Module:CosmeticInfo/Paragraph
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Documentation for this module may be created at Module:CosmeticInfo/Paragraph/doc
local getArgs = require('Module:Arguments').getArgs
local expand = require("Module:Utils").expand
local info = require('Module:CosmeticInfo')
local crates = require('Module:CosmeticCrates')
local machine = require('Module:CosmeticMachine')
local recipe = require('Module:BlueprintRecipes')
local p = {}
local function articleFor(word)
if word:sub(1,1):lower():match("[aeiou]") then
return "an"
end
return "a"
end
function p.make(frame)
local args = getArgs(frame)
local name = args.name
local rarity = info.getRarity{ name = name }
local cType = info.getType{ name = name}
local category = info.getCategory{ name = name }
local collection = info.getCollection{ name = name }
local added_date = args.added_date or ""
local added_in = args.added_in or ""
local unlock_method = args.unlock_method
local stylePerk = args.style_perk or ""
local image = args.image or name
local out = {}
table.insert(out, string.format("'''%s''' is %s %s", name, articleFor(rarity), expand(frame, "Rarity", rarity, "Text")))
if cType and cType ~= "Standard" then
table.insert(out, " and " .. expand(frame, "CosmeticType", cType))
end
table.insert(out, string.format(" %s [[cosmetic]], found within the %s, that was introduced ",
expand(frame, "CosmeticCategory", category),
expand(frame, "Collection", collection)
))
if added_date and added_date ~= "" then
table.insert(out, "on " .. added_date)
else
table.insert(out, "in [[Patch " .. added_in .. "]]")
end
table.insert(out, ".")
if info.isInCrateCollection{ name = name } == true then
local typeToUse = cType
if cType == "Standard" then
typeToUse = ""
end
local blueprintIcon = string.format('[[File:%s%s Cosmetic Blueprint.png|20px|link=]]', rarity, (typeToUse ~= "" and " " or "") .. typeToUse)
table.insert(out, string.format(" Its %s blueprint form can be obtained in a number of ways:\n", blueprintIcon))
table.insert(out, '*' .. crates.makeSentence(frame) .. "\n")
if cType == "Standard" then
local vendorPurchaseText = "Purchasing from [[File:Head-Frank.png|20px|link=Frank]] [[Frank]] for "
local crate = crates.getCrate{ name = name }
if rarity == "Epic" then
vendorPurchaseText = vendorPurchaseText .. "'''8x'''"
elseif rarity == "Legendary" then
vendorPurchaseText = vendorPurchaseText .. "'''18x'''"
elseif rarity == "Mythic" then
vendorPurchaseText = vendorPurchaseText .. "'''2x'''"
end
vendorPurchaseText = vendorPurchaseText .. string.format(" [[File:%s.png|20px|link=%s]] [[%s]]s\n", crate, crate, crate)
table.insert(out, '* ' .. vendorPurchaseText)
elseif cType == "Exclusive" then
local vendorPurchaseText = "Purchasing from [[File:Head-Big Cheese.png|20px|link=Big Cheese]] [[Big Cheese]] for "
local crate = crates.getCrate{ name = name }
if rarity == "Legendary" then
vendorPurchaseText = vendorPurchaseText .. "'''5x'''"
elseif rarity == "Mythic" then
vendorPurchaseText = vendorPurchaseText .. "'''15x'''"
end
vendorPurchaseText = vendorPurchaseText .. string.format(" [[File:%s.png|20px|link=%s]] [[%s]]s\n", crate, crate, crate)
table.insert(out, '* ' .. vendorPurchaseText .. '\n')
end
table.insert(out, machine.makeSentences{ name = name, mode = "list" })
elseif info.isArcaneGateCosmetic{ name = name} == true then
local typeToUse = cType
if cType == "Standard" then
typeToUse = ""
end
local blueprintIcon = string.format('[[File:%s%s Cosmetic Blueprint.png|20px|link=]]', rarity, " " .. typeToUse)
table.insert(out, string.format(" Its %s blueprint form can be obtained in a number of ways:\n", blueprintIcon))
table.insert(out, "* '''8.3%''' chance from the [[File:Icon-Arcane Gate.png|20px|link=Arcane Gate]] [[Arcane Gate]]\n")
table.insert(out, "* Purchasing from [[File:Head-Suspicious Stu.png|20px|link=Suspicious Stu]] [[Suspicious Stu]] for '''2x''' [[File:Arcane Gate Key.png|20px|link=Arcane Gate Key]] [[Arcane Gate Key]]s\n")
table.insert(out, machine.makeSentences{ name = name, mode = "list" })
else
if args.unlock_method then
table.insert(out, " " .. unlock_method)
end
end
table.insert(out, '\n\n')
if info.isColorable{ name = name } == true then
local trophies = tonumber(info.getTrophiesAwarded{ name = name }) or 0
local bonus = info.isBonusTrophies{ name = name }
local trophyType = bonus and "Bonus" or "Style"
table.insert(out, string.format(
"It is %s, meaning players can apply [[Chroma Pack|chroma packs]] to it, allowing them to change its colour.",
expand(frame, "Colorable")
))
table.insert(out, '\n\n')
table.insert(out, string.format("It can reward the player with up to %s: %s for owning it and an extra %s if all 4 [[Chroma Pack|chroma packs]] are applied to it.",
expand(frame, string.format("%s Trophy", trophyType), trophies+10, "text=yes"),
expand(frame, string.format("%s Trophy", trophyType), trophies),
expand(frame, string.format("%s Trophy", trophyType), 10)
))
else
local trophies = tonumber(info.getTrophiesAwarded{ name = name }) or 0
if trophies > 0 then
local trophyType = info.isBonusTrophies{ name = name } and "Bonus" or "Style"
table.insert(out, string.format("Owning it rewards the player with a total of %s.", expand(frame, string.format("%s Trophy", trophyType), trophies, "text=yes")))
if info.isArcaneGateCosmetic{ name = name} == true then
local perkIncrease = stylePerk:match("^([%w]+)") == "Expanded" and "+1" or "5%"
table.insert(out, string.format("<br /> It also grants %s [[File:Perk-%s.png|24px]] [[%s]] while in the player's wardrobe.", perkIncrease, stylePerk, stylePerk))
end
end
end
if info.getReputationAmount{ name = name} > 0 then
table.insert(out, '\n\n')
table.insert(out, string.format(
"Its token form can be [[Scavenging|scavenged]] in the [[Scavenger's Hideout]] for %s.<br /> The first %s donations also grant %s [[Royal Reputation]].",
expand(frame, "CosmeticScavengeRewards", string.format("name=%s", name), "inline=true", "show_text=true"),
info.getDonationLimit{ name = name },
expand(frame, "Royal Reputation", info.getReputationAmount{ name = name})
))
table.insert(out, '\n\n')
table.insert(out, '==== Blueprint Recipe ====\n')
table.insert(out, string.format(
"'''%s''''s blueprint form must be crafted at the [[Blueprint Assembler]] into a cosmetic token before use.",
name
))
table.insert(out, string.format(
'\nAlternatively, it can be scavenged for %s.\n',
expand(frame, "CosmeticScavengeRewards", "Blueprint", string.format("name=%s", name), "inline=true", "show_text=true")
))
local blueprintTableHeader = string.format('[[File:%s.png|25px|link=]] %s Token', image, name)
local crafting_materials = recipe.get(frame, collection, rarity)
if crafting_materials == "No recipe found" then
crafting_materials = args.crafting_materials or ""
end
table.insert(out, expand(frame, "Blueprint",
string.format("item=%s", blueprintTableHeader), string.format("required_materials=%s", crafting_materials), string.format("rarity=%s", rarity)
))
end
return table.concat(out)
end
return p