(Redirected from 0.20.2)
Patch 0.20.2 was a minor patch, which brought with it a number of bug fixes to plobbies and several games.
General Changes
Rocket Spleef Rush
- The player requirement for Rocket Spleef Rush has been reduced to 8-12 players. (was 12-16)
- Further tweaks have been made to RSR’s Rocket Cannon physics.
- We have tried to re-introduce some of the fluidity that the movement physics used to have before the last update.
- Preview blocks in PW and RSR now exclude blocks with no collision
Parkour Warrior
- Fixed issue where more than 2 players could enter the duel in Parkour Warrior Survivor
- Fixed issue where other players were not visible in intersections in Parkour Warrior Survivor
- Fixed Parkour Warrior lobby scoreboard showing incorrect values, it now shows the total amount of badges of each type you obtained
- Fixed various cases of inventory items going missing if a server is unavailable
- Overtime music in Parkour Warrior Survivor no longer plays when you have already completed the current leap
- Fixed players eliminated value in Parkour Warrior Survivor tab not updating
- Fixed Parkour Warrior Survivor final duel announcements and visuals happening too late, they should happen when the final duel countdown starts
- Fixed Parkour Warrior Survivor’s countdown starting at 2 instead of 3
Battle Box
- Fixed Battle Box awarding points to all enemy teams if a player disconnects during kit selection, if an enemy dies without a killer all remaining competitors on the enemy team are given points)
- Fixed issue where knockback from orbs was inverted
- Fixed issue where cobwebs got incorrectly shown in kit selector
Hole in the Wall
- Pistons in Hole in the Wall now have the same custom sound as on event
- The fishing rod trap in Hole in the Wall has received minor changes.
Misc.
- Fixed hub decoration models having incorrect render distances
- Adjusted seat heights of all furniture so you once again sit in them correctly
- Due to client differences the heights will now look correct for 1.21 clients but may be incorrect on older versions.
- The Rocket Cannon in Dynaball now once again deals knockback to yourself
- Brought over ticking noises whenever a round is about to end from event
- Fixed issue where your name tag did not turn gray while holding shift
- Fixed being moved when a server shuts down not always working
- Fixed absorption effect not working correctly (regular damage is not reduced by absorbed damage
- Fixed issue where switching servers right as a matchmaking queue completed would override the matchmaking queue
Plobbies
- Added /plobby settings [game] command to quickly open the settings menu.
- Added a new setting to set the Extra Spectators amount of a plobby, it defaults to 0 but can be set to up to 10.
- This configures the amount of players that can spectate but not play in your plobby. This was previously always set to 10.
- The default player limit in plobbies has been changed to 32.
- You can set it back to 40 in the settings menu. It’s just the default value that’s been changed.
- Changed how plobby map selections are processed by the server which should fix some cases where a plobby did not use the map selected by the host
- To address client performance issues in plobbies, only 20 name tags are shown at once in games with the custom health bars (BB, SB, PWS, RSR)
- Fixed kit selector displaying item tier setting effects incorrectly
- Fixed item tier setting in plobbies not being ordered correctly for non-sword tools (e.g. Stone Pickaxe would turn to Gold Pickaxe)
- Fixed Battle Box kits not being properly affected by item tier setting
- Fixed issue where only 40 players would get teleported into a plobby server, even if there were 50 players in the plobby
- Fixed issue where rejoining a plobby placed you in flight mode in TGTTOS and PW: Survivor
- Fixed issue where rejoining a TGTTOS plobby did not let you play again
- Fixed issue where joining a TGTTOS plobby late did not let you play