Similar to Skyblockle and the classic Minecraft mini-game Skywars, Sky Battle is a fast-paced game where the last team standing wins! Starting on your team's island, move strategically, pick up loot and defeat the other players. Be careful of that border creeping in as you make your way into the centre for the final battle.
Gameplay
Sky Battle is a team-battle royale game. Each game consists of 8 teams of 4 players, spaced equally apart from the centre of the map. The goal is to be the last team standing in each game. Throughout the game, players can find resources in chests scattered around the map, while fighting against the border and other opponents.
Players can earn Score from surviving in the game as well as eliminating opponents in the opposing teams.
At the beginning of the game, players get the following items:
Concrete x∞
Iron Chestplate
Leather Pants
Leather Boots
Stone Sword
Bow
Arrow x2
Iron Pickaxe (Efficiency III)
Steak x8
Chest System
Sky Battle has a unique tiered chest system. There are five different tiers of chests, each with better loot than the previous tier. The tiers of the chests define which loot pool that chest draws it's items from. Each loot pool contains pre-defined items in a pre-defined quantity. Below are all of the chest tiers and their loot pools.
These chests are located at each team's spawn points.
Variant 1
Iron Sword
Variant 2
Iron Leggings
Variant 3
Iron Boots
Variant 4
Arrow x3
Variant 5
Snowball x8
Variant 6
Creeper Spawn Egg
Variant 7
TNT
Variant 8
Orb of Cleansing
Variant 9
Timed Orb of Harming-
Variant 10
Quick Timed Orb of Poison
Variant 11
Spark of Levitation-
These chests are scattered across the map.
Variant 1
Iron Sword
Variant 2
Diamond Sword
Variant 3
Iron Leggings
Variant 4
Diamond Leggings
Variant 5
Iron Boots
Variant 6
Diamond Boots
Variant 7
Arrow x4
Variant 8
Snowball x16
Variant 9
Creeper Spawn Egg
Variant 10
TNT x2
Variant 11
Cobweb x3
Variant 12
Orb of Cleansing
Variant 13
Timed Orb of Harming-
Variant 14
Timed Orb of Harming- x2
Variant 15
Quick Timed Orb of Poison
Variant 16
Spark of Levitation-
Variant 17
Spark of Levitation- x2
These chests are scattered across the map, but in rarer places.
Variant 1
Iron Chestplate (Blast Protection IV)
Variant 2
Iron Leggings (Blast Protection IV)
Variant 3
Golden Apple
Variant 4
Iron Sword
TNT x2
Variant 5
Diamond Sword
Creeper Spawn Egg
Variant 6
Iron Boots
Spark of Regeneration+
Variant 7
Diamond Boots
Arrow x3
Variant 8
Arrow x2
Scaffolding x7
Variant 9
Arrow x2
Spark of Levitation- x2
Variant 10
Arrow x3
TNT x2
Variant 11
Creeper Spawn Egg
Scaffolding x7
Variant 12
Creeper Spawn Egg
Orb of Cleansing
Variant 13
Creeper Spawn Egg
Timed Orb of Harming-
Variant 14
Creeper Spawn Egg
Spark of Regeneration+
Variant 15
TNT
Scaffolding x7
Variant 16
TNT
Spark of Regeneration+
Variant 17
TNT x2
Spark of Levitation-
Variant 18
Scaffolding x7
Timed Orb of Harming-
Variant 19
Orb of Cleansing
Quick Timed Orb of Poison
Variant 20
Timed Orb of Harming-
Quick Timed Orb of Poison
Variant 21
Timed Orb of Harming-
Spark of Regeneration+
Variant 22
Timed Orb of Harming-
Spark of Levitation-
Variant 23
Spark of Regeneration+
Spark of Levitation-
These chests are located at specific intercept points, enough items for a team.
Variant 1
4x Stone Sword (Knockback I)
4x Iron Leggings
2x Spark of Levitation-
Variant 2
4x Iron Sword
4x Diamond Leggings
2x Timed Orb of Harming-
Variant 3
4x Diamond Sword
4x Iron Boots
2x Creeper Spawn Egg
Variant 4
4x Stone Axe
4x Diamond Boots
2x Timed Orb of Harming-
Variant 5
4x Stone Axe
4x Diamond Leggings
2x Lava Bucket
Variant 6
4x Iron Axe
4x Iron Leggings
2x TNT
Variant 7
4x Iron Axe
4x Iron Boots
4x Orb of Cleansing
Variant 8
4x Iron Axe
4x Iron Boots
4x Arrow
Variant 9
4x Bow (Punch I)
4x Iron Leggings
2x TNT
Variant 10
4x Bow (Power I)
4x Iron Boots
2x Creeper Spawn Egg
Variant 11
4x Fishing Rod
4x Diamond Leggings
2x Cobweb x2
Variant 12
4x Fishing Rod
4x Diamond Boots
2x Cobweb x2
Variant 13
4x Fishing Rod
4x Diamond Boots
2x Quick Timed Orb of Poison
Variant 14
4x Iron Leggings
4x Arrow x2
2x Cobweb
Variant 15
4x Iron Leggings
4x Arrow x2
2x Spark of Regeneration+
Variant 16
4x Iron Leggings
4x Arrow x2
2x Spark of Levitation-
Variant 17
4x Iron Leggings
4x Snowball x8
4x TNT x2
Variant 18
4x Iron Leggings
2x Orb of Cleansing
4x Spark of Levitation-
Variant 19
4x Iron Leggings
2x Spark of Regeneration+
4x Spark of Levitation-
Variant 20
4x Diamond Leggings
4x Snowball x16
2x TNT
Variant 21
4x Iron Boots
2x TNT
4x Spark of Levitation-
Variant 22
4x Iron Boots
4x TNT x2
Scaffolding x7
Variant 23
4x Iron Boots
4x TNT x2
2x Quick Timed Orb of Poison
Variant 24
4x Diamond Boots
4x Snowball x16
2x Spark of Levitation-
These chests are only located at the centre of the map and contain some of the best items in the game.
Variant 1
2x Diamond Sword
4x Arrow
Crossbow
Variant 2
2x Diamond Axe
2x Diamond Boots
Timed Orb of Harming-
Variant 3
2x Diamond Chestplate
2x Diamond Leggings
Quick Timed Orb of Poison
Variant 4
2x Diamond Chestplate
4x Arrow x2
2x Spark of Levitation-
Variant 5
2x Diamond Boots
Cobweb x4
2x Timed Orb of Harming-
Variant 6
Heavy Crossbow (Quick Charge I)
2x Ender Pearl
2x Orb of Cleansing
Variant 7
2x Ender Pearl
4x TNT
2x Spark of Levitation-
Variant 8
2x Creeper Spawn Egg
Lava Bucket
2x Quick Timed Orb of Poison
Variant 9
2x Ender Pearl
2x Creeper Spawn Egg x2
Lava Bucket
2x Quick Timed Orb of Poison
2x Spark of Levitation-
Experience Table
The table below illustrates how Island XP is granted to players for Sky Battle:
Only the higher of a player's Placement and Time Survived XP will be granted.
The following settings can be specifically applied to Sky Battle while in a private lobby:
Border Speed [100%] Multiplies the speed by which the border moves.
Must be between 1% and 500%.
Enable Roof and/or Floor Borders [On] Controls whether the roof and/or floor border is enabled.
Fall Damage [On] Configures whether players take fall damage.
Item Tiers [0] Modifies the item tier of all equipment and chest loot. Negative values lower item tier (diamond -> iron) while positive values increase item tiers (diamond -> netherite) and increase item stack sizes.
Must be between -2 and 5.
Loot Type [Standard] Replaces various items found in loot chests with a different type. Each type has a different logic to how it replaces chest contents.
Map Pool [All Enabled] Configures which maps will be used for this game.
Player Health [100%] Multiplies the maximum health of each player by the set percentage.
Must be between 5% and 200%.
Score Display [No Scores] Configures how scores are shown in the user interface.
Personal Score: Shows the player's own score.
All Scores: Shows scores comparison between all teams/players.
No Scores: Shows no information on scores of others.
Team Limit [8] Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default.
Must be between 2 and 8.
Border Speed [100%] Multiplies the speed by which the border moves.
Must be between 1% and 500%.
Enable Roof and/or Floor Borders [On] Controls whether the roof and/or floor border is enabled.
Fall Damage [On] Configures whether players take fall damage.
Item Tiers [0] Modifies the item tier of all equipment and chest loot. Negative values lower item tier (diamond -> iron) while positive values increase item tiers (diamond -> netherite) and increase item stack sizes.
Must be between -2 and 5.
Loot Type [Standard] Replaces various items found in loot chests with a different type. Each type has a different logic to how it replaces chest contents.
Map Pool [All Enabled] Configures which maps will be used for this game.
Player Health [100%] Multiplies the maximum health of each player by the set percentage.
Must be between 5% and 200%.
Score Display [No Scores] Configures how scores are shown in the user interface.
Personal Score: Shows the player's own score.
All Scores: Shows scores comparison between all teams/players.
No Scores: Shows no information on scores of others.
Team Limit [8] Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default.
Must be between 2 and 8.
Note: Default values for each setting are shown in square brackets.
Every enabled map in the Map Pool has a weight of 1 when Advanced Selection is enabled.
All receptacles have had a major internal makeover.
The lore tooltips have been updated to feature more accurate and extensive information.
Sparks and Orbs have some new sound effects including unique sounds for the effect type.
Assists are now once again awarded for 8 seconds after entering combat with another player. Regeneration is now separate and starts 4 seconds after being last damaged, instead of being tied to the combat status.
Fixed issue where health bars could not show more than 2 hearts of absorption health.
Thrown projectiles inherit less player velocity based on their speed (16% for potions, 50% for snowballs/pearls, 100% for arrows).
Attack cooldown is now not reset when placing blocks with off-hand.
Armor damage reduction and enchantments are processed before tick invulnerability is calculated which results in more damage being dealt in some edge cases.
Item Changes:
Fixed sparks/orbs still triggering the off-hand item when used.
Fixed sparks/orbs not stacking properly.
Fixed sparks applying only 50% the effect duration.
Fixed item tier setting not working on sparks/orbs.
Reworked bouncing logic to be more predictable and consistent.
Orbs can now collide with walls multiple times and lose some momentum each time.
Orbs now always show up as dropped items instead of transforming into a dropped item after the first collision.
Replaced white spark particles with a consistent trail that follows all orb types and gets colored based on the effect, making it clearer what path the orb takes. The particles increase in quantity as the orb nears its explosion.
Non-timed orbs now make noises while they are moving.
In games containing projectiles, you can now shoot them through teammates or allied mobs.
Death messages from potions and orbs now always state the poison/orb type used.
Increased creeper damage to 9.5 hearts to players wearing starting armour, decreasing with better armour and/or blocks between the player and explosion.
Increased the range at which the creeper can deal its maximum damage.
Efficient item swapping removed - instead, right-clicking any armour piece will now equip it instantly. Shift-clicking the armour will now behave like vanilla again.
Increased amount of orbs, sparks, and potions dropped from players from 1 to 2.
Increased amount of arrows dropper from players from 4 to 6.
Removed cobwebs from starter chest.
Increased likelihood of getting Orbs of Harming and Sparks of Levitation/Regeneration from chests.
Efficient item swapping introduced - on shift clicking, gear and items will now automatically be equipped if it has a better material quality than the one currently possessed. The item that was swapped will still be in the player's inventory.
Non-helpful items will now no longer be dropped when a player is eliminated. Only these following items will now be dropped as well as limited to some degree to prevent an overpowered amount of resources gained per each player.
Weapons and Armour - the best quality armour and weapon. Only one of each will drop.
Arrows - limited to 4 arrows.
Snowballs - limited to 16 snowballs.
TNT, Creepers, Cobwebs - limited to 2 each.
Orbs, Sparks, Potions - limited to 1 each.
Creeper damage has been reduced by 25%.
Creeper eggs and cobwebs amount has been reduced.
November 8th, 2022
Removed halloween decorations from Red House (end of Halloween 2022).
Temporary halloween decorations added for the duration of Halloween 2022.
Added an extra building in the centre.
Barriers around spawn are removed slightly earlier.
Fixed an issue where the boss bar, containing time, players remaining in team, teams remaining, and player kills, stopped updated after being eliminated.