Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Patch 0.17.0

From MCC Island Wiki
(Redirected from 0.17.0)


0.17.0 was a major patch, which brought with it major updates to Dynaball, tweaks to Battle Box and Parkour Warrior Survivor, and improvements to the queue punishment system.

Patch Notes

Dynaball

  • Added two new items, Line Charge and TNT Drop.
    • Line Charge - Send this drill spinning at a block and it will burrow inside it, weakening the stack. A few moments later, it will drill out the longest line of blocks from that point in opposite directions either horizontally or vertically.
    • TNT Drop - Point and click to mark a location for detonation! After a brief delay, TNTs will rain from the sky on that spot, exploding immediately on impact.
  • Added two new maps, Chessboard and Daruma Otoshi.
  • Added a title that says "Victory!" instead of "Game Over!" for the winning team.
  • Crates now drop items in a predetermined rotation, e.g. you always get two levitation sparks and three TNT drops before the cycle starts again. This means you won’t be swamped with just one item.
  • You can no longer replace blocks that were recently exploded (should prevent players from pillaring through an explosion).
  • Fixed issue where you could temporarily place blocks outside the map area.
  • Fixed issue where blocks would sometimes drop named Acacia Wood instead of Repair Blocks.

Battle Box

  • Future equipment is now shown in your hotbar during kit selection. This includes the map’s base items and your selected kit.

Parkour Warrior Survivor

  • Fixed issue where eliminations are not counted correctly when the game ends.
  • Fixed issue where winning before the final duel did not grant any quest progress for leap completion quests.
  • Fixed an issue where Parkour Warrior Survivor's game popularity included players in Parkour Warrior Dojo.

Queue Punishment System

  • Punishments now apply immediately when your previous game ends if you are online on a server.
  • Receiving a punishment while in queue will force you to immediately leave the queue, if possible.
  • All code that checked if you had an ongoing penalty now also checks if a pending punishment can be started.
  • Queue penalties no longer start while on a game server. (to prevent them already decreasing during a game)
  • Fixed issue where punishment could apply when another punishment was already active.
  • Fixed issue where rejoining did not work on Battle Box’s 3rd round.
  • Fixed issue where you could join a different game if you left during Battle Box’s 3rd round.
  • You can no longer join Parkour Warrior Dojo while under a matchmaking penalty.
  • Fixed issue where the rejoin system would break when repeatedly changing servers.