Private Lobbies (more colloquially known as Plobbies) are private game sessions that can be created by players with a number of custom options. Plobbies can only be created by users with the MCC+rank, and require a minimum of 4 players to start.
Private Lobbies do not count towards progression, such as quests and statistics, but Island XP is awarded based on playtime. Players can earn 20XP per minute while in plobby games, with a max daily limit of 1,200 XP. This means players are only rewarded for 60 minutes of playtime.
Menu
A Private Lobby can be created within its respective tab in the Social Menu. If a player does not have MCC+, they will be unable to do so and be prompted to buy the rank from the webstore.
A Private Lobby contains a Player Pool and a Spectator Pool. The pool that a player is in determines whether they will play or spectate in the next game. Players (or their whole party) can be easily moved between pools by the leader. Players within the same party are grouped next to each other in each pool's menu, and hovering over a player shows a list of the members of their party.
The plobby menu has a Manage Teams tab that allows the leader to organise players and parties into different teams, and to assign certain faction colours to the teams. All players not currently assigned to a team can be clicked on to assign them, but if this is not done the system will automatically assign them upon joining a game.
The menu also has a number of options which, although visible to members of a plobby, can only be used/modified by the plobby leader:
Plobby Settings - Edit settings for your Private Lobby.
See the Settings section of this page for all available settings.
Disband Plobby - Closes the private lobby and removes all players from it.
Plobby members instead see the option to Leave Plobby.
Plobby Lock [ Unlocked/ Locked] - Lock to prevent further players from joining your Private Lobby.
Plobby State [ Public/ Private] - Determines whether your Private Lobby is available on the Plobby Browser.
Hovering over this option also shows a preview of what the name and description would look like if public.
Game Selection - Select the game to play or choose which games to include in your Game List.
Ready Check (Optional) - Sends all players in your Private Lobby a message to check if they're ready to play.
Start Game
Settings
Private Lobbies have a huge number of settings that allow you to customize technical features, both for the lobby and the games. Changes made to the settings save and persist to future lobbies that a player creates.
Additionally, players can import and export plobby settings with shareable codes. A maximum of 10 codes can be generated per day, and settings on the "General Settings" page are not included. Newly generated codes expire after 7 days. Every time a code is imported it will not be deleted for 60 days.
Some settings for individual games, such as the ones affecting map and modifier pools, allow the leader to choose the specific weighting of each entry within the pool from any value between 0 to 64. Weights are only active if "Advanced Selection" is active for these specific settings, and the weights are default set to the same as in regular games.
The following is a list of all the custom settings for plobbies. Note: Default values for each setting are shown in square brackets.
General Settings
These settings apply for the entire plobby as a whole and include privacy and team settings.
Lobby Name [New Plobby] The name shown for this Private Lobby on the Plobby Browser.
Lobby Description The description shown for this Private Lobby on the Plobby Browser.
Player Limit [32] Changes the maximum players that can play in your Private Lobby. Must be between 4 and 40.
Extra Spectators [0] Configures the amount of players that can spectate your Private Lobby on top of the Player Limit. These players will only be able to join as spectator and cannot play. Must be between 0 and 10.
Lobby Type [Invite Only] Change how players can join your Private Lobby.
Invite Only
Join by Code Your join code will be displayed on the info icon in the Private Lobby Main Menu. Players can use /plobby join CODE
Join by Username Players can use /plobby join YOUR USERNAME
Default Join Pool [Automatic] Set which pool new players are added to by default. Automatic will add to players until the player limit has been reached, at which point it adds to spectators.
Party Invite Permissions [On] Allow Parties to invite players to your Private Lobby.
Party Grouping [Grouped] Changes how parties are used to form teams. By default, players that share a party are placed on the same team.
Grouped
Shuffle
Shuffle except leader
Auto Shuffle [On] Automatically shuffles all players not in the leader's party between the players and spectator groups after each game.
Auto Kick [On] Automatically kicks all offline players from the Private Lobby when trying to start.
Show Invite Code On-Screen [On] Show the Private Lobby's Invite Code on-screen in the scoreboard. Only applies when using the Join by Code Lobby Type.
Let Kicked Re-join [Off] Configures whether players that have been kicked from the Private Lobby are allowed to join again. If disabled, a kicked player cannot rejoin this Private Lobby until it is re-created. Players that are in the Ignore List of the leader can never join a Private Lobby.
Hole in the Wall Settings
The following settings can be specifically applied to Hole in the Wall:
Enabled Traps [28/38 Enabled] Configures which traps appear. Certain traps may already be disabled based on the selected map.
Game Speed [100%] Multiplies the speed by which the game increases in difficulty, increases wall speed, and shrinks the platform. Must be between 50% and 500%.
Map Pool [All Enabled] Configures which maps will be used for this game.
Remove Trap Limits [Off] Removes limitations placed on traps, such as limits on the amount of different traps that may appear in one game or map specific restrictions.
Round Duration [210s] Configures the duration of each round in seconds. Must be between 30s and 1200s.
All traps are enabled by default for the "Enabled Traps" option, with exception of those disabled in matchmade games:
Aw Man!
Bomb Squad
Getting Dizzy
High Gravity Dart
Hot Revenge!
Molasses!
My Eyes
Ravager
Silverfish
Spooky Ghosts
Each enabled trap has a weight of 1 when Advanced Selection is enabled.
TGTTOS Settings
The following settings can be specifically applied to TGTTOS:
Enabled Modifiers [All Enabled] Configures which modifiers appear. Certain modifiers may already be disabled based on the selected map.
Map Pool [All Enabled] Configures which maps will be used for this game.
Modifier Amount [Default] Configures the amount of rounds that will have a modifier. When set to default, there will be a 40% chance for each round to have a modifier, with at least 1 round always having one.
Can be set to 0 / 1 / 2 / 3, in addition to Default.
Player Punching [On] Configures whether players can punch one another.
Remove Modifier Limits [Off] Removes limitations placed on modifiers, allowing modifiers to be played multiple times or on maps they are normally disabled on.
Round Duration [90s] Configures the duration of each round in seconds. Must be between 30s and 1200s.
Every enabled modifier and map in the respective pools have a weight of 1 when Advanced Selection is enabled.
Battle Box Settings
The following settings can be specifically applied to Battle Box:
Item Tiers [0] Modifies the item tier of all equipment and chest loot. Negative values lower item tier (diamond -> iron) while positive values increase item tiers (diamond -> netherite) and increase item stack sizes.
Can be set to -2 / -1 / 0 / 1 / 2 / 3.
Map Pool [All Enabled] Configures which maps will be used for this game.
Maximum Kit Selections [2] Configures the amount of players that can claim the same kit. If there are more players than claimable kits some players will not receive any kit. Must be between 0 and 4.
Player Health [100%] Multiplies the maximum health of each player by the set percentage. Must be between 5% and 200%.
Round Amount [Auto] Configures the amount of rounds that will be played. If set to 'auto' the amount of rounds will be automatically determined based on the team amount. Must be between 1 and 25.
Round Duration [60s] Configures the duration of each round in seconds. Must be between 30s and 1200s.
Team Limit [10] Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 10.
Every enabled map in the Map Pool has a weight of 1 when Advanced Selection is enabled.
Sky Battle Settings
The following settings can be specifically applied to Sky Battle:
Border Speed [100%] Multiplies the speed by which the border moves. Must be between 1% and 500%.
Enable Roof and/or Floor Borders [On] Controls whether the roof and/or floor border is enabled.
Fall Damage [On] Configures whether players take fall damage.
Item Tiers [0] Modifies the item tier of all equipment and chest loot. Negative values lower item tier (diamond -> iron) while positive values increase item tiers (diamond -> netherite) and increase item stack sizes.
Can be set to -2 / -1 / 0 / 1 / 2 / 3.
Map Pool [All Enabled] Configures which maps will be used for this game.
Player Health [100%] Multiplies the maximum health of each player by the set percentage. Must be between 5% and 200%.
Team Limit [8] Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 8.
Every enabled map in the Map Pool has a weight of 1 when Advanced Selection is enabled.
Difficulty Multiplier [100%] Multiplies the difficulty of the obstacles that will appear in the map. Must be between 20% and 300%.
Elimination Threshold Scaling [On] If enabled, the player amounts which are allowed to complete each leap are automatically scaled based on the amount of players in the lobby.
Leap Duration [50s] Configures the duration of each leap in seconds. The final leap will be 100 seconds longer. Must be between 30s and 1200s.
Map Seed Configures the seed to use when generating the map. Will be random if left blank. Seeds only stay the same while the same monthly Parkour Warrior Dojo courses are present as the obstacle pool is based on the current courses. Daily course obstacles are only included if no seed is set.
Dynaball Settings
The following settings can be specifically applied to Dynaball:
Allow Building [On] Configures whether players are allowed to build. If disabled there is no peace phase or block drops.
Enabled Crate Items [All Enabled] Configures which items can drop from crates.
Map Pool [All Enabled] Configures which maps will be used for this game.
Spawn TNT Crates [On] Configures whether TNT crates will spawn.
TNT Strength [25%] Multiplies the strength of TNT explosion knockback. Must be between 1% and 300%.
Enabled crate items have the following weights by default when Advanced Selection is enabled:
Chicken Air Strike - 1
Jump Potion - 1
Line Charge - 2
Powder Bomb - 2
Rocket Cannon - 1
Spark of Levitation III - 2
Spawner o' Creepies - 2
Spawner o' Skellys - 2
Spawner o' Zombos - 2
Speed Potion - 1
TNT Drop - 3
Rocket Spleef Rush Settings
The following settings can be specifically applied to Rocket Spleef Rush:
Enable Elytra Durability [On] Configures whether elytras have durability.
Map Movement Speed [100%] Multiplies the speed by which islands decay and new islands are spawned. Must be between 20% and 200%.
Map Pool [All Enabled] Configures which maps will be used for this game.
Maximum Ammo Capacity [3] The maximum amount of rockets that can be held in the Rocket Cannon.
Can be set to 0 / 1 / 2 / 3.
Player Punching [On] Configures whether players can punch one another.
Round Duration [300s] Configures the duration of each round in seconds. Must be between 30s and 600s.
Updraft Amount [2] Controls the amount of Updraft items each player will initially receive.
Can be set to 0 / 1 / 2 / 3.
Every enabled map in the Map Pool has a weight of 1 when Advanced Selection is enabled.
Plobby Browser
The Plobby Browser is a menu accessible from the Navigator that displays all publicly hosted plobbies (private and locked lobbies do not appear). The browser can be filtered to only show plobbies that can fit the player's party or sorted by game, player count and creation time. When hovering over a plobby, you can see whether you'll join that plobby as a player or a spectator.
Related Commands and Global Settings
Private Lobbies have a number of related chat commands:
/plobby <message> - sends a message into the plobby chat whilst in a plobby.
/plobby accept <code> - accepts an invitation from a player via their plobby's join code. This is an alternative to clicking on the message that you are sent when you are invited to a plobby.
/plobby announce <message> - sends a bold announcement message into the plobby chat, accompanied by a sound, if you are the plobby's leader.
/plobby chat - sets the current chat channel to the Plobby channel if you are in a plobby.
/plobby create - creates a plobby and opens the menu.
/plobby deny <code> - denies an invitation from a player via their plobby's join code.
/plobby disband - disbands a plobby if you are the leader of one.
/plobby invite <target> - invites a player to the plobby that you are currently in.
/plobby join <value> - joins a plobby either via its join code or the username of its leader.
/plobby kick <player> - kicks the targeted player from the plobby if you are the plobby's leader.
/plobby leave - leaves the plobby you are currently in.
/plobby ready - indicates to the plobby leader that you are ready to play. This is an alternative to clicking on the message that you are sent when the leader starts a ready check.
/plobby settings - opens the plobby settings menu. Also takes an optional additional value to open a specific game's settings:
battle_box
dynaball
hole_in_the_wall
parkour_warrior
rocket_spleef
sky_battle
tgttos
/plobby transfer <player> - transfers ownership of the plobby you are in, if you are its leader, to another player, provided that they are in the plobby and have MCC+.
Additionally, there is one global setting that applies to plobbies:
Default to Plobby Chat [On] - Toggles switching into plobby chat by default when joining a plobby.
The plobby menu has two new buttons for importing and exporting settings.
Pressing Export Settings will upload your current settings and give you back a small code that represents them. You can export at most 10 codes per day.
Pressing Import Settings will ask you to type in a code, which will import those settings.
Plobbies will now award a small amount of Island XP based solely on playtime. This is different to how games normally award XP. There is a daily limit on this XP and statistics and quests are still not tracked in plobbies.
Added various new shared settings:
Round Duration (between 30s and 20min)
Sets the duration of a round.
Available for Hole in the Wall, TGTTOS, Rocket Spleef Rush, Parkour Warrior Survivor and Battle Box.
Modify Item Tier (between -2 and +3)
Increases or decreases the material tier (e.g. Leather to Gold and so on) of all items in chests/equipment following and multiplies all stackable items by 2^tier.
Available for Sky Battle and Battle Box.
Modify Player Health (between 5% and 200%)
Increases or decreases the amount of hearts each player has.
Available for Sky Battle and Battle Box.
Added new Dynaball settings:
Spawn TNT Crates (defaults to on)
Allows configuring whether TNT crates drop.
TNT (Knockback) Strength (defaults to 25%, between 1% and 300%)
Modifies the amount of knockback dealt by TNT.
Allow Building (defaults to on)
Allows toggling off the ability to build.
Added new Hole in the Wall settings:
Remove Trap Limits (defaults to off)
Allows traps to be used on maps where they are normally disabled in addition to removing any trap selection limits. This does not allow using any traps that are incompatible.
Game Speed (between 50% and 500%)
Speeds up the rate by which the platform shrinks, wall difficulty increases and wall speed increases. Does not affect the round duration.
Added new Parkour Warrior: Survivor settings:
Elimination Threshold Scaling (defaults to on)
Scales leap requirements with the player count.
Difficulty Multiplier (between 20% and 300%)
Scales the difficulty of the included obstacles.
Map Seed (defaults to blank)
Sets a seed to use when generating the map. Blank means random. Generations will be identical when using the same seed and difficulty multiplier only until the next monthly rotation happens.
Added new Rocket Spleef Rush settings:
Updraft Quantity (defaults to 2, between 0 and 3)
Sets the amount of Updrafts each player receives.
Map Movement Speed (between 50% and 300%)
Scales the speed by which new Islands are generated.
Added new Sky Battle settings:
Border Speed (between 1% and 500%)
Scales the duration of the round and the speed of all borders.
Enable Roof and/or Floor Borders (defaults to on)
Allows disabling the roof and/or floor borders.
Added new TGTTOS settings:
Remove Modifier Limits (defaults to off)
Allows modifiers to be used on maps where they are normally disabled as well as repeated. This does not allow using any modifiers on incompatible maps (e.g. Crumbling Blocks on non-building maps and TNT Time on indoors maps or maps without a defined explodable area).
Most maps have a fairly large number of disabled modifiers, so this setting will give you a lot more freedom.
The navigator now shows a star around the Plobby Browser if any public plobbies are being hosted.
Fixed an issue where plobby settings did not update if changed after joining the queue.
Fixed an issue where rejoining didn’t let you participate in later rounds in TGTTOS/Battle Box in plobbies.
Added a new Plobby Browser, allowing players to join public plobbies.
General Plobby Settings
Added a setting to set a maximum player count below the current game’s base limit.
This allows for nicer limits on public lobbies where you don’t want a 40-player game.
Added an Automatic option to the join pool, which will fill up the players up to the player limit first, and then fill up the spectators.
Added a Join by Username lobby type, which allows joining by typing /pl join <username>
Added a new button to decide whether the plobby should be listed on the Plobby Browser or not.
This setting is automatically disabled if a leader is AFK for 10 minutes to prevent the plobby browser from being filled with plobbies that won’t start.
Added a setting to show the plobby join code in the scoreboard.
Added a setting to auto-shuffle which players can play and which players are spectators after every game.
Added a setting to auto-kick offline players whenever you start queueing.
Added a setting to control whether kicked players should be able to rejoin the plobby.
Added a button to reset all settings on a page to the default value.
Maps can now be given weights, which determine how often they show up. This can be configured in a custom Advanced View of the map selection menu
Hole in the Wall Settings
Individual traps can now be enabled/disabled and given custom weights.
TGTTOS Settings
Individual modifiers can now be enabled/disabled and given custom weights.
Added a setting to disable punching in TGTTOS.
Added a setting to configure the number of rounds in TGTTOS that will have a modifier.
Battle Box Settings
Added a setting to set the round amount in Battle Box between 1 and 3.
Added a setting to set the maximum number of players that can pick the same kit in Battle Box between 0 and 2.
If there are more players than kits, people will simply not get one.
If set to zero, there are no kits.
Sky Battle Settings
Added a setting to disable fall damage in Sky Battle.
Dynaball Settings
Added a setting to customise which items drop from crates in Dynaball.
Turning off all items will disable item crates.
You can customise the weights, which decides how often each item shows up.
Items will have their normal weights pre-assigned initially.
Added a team manager, allowing you to organise players and parties into different teams and assign them certain colours so you can be part of a particular faction.
The system automatically assigns teams & colours to any players you didn’t organize yourself.
Other improvements:
Added an extra click action to the start button to shuffle players manually.
You can now invite players to a plobby at any time!
Previously, you couldn’t invite/join a plobby while matchmaking or playing.
You can now add additional games to the Game List of the plobby by shift + left-clicking in the select games menu.
The next game is randomly selected whenever a previous game ends but can be manually overridden.
You can now hand plobby leadership over to another player that has MCC+ and is in the plobby.
This can be done with /pl transfer <target>.
If you are not the original leader of a plobby, changes made to settings are temporary.
Kicking players from a plobby now prevents them from joining again.
You have to disband and re-create the plobby if you want to let them back in.
This can be disabled in settings.
When a non-party leader attempts to join a plobby, their party leader receives a chat request allowing them to join easily.
This lets party players pick out a game from the Plobby Browser and neatly ask their party leader to join.
Sending invites to non-party leaders automatically forwards the request to the party leader.
Added a new general setting to automatically join the plobby chat when joining a plobby. This setting is enabled by default.
Players now receive a notification to join the plobby chat channel when joining, if they do not have this setting.
Join/leave notifications and scoreboard now separately show spectator amount.
You can no longer start a team game when all members are in a single party.
You can no longer invite players with an active matchmaking penalty to a plobby, or join a plobby while under a matchmaking penalty.
You can no longer invite players currently in another game to a plobby, or join a plobby while in a game.
Plobby join restrictions are now properly enforced even if you join a plobby indirectly through a party.
Handling of offline players has changed in a bunch of ways:
You can now start matchmaking even with offline players in the plobby.
Start requirements now factor in offline players completely, except the minimum players requirement. You need 4 online players to start a plobby.
Queueing is no longer interrupted by players leaving or joining the plobby.
Queueing is no longer interrupted by changing settings. (except map pools)
These changes should make for a better experience when people are often joining/leaving through the plobby browser.
Better error messages are now sent when trying to invite a party that has another player who can’t join the plobby for a reason.
You now get a warning when you have over the recommended amount of players for a certain game. Going above these recommendations may result in server lag.
Corrected wording on various incorrect error messages received when inviting/joining plobbies in obscure scenarios.
Renamed Party Invites setting to Invite Privacy and clarified it also affects plobby invitations.
The warning messages about players with matchmaking penalties and players that are in a different game now indicate which players are causing the warning.
Leaving a plobby as a party leader in the plobby leader’s party but not plobby leader no longer causes visual issues.
The game selection menu now shows the standard player limits instead of the plobby player limits, as the 4-40 limits apply to every game.
The game selection menu now lists max and min player counts for each game, which has been raised to 40 players for all games.
Due to technical limitations, having more than the usual maximum number of players in games of Battle Box and Sky Battle will just increase the team size (Battle Box will run with a max of 4 teams of 10 and Sky Battle will be 8 teams of 5). You can't play these games with ten teams like in MCC yet.
The plobby menu has been tweaked to be clearer for both players and owners. It now better displays what prevents the plobby from starting, when a game is already running, and how to rejoin a running game.
Non-plobby owners can now see why a plobby can’t be started.
/plobby leave will now automatically disband a plobby if used by the leader.
Join codes no longer contain a handful of characters that were hard to distinguish such as 0, O, 1, I, etc.
Fixed an exploit where plobbies could start even when various requirements were not met (e.g. too few maps or too few players).