Patch 0.4.3

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0.4.3 was a minor patch, which brought with it a few QoL updates and bug fixes.

Patch Notes

Inventory Layout Saving​

Games will now save your inventory layout for future rounds and games! All you need to do is organize your items as you want during the pre-round countdown and your items will be arranged in the same way again the next time you play.

Model Performance Changes​

We've implemented a custom culling system for our entity models in game lobbies and the main hub. This means that models you can't see (such as furniture pieces that are behind walls) will be hidden more efficiently. This should mean that most people will have improved FPS in lobbies.

Additionally, we've added two new settings that enable you to further tweak your performance. You can find these settings by pressing the "Settings" button in your Personal Menu and using the arrows to scroll down.

  • Decorative Models: toggles the visibility of various additional decorative models around the lobbies.
  • Custom Model Render Distance: changes the distance at which you can see custom models in lobbies.

Features​

  • In Sky Battle and Battle Box, certain items such as orbs, and sparks have been disabled during the pre-game to prevent players from accidentally using them.

Bug Fixes​

  • Fixed an issue where name tags would display incorrectly during the podium phase in games with custom health bars
  • Game/Round completion quests now no longer require you to stay until the whole game is finished. If the requirements are met after you finish a game, your quest progress will be updated.
  • Fixed the wrong blocks being removed on the second platform shrink in the HITW: Beach map.