Patch 0.17.0

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0.17.0 was a major patch, which brought with it major updates to Dynaball, tweaks to Battle Box and Parkour Warrior Survivor, and improvements to the queue punishment system.

Patch Notes

Dynaball

  • Added two new items, Line Charge and TNT Drop.
    • Line Charge - Send this drill spinning at a block and it will burrow inside it, weakening the stack. A few moments later, it will drill out the longest line of blocks from that point in opposite directions either horizontally or vertically.
    • TNT Drop - Point and click to mark a location for detonation! After a brief delay, TNTs will rain from the sky on that spot, exploding immediately on impact.
  • Added two new maps, Chessboard and Daruma Otoshi.
  • Added a title that says "Victory!" instead of "Game Over!" for the winning team.
  • Crates now drop items in a predetermined rotation, e.g. you always get two levitation sparks and three TNT drops before the cycle starts again. This means you won’t be swamped with just one item.
  • You can no longer replace blocks that were recently exploded (should prevent players from pillaring through an explosion).
  • Fixed issue where you could temporarily place blocks outside the map area.
  • Fixed issue where blocks would sometimes drop named Acacia Wood instead of Repair Blocks.

Battle Box

  • Future equipment is now shown in your hotbar during kit selection. This includes the map’s base items and your selected kit.

Parkour Warrior Survivor

  • Fixed issue where eliminations are not counted correctly when the game ends.
  • Fixed issue where winning before the final duel did not grant any quest progress for leap completion quests.
  • Fixed an issue where Parkour Warrior Survivor's game popularity included players in Parkour Warrior Dojo.

Queue Punishment System

  • Punishments now apply immediately when your previous game ends if you are online on a server.
  • Receiving a punishment while in queue will force you to immediately leave the queue, if possible.
  • All code that checked if you had an ongoing penalty now also checks if a pending punishment can be started.
  • Queue penalties no longer start while on a game server. (to prevent them already decreasing during a game)
  • Fixed issue where punishment could apply when another punishment was already active.
  • Fixed issue where rejoining did not work on Battle Box’s 3rd round.
  • Fixed issue where you could join a different game if you left during Battle Box’s 3rd round.
  • You can no longer join Parkour Warrior Dojo while under a matchmaking penalty.
  • Fixed issue where the rejoin system would break when repeatedly changing servers.