Private Lobby

From MCC Island Wiki

Warning red.png

This feature is only accessible to players with the MCC+ subscription. You can buy one by visiting the webstore.


Icon-Plobby.png Private Lobbies (more colloquially known as Plobbies) are lobbies hosted by players to play private games with custom settings, similar to the Party system. Plobbies require at least 4 players, and can have up to 40 players in them.

The following is a list of all the custom settings for plobbies.

Icon-Plobby-Settings.png General Settings[edit]

These settings apply for the entire plobby as a whole and include privacy and team settings.

  • Icon-Plobby-Setting-Name.png Lobby Name
    The name shown for this Private Lobby on the Plobby Browser.
  • Icon-Plobby-Setting-Description.png Lobby Description
    The description shown for this Private Lobby on the Plobby Browser.
  • Icon-Plobby-Setting-PlayerLimit.png Player Limit
    Changes the maximum players that can play in your Private Lobby. All remaining slots can be taken up by spectators.
    Must be between 4 and 40.
  • Icon-Plobby-Setting-Type.png Lobby Type
    Change how players can join your Private Lobby.
    Your join code will be displayed on the info icon in the Private Lobby Main Menu.
    Players can use /plobby join CODE
  • Icon-Plobby-Setting-JoinPool.png Default Join Pool
    Set which pool new players are added to by default. Automatic will add to players until the player limit has been reached, at which point it adds to spectators.
  • Icon-Plobby-Setting-PartyInvitePerms.png Party Invite Permissions
    Allow Parties to invite players to your Private Lobby.
  • Icon-Plobby-Setting-PartyGrouping.png Party Grouping
    Changes how parties are used to form teams. By default, players that share a party are placed on the same team.
  • Icon-Plobby-Setting-AutoShuffle.png Auto Shuffle
    Automatically shuffles all players not in the leader's party between the players and spectator groups after each game.
  • Icon-Plobby-Setting-AutoKick.png Auto Kick
    Automatically kicks all offline players from the Private Lobby when trying to start.
  • Icon-Plobby-Setting-ShowInviteCode.png Show Invite Code On-Screen
    Show the Private Lobby's Invite Code on-screen in the scoreboard.
    Only applies when using the Join by Code Lobby Type.
  • Icon-Plobby-Setting-LetKickedRejoin.png Let Kicked Re-join
    Configures whether players that have been kicked from the Private Lobby are allowed to join again. If disabled, a kicked player cannot rejoin this Private Lobby until it is re-created.
    Players that are in the Ignore List of the leader can never join a Private Lobby.

Icon HITW.png Hole in the Wall Settings[edit]

The following settings can be specifically applied to Hole in the Wall:

  • Icon-Plobby-Setting-MapPool.png Map Pool
    Configures which maps will be used for this game.
  • Icon-Plobby-Setting-EnabledModifiers.png Enabled Traps
    Configures which traps appear. Certain traps may already be disabled based on the selected map.

Icon TGTTOS.png TGTTOS Settings[edit]

The following settings can be specifically applied to TGTTOS:

  • Icon-Plobby-Setting-MapPool.png Map Pool
    Configures which maps will be used for this game.
  • Icon-Plobby-Setting-EnabledModifiers.png Enabled Modifiers
    Configures which modifiers appear. Certain modifiers may already be disabled based on the selected map.
  • Icon-Plobby-Setting-PlayerPunching.png Player Punching
    Configures whether players can punch one another.
  • Icon-Plobby-Setting-ModifierAmount.png Modifier Amount
    Configures the amount of rounds that will have a modifier. When set to default, there will be a 40% chance for each round to have a modifier, with at least 1 round always having one.

Icon BB.png Battle Box Settings[edit]

The following settings can be specifically applied to Battle Box:

  • Icon-Plobby-Setting-MapPool.png Map Pool
    Configures which maps will be used for this game.
  • Icon-Plobby-Setting-TeamLimit.png Team Limit
    Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 10.
  • Icon-Plobby-Setting-RoundAmount.png Round Amount
    Configures the amount of rounds that will be played. If set to 'auto' the amount of rounds will be automatically determined based on the team amount. Must be between 1 and 25.
  • Icon-Plobby-Setting-MaximumKitSelections.png Maximum Kit Selections
    Configures the amount of players that can claim the same kit. If there are more players than claimable kits some players will not receive any kit. Must be between 0 and 4.

Icon SB.png Sky Battle Settings[edit]

The following settings can be specifically applied to Sky Battle:

  • Icon-Plobby-Setting-MapPool.png Map Pool
    Configures which maps will be used for this game.
  • Icon-Plobby-Setting-TeamLimit.png Team Limit
    Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 8.
  • Icon-Plobby-Setting-FallDamage.png Fall Damage
    Configures whether players take fall damage.

Icon DYB.png Dynaball Settings[edit]

The following settings can be specifically applied to Dynaball:

  • Icon-Plobby-Setting-MapPool.png Map Pool
    Configures which maps will be used for this game.
  • Icon-Plobby-Setting-EnableCrateItems.png Enable Crate Items
    Configures which items can drop from crates.
  • Icon-Splinters-Workshop.png Allow Building
    Configures whether players are allowed to build. If disabled there is no peace phase or block drops.
  • Slapstick Game Pass.png Spawn TNT Crates
    Configures whether TNT crates will spawn.
  • Scrapper.png TNT Strength
    Multiplies the strength of TNT explosion knockback. Must be between 1% and 300%.

Icon RSR.png Rocket Spleef Rush Settings[edit]

The following settings can be specifically applied to Rocket Spleef Rush:

  • Icon-Plobby-Setting-MapPool.png Map Pool
    Configures which maps will be used for this game.
  • Icon-Plobby-Setting-ElytraDurability.png Enable Elytra Durability
    Configures whether elytras have durability.
  • Icon-Plobby-Setting-PlayerPunching.png Player Punching
    Configures whether players can punch one another.
  • Icon RSR.png Maximum Ammo Capacity
    The maximum amount of rockets that can be held in the Rocket Cannon.
  • Icon-Trail.png Map Movement Speed
    Multiplies the speed by which islands decay and new islands are spawned.
  • Updraft.png Updraft Amount
    Controls the amount of Updraft items each player will initially receive.
  • File:Icon-Plobby-Setting-RoundDuration Round Duration
    Configures the duration of each round in seconds.