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Patch 0.3.0: Difference between revisions

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A major update with massive hub changes, minor game and map adjustments, and two new maps.
{{Patch
| image = Patch 0.3.0.webp
| date = September 13, 2022
| link = https://mcchampionship.com/threads/0-3-0-game-update-new-hitw-and-sky-battle-maps.3002/
| previous = 0.2.1
| next = 0.3.1
}}
'''0.3.0''' was a major patch, which brought with it new maps, game adjustments and hub changes.


== General Changes ==
== Patch Notes ==
'''Game Update 0.3.0 has just landed and it's an exciting one!''' We've got new maps and have made general game improvements across all four games.


* Player icons in team games ([[Sky Battle]] and [[Battle Box]] at the time of this update) are now colored based on their team color
Up first - the maps!
* Coin, Gem, and Champion Score gain animations now update values in the action bar in real time
{{Clear}}
* Fixed the party invite message to make it in sync with all other invite messages
=== Sky Battle - Grasslands ===
* Creepers and TNT now correctly deal damage even after the player that spawned them has died
[[File:SKB Grasslands Promo.png|500px|center]]
* Players get a bonus +25 Game Tokens (up from 12) for the first 3 games of every time they play each day
<br />
<center>[[File:SKB Grasslands Promo1.png|250px]]
[[File:SKB Grasslands Promo2.png|250px]]</center>


== Hub Changes ==
You’ve played Celestial, a map that forces you upwards, how about the other direction? Grasslands is a fast-paced map with a centre lower than your starting island!


* Cosmetics are no longer given by default (unless they are webstore purchases). Instead, they are found through NPC shops which sell the item for free
Make your way through grassy islands and use haybales strewn across the map to break your fall as you traverse into the centre and fight it out in this Sky Battle map.
* Certain NPCs give one-time gifts
** Tellers at The Coin Sink give players a free [[Medium Currency Pouch]]
** The Robber's Guild gives a Golden Customization Kit
** Faction greeters give a crafting component for their corresponding factions' [[Chroma Pack]] to encourage players to wear their faction's colors
* A new hidden vendor sits at the top of an isolated shrine, she sells a halo cosmetic
* Jeffrey Shavers sells a few new hairstyles. A new hidden vendor named Beard Guru sells beard cosmetics
* Curly hair must now be purchased, Bun, Ponytail, and Undercut hairstyles replace it as default
* Frank now sells a [[Hot Dog]] accessory, while Burgers but Fast now sells a [[Burger]] and [[Burger Head]] cosmetic.
** These cosmetics were removed from their respective crates as they will always be able to be purchased


== Game Changes ==
Unlike other Sky Battle maps there is a purple chest in the spawn island alongside the standard 4 starting chests.


=== [[Battle Box]] ===
=== Hole in the Wall - Highrise ===
[[File:HITW Highrise Promo.png|500px|center]]
<br />
<center>[[File:HITW Highrise Promo1.png|250px]]
[[File:HITW Highrise Promo2.png|250px]]</center>


====== General Adjustments ======
Live the city life, well, try your best to as you jump and weave through slime walls in Highrise. The platform here takes a new shape, with more pesky holes to fall down so watch your step!


* The capture point is now locked for the first 10 seconds of the round
=== Hub ===
* Tweaked which team colors show up in a match to avoid match-ups of similar colors
[[File:Robbers Guild.jpg|500px|center]]


====== Map Adjustments ======
* Cosmetics are no longer given by default (unless they’re cosmetics obtained by making a purchase on the [https://store.mccisland.net/ webstore]). Instead, “free” cosmetics can be found around the hub given by new vendors. Players that logged into the server before this patch and have already claimed default cosmetics will still have them and will not need to claim them from vendors
* Certain NPCs now give one-time gifts. Explore the hub and find the following:
** Tellers at The Coin Sink will give players a free Medium Currency Pouch to welcome them to the server.
** The Robber’s Guild has a Golden Customization Kit for players as thanks for continuing to ignore their activities.
** Faction Greeters each give a crafting component for their corresponding faction’s Chroma Frameworks to encourage players to wear their colours.
* A new hidden vendor meditates at the top of an isolated shrine. Find her, and she will permit you to purchase her halo.
* Jeffrey Shavers now sells a few new hairstyles for players to change up their appearance! A friend of his, a venerable Beard Guru might also be found somewhere else on the island with her own hair accessories.
* Curly hair is now a hairstyle that must be purchased. Bun, Ponytail, and Undercut hairstyles replace it as default.
* Requests for hot dogs to be sold in the Hub have been heard! Frank now sells the hot dog accessory! Additionally, burgers can be bought from Burgers But Fast and the ever-elusive Burger Head might be purchased from them as well!
** These items have been removed from Gourmet Living crates as they will always be available to purchase with coins at these locations.


* Paint Factory
=== General ===
** Removed unnecessary cover in the capture point to make it more open
* The player icon on the boss bar and scoreboard on Sky Battle and Battle Box are now coloured based on the team colour.
** Raised capture point
* Coin, Gem, and Champion score gain animations now update the values in the action bar in real time.
** Expanded lower defense
* Fixed the party invite message to make it in sync with all other invite messages.
* Gold Mine
* Creepers and TNT now correctly deal damage even after the player that spawned them has died.
** Closed up the center of the upper tunnels to define them as defensive areas rather than areas to control the point with
* Players get a bonus <s>+12</s> +25 Game Tokens for the first 3 games of every type they play each day.
** ''This means that just by completing 3 of every game on the server, you will get at least 75 tokens for every game every day..! Those legendary cosmetics are still tough to get, but maybe they’re a little more possible now for the average player.''


=== [[Hole in the Wall]] ===
=== Sky Battle and Battle Box ===
[[File:Patch 0.3.0 - SKB Red House.png|500px|center]]


====== Map Adjustments ======
* '''Offhand Behaviour'''
** Fixed a bug where orbs and sparks would fire at the same time as your offhanded item.
* '''Health Counter'''
** The health value displayed above player names is now always rounded upwards.<br /><br />Minecraft actually tracks health in decimal, but the game displays them in half and full hearts. Previously, the health counter was rounded to the '''nearest''' 0.5, which meant that you could see a player with 2.0 health, but the player’s true health could be up to 0.24 more than it is displaying.<br /><br />With this new change if you see a player with 2.0 health you can be sure that 2.0 dmg will be enough to eliminate them.
* Game Tokens are given through criteria identical to faction XP: tokens are given by individual placement with a bonus for every kill.


* New Map: High Rise
=== Sky Battle ===
* Wall sets are now tied to a specific map
[[File:Patch 0.3.0 - SKB Candyland.png|500px|center]]
* Each map has its own platform shape.
** Classic -> Classic floor and walls
** Beach -> Snakey floor and walls
** Highrise -> Hole punched floor and walls


====== Game Token Adjustment ======
* '''Starting Armor'''
** All players now start with leather leggings and boots, this will help give better initial protection, especially against axes.
* '''Loot Adjustments'''
** The Wooden Sword with Knockback I has been changed to Stone Sword with knockback I.
* '''Map Adjustments'''
** '''Red House'''
*** The distance between all islands has been increased by around 4 blocks.
*** Houses closer to the centre of the map have been given more structure at their base to give more options for teams not on the roofs.
*** Let some air in - we’ve opened more of the windows!
** '''Candy Land'''
*** In the mid-ring berries on top of the doughnut have been flattened and platforms have been widened at the rings cupcake towers.
*** Like Celestial, Candy Land now has a floor border that will rise (This border is very lenient and will only hinder players that are constructing very low down.)
** '''Celestial'''
*** The top barrier has been lowered however the roof border has also been removed.
* Game Tokens are given through criteria identical to faction XP: tokens are given by individual placement with a bonus for every kill.


* Game tokens are now given through identical criteria to faction XP: granted by individual placement with bonuses for larger lobbies. Game token range has changed from 6-13 tokens to 1-26 tokens in result
=== Battle Box ===
[[File:Patch 0.3.0 - BB Train Station.png|500px|center]]


====== Trap adjustments ======
* '''Capture point unlock'''
** The capture point is now locked for the first 10 seconds of a round. Concrete cannot be broken until this time expires.
** While the possibility of rushing the point on event is cool, on Island having a team with comms rush the point against a team with no comms feels unfair.
* '''Map Adjustments'''
** '''Paint Factory'''
*** Remove unnecessary cover in the capture point area to make it more open.
*** Raised capture point to provide better cover.
*** Expanded the lower defence
** '''Mine'''
*** Closed up the centre of the upper tunnels, which are accessible using a spark of levitation. This defines them as more defensive areas for the team spawns rather than controlling mid.
* Tweaked which team colours show up in Battle Box to avoid match-ups between similar colours.


* Matrix - projectiles now move much slower
=== TGTTOS ===
* Revenge - Reduced Slime count from 14 to 8
<center>[[File:Patch 0.3.0 - TGTTOS Beehive.png|250px]]
* Hoglin - Reduced Hoglin count from 5 to 4
[[File:Patch 0.3.0 - TGTTOS Industry.png|250px]]</center>
* Sandfall - Reduced rate of sand by 20%


=== [[Sky Battle]] ===
* '''Modifier Adjustments'''
** '''TNT Time'''
*** Disabled on beehive
** '''One Life'''
*** After dying on the One Life modifier you now spawn at a separate mid-air spawn point so it’s clear that you died.
** '''Red Light Green Light'''
*** Disabled on Cliffs, Siege and Badlands.
*** Increased overall time when green.
* Game Tokens are given through criteria similar to faction XP: tokens are given by individual placement at the end of each round. Bonus tokens are awarded each round for larger lobby sizes and for successfully completing all 3 rounds.


====== General Adjustments ======
=== HITW ===
<center>[[File:Patch 0.3.0 - HITW Beach.png|250px]]
[[File:Patch 0.3.0 - HITW Classic.png|250px]]</center>


* All players now start with leather leggings and boots
* '''New map'''
* The Wooden Sword with Knockback I is now a Stone Sword with Knockback I
** Highrise
 
* '''Wall sets and New platform shapes'''
====== Map Adjustments ======
** Wall sets are now tied to specific map
 
** Each map now has it’s own platform shape. The platform is shaped similarly to the wall set.
* New Map: Grasslands
*** Classic → Classic walls and Classic platform
* Red House
*** Beach → Snakey walls and Snakey platform
** Distance between all islands has been increased by about 4 blocks
*** Highrise → Hole punched walls and Holey platform
** Houses closer to the center of the map has been given more structure at their base
* '''Trap adjustments'''
** More windows have been opened
** '''Matrix''' - Projectiles now move very slow, allowing you to dodge them.
* Candy Land
** '''Revenge''' - Reduced slimes from 14 to 8
** In the middle ring berries on top of the doughnut have been flattened and platforms have been widened at the cupcake towers
** '''Hoglin''' - Reduced hoglins from 5 to 4
** Candy Land now has a floor border
** '''Sandfall''' - Reduced rate of fall by 20%
* Celestial
* Game Tokens are given through criteria identical to faction XP: tokens are given by individual placement with a bonus for larger lobbies. Players have been receiving between 6-13 tokens per game; this range will now jump from 1-26 tokens based on placement.
** The top barrier has been lowered but the border with it has been removed
 
== [[To Get To The Other Side]] ==
 
====== Game Token Adjustment ======
 
* Game tokens are now given similarly to faction XP: Granted by individual placement at the end of each round. Bonuses awarded for larger lobby sizes and completing all three rounds
 
====== Modifier Adjustments ======
 
* TNT Time disabled on Beehive
* After dying on a map with the One Life modifier enabled, you respawn at a mid-air spawn point to make it clear that you died
* Red Light Green Light disabled on Cliffs, Siege, and Badlands. Overall green light time increased
 
== General Game Changes ==
 
* Fixed a bug where orbs and sparks would fire at the same time as your offhanded item
* Health value displayed above player names is now always rounded up
 
[[Category:Patches]]

Latest revision as of 11:12, 30 September 2023

0.3.0 was a major patch, which brought with it new maps, game adjustments and hub changes.

Patch Notes

Game Update 0.3.0 has just landed and it's an exciting one! We've got new maps and have made general game improvements across all four games.

Up first - the maps!

Sky Battle - Grasslands


You’ve played Celestial, a map that forces you upwards, how about the other direction? Grasslands is a fast-paced map with a centre lower than your starting island!

Make your way through grassy islands and use haybales strewn across the map to break your fall as you traverse into the centre and fight it out in this Sky Battle map.

Unlike other Sky Battle maps there is a purple chest in the spawn island alongside the standard 4 starting chests.

Hole in the Wall - Highrise


Live the city life, well, try your best to as you jump and weave through slime walls in Highrise. The platform here takes a new shape, with more pesky holes to fall down so watch your step!

Hub

  • Cosmetics are no longer given by default (unless they’re cosmetics obtained by making a purchase on the webstore). Instead, “free” cosmetics can be found around the hub given by new vendors. Players that logged into the server before this patch and have already claimed default cosmetics will still have them and will not need to claim them from vendors
  • Certain NPCs now give one-time gifts. Explore the hub and find the following:
    • Tellers at The Coin Sink will give players a free Medium Currency Pouch to welcome them to the server.
    • The Robber’s Guild has a Golden Customization Kit for players as thanks for continuing to ignore their activities.
    • Faction Greeters each give a crafting component for their corresponding faction’s Chroma Frameworks to encourage players to wear their colours.
  • A new hidden vendor meditates at the top of an isolated shrine. Find her, and she will permit you to purchase her halo.
  • Jeffrey Shavers now sells a few new hairstyles for players to change up their appearance! A friend of his, a venerable Beard Guru might also be found somewhere else on the island with her own hair accessories.
  • Curly hair is now a hairstyle that must be purchased. Bun, Ponytail, and Undercut hairstyles replace it as default.
  • Requests for hot dogs to be sold in the Hub have been heard! Frank now sells the hot dog accessory! Additionally, burgers can be bought from Burgers But Fast and the ever-elusive Burger Head might be purchased from them as well!
    • These items have been removed from Gourmet Living crates as they will always be available to purchase with coins at these locations.

General

  • The player icon on the boss bar and scoreboard on Sky Battle and Battle Box are now coloured based on the team colour.
  • Coin, Gem, and Champion score gain animations now update the values in the action bar in real time.
  • Fixed the party invite message to make it in sync with all other invite messages.
  • Creepers and TNT now correctly deal damage even after the player that spawned them has died.
  • Players get a bonus +12 +25 Game Tokens for the first 3 games of every type they play each day.
    • This means that just by completing 3 of every game on the server, you will get at least 75 tokens for every game every day..! Those legendary cosmetics are still tough to get, but maybe they’re a little more possible now for the average player.

Sky Battle and Battle Box

  • Offhand Behaviour
    • Fixed a bug where orbs and sparks would fire at the same time as your offhanded item.
  • Health Counter
    • The health value displayed above player names is now always rounded upwards.

      Minecraft actually tracks health in decimal, but the game displays them in half and full hearts. Previously, the health counter was rounded to the nearest 0.5, which meant that you could see a player with 2.0 health, but the player’s true health could be up to 0.24 more than it is displaying.

      With this new change if you see a player with 2.0 health you can be sure that 2.0 dmg will be enough to eliminate them.
  • Game Tokens are given through criteria identical to faction XP: tokens are given by individual placement with a bonus for every kill.

Sky Battle

  • Starting Armor
    • All players now start with leather leggings and boots, this will help give better initial protection, especially against axes.
  • Loot Adjustments
    • The Wooden Sword with Knockback I has been changed to Stone Sword with knockback I.
  • Map Adjustments
    • Red House
      • The distance between all islands has been increased by around 4 blocks.
      • Houses closer to the centre of the map have been given more structure at their base to give more options for teams not on the roofs.
      • Let some air in - we’ve opened more of the windows!
    • Candy Land
      • In the mid-ring berries on top of the doughnut have been flattened and platforms have been widened at the rings cupcake towers.
      • Like Celestial, Candy Land now has a floor border that will rise (This border is very lenient and will only hinder players that are constructing very low down.)
    • Celestial
      • The top barrier has been lowered however the roof border has also been removed.
  • Game Tokens are given through criteria identical to faction XP: tokens are given by individual placement with a bonus for every kill.

Battle Box

  • Capture point unlock
    • The capture point is now locked for the first 10 seconds of a round. Concrete cannot be broken until this time expires.
    • While the possibility of rushing the point on event is cool, on Island having a team with comms rush the point against a team with no comms feels unfair.
  • Map Adjustments
    • Paint Factory
      • Remove unnecessary cover in the capture point area to make it more open.
      • Raised capture point to provide better cover.
      • Expanded the lower defence
    • Mine
      • Closed up the centre of the upper tunnels, which are accessible using a spark of levitation. This defines them as more defensive areas for the team spawns rather than controlling mid.
  • Tweaked which team colours show up in Battle Box to avoid match-ups between similar colours.

TGTTOS

  • Modifier Adjustments
    • TNT Time
      • Disabled on beehive
    • One Life
      • After dying on the One Life modifier you now spawn at a separate mid-air spawn point so it’s clear that you died.
    • Red Light Green Light
      • Disabled on Cliffs, Siege and Badlands.
      • Increased overall time when green.
  • Game Tokens are given through criteria similar to faction XP: tokens are given by individual placement at the end of each round. Bonus tokens are awarded each round for larger lobby sizes and for successfully completing all 3 rounds.

HITW

  • New map
    • Highrise
  • Wall sets and New platform shapes
    • Wall sets are now tied to specific map
    • Each map now has it’s own platform shape. The platform is shaped similarly to the wall set.
      • Classic → Classic walls and Classic platform
      • Beach → Snakey walls and Snakey platform
      • Highrise → Hole punched walls and Holey platform
  • Trap adjustments
    • Matrix - Projectiles now move very slow, allowing you to dodge them.
    • Revenge - Reduced slimes from 14 to 8
    • Hoglin - Reduced hoglins from 5 to 4
    • Sandfall - Reduced rate of fall by 20%
  • Game Tokens are given through criteria identical to faction XP: tokens are given by individual placement with a bonus for larger lobbies. Players have been receiving between 6-13 tokens per game; this range will now jump from 1-26 tokens based on placement.