(Redirected from 0.17.0)
0.17.0 was a major patch, which brought with it major updates to Dynaball, tweaks to Battle Box and Parkour Warrior Survivor, and improvements to the queue punishment system.
Patch Notes
Dynaball
- Added two new items, Line Charge and TNT Drop.
- Line Charge - Send this drill spinning at a block and it will burrow inside it, weakening the stack. A few moments later, it will drill out the longest line of blocks from that point in opposite directions either horizontally or vertically.
- TNT Drop - Point and click to mark a location for detonation! After a brief delay, TNTs will rain from the sky on that spot, exploding immediately on impact.
- Added two new maps, Chessboard and Daruma Otoshi.
- Added a title that says "Victory!" instead of "Game Over!" for the winning team.
- Crates now drop items in a predetermined rotation, e.g. you always get two levitation sparks and three TNT drops before the cycle starts again. This means you won’t be swamped with just one item.
- You can no longer replace blocks that were recently exploded (should prevent players from pillaring through an explosion).
- Fixed issue where you could temporarily place blocks outside the map area.
- Fixed issue where blocks would sometimes drop named Acacia Wood instead of Repair Blocks.
Battle Box
- Future equipment is now shown in your hotbar during kit selection. This includes the map’s base items and your selected kit.
Parkour Warrior Survivor
- Fixed issue where eliminations are not counted correctly when the game ends.
- Fixed issue where winning before the final duel did not grant any quest progress for leap completion quests.
- Fixed an issue where Parkour Warrior Survivor's game popularity included players in Parkour Warrior Dojo.
Queue Punishment System
- Punishments now apply immediately when your previous game ends if you are online on a server.
- Receiving a punishment while in queue will force you to immediately leave the queue, if possible.
- All code that checked if you had an ongoing penalty now also checks if a pending punishment can be started.
- Queue penalties no longer start while on a game server. (to prevent them already decreasing during a game)
- Fixed issue where punishment could apply when another punishment was already active.
- Fixed issue where rejoining did not work on Battle Box’s 3rd round.
- Fixed issue where you could join a different game if you left during Battle Box’s 3rd round.
- You can no longer join Parkour Warrior Dojo while under a matchmaking penalty.
- Fixed issue where the rejoin system would break when repeatedly changing servers.