caught Fish 1
Wayfinder Ultralure +20 Wayfinder Data per catch 500 Caught Anything 1
Pearl Ultraure 100% Pearl Chance 150 Caught Pearl 1
Treasure Ultralure 100% Treasure Chance 20 Caught Treasure 1
Spirit Ultralure 100% Spirit Chance 50 Caught Spirit 1

Other

Item Description Durability Use Condition
Amulet When a spirit is caught, guarantees it will be the same type as the amulet 10 Caught Spirit
Elusive Soda Adds a 10% chance for each caught fish to be elusive 100 Caught Fish
Rarity Rod Guarantees each caught fish is Uncommon or higher, and triples the chance for it to be Legendary or Mythic 100 Caught Fish
Stock Replenisher When cast into a depleted fishing spot, restores the spot to its original stock level 1 Cast into fishing spot
Lure Battery When equipped in Crab Pots, each catch gives three of the caught item 100 Caught Anything
Pure Beacon When a Spirit is caught, quadruples the chance that it's pure 100 Caught Spirit
Auto Rod After casting into a fishing spot, automatically catches and recasts 150 Caught Anything