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Patch 0.3.0: Difference between revisions

From MCC Island Wiki
m Added infobox
m Fixed link
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| image = Patch 0.3.0.webp
| image = Patch 0.3.0.webp
| date = September 13, 2022
| date = September 13, 2022
| link = https://mccisland.net/threads/0-3-0-game-update-new-hitw-and-sky-battle-maps.3002/
| link = https://mcchampionship.com/threads/0-3-0-game-update-new-hitw-and-sky-battle-maps.3002/
| previous = 0.2.1
| previous = 0.2.1
| next = 0.3.1
| next = 0.3.1

Revision as of 00:55, 30 September 2023


A major update with massive hub changes, minor game and map adjustments, and two new maps.

General Changes

  • Player icons in team games (Sky Battle and Battle Box at the time of this update) are now colored based on their team color
  • Coin, Gem, and Champion Score gain animations now update values in the action bar in real time
  • Fixed the party invite message to make it in sync with all other invite messages
  • Creepers and TNT now correctly deal damage even after the player that spawned them has died
  • Players get a bonus +25 Game Tokens (up from 12) for the first 3 games of every time they play each day

Hub Changes

  • Cosmetics are no longer given by default (unless they are webstore purchases). Instead, they are found through NPC shops which sell the item for free
  • Certain NPCs give one-time gifts
    • Tellers at The Coin Sink give players a free Medium Currency Pouch
    • The Robber's Guild gives a Golden Customization Kit
    • Faction greeters give a crafting component for their corresponding factions' Chroma Pack to encourage players to wear their faction's colors
  • A new hidden vendor sits at the top of an isolated shrine, she sells a halo cosmetic
  • Jeffrey Shavers sells a few new hairstyles. A new hidden vendor named Beard Guru sells beard cosmetics
  • Curly hair must now be purchased, Bun, Ponytail, and Undercut hairstyles replace it as default
  • Frank now sells a Hot Dog accessory, while Burgers but Fast now sells a Burger and Burger Head cosmetic.
    • These cosmetics were removed from their respective crates as they will always be able to be purchased

Game Changes

General Adjustments
  • The capture point is now locked for the first 10 seconds of the round
  • Tweaked which team colors show up in a match to avoid match-ups of similar colors
Map Adjustments
  • Paint Factory
    • Removed unnecessary cover in the capture point to make it more open
    • Raised capture point
    • Expanded lower defense
  • Gold Mine
    • Closed up the center of the upper tunnels to define them as defensive areas rather than areas to control the point with
Map Adjustments
  • New Map: High Rise
  • Wall sets are now tied to a specific map
  • Each map has its own platform shape.
    • Classic -> Classic floor and walls
    • Beach -> Snakey floor and walls
    • Highrise -> Hole punched floor and walls
Game Token Adjustment
  • Game tokens are now given through identical criteria to faction XP: granted by individual placement with bonuses for larger lobbies. Game token range has changed from 6-13 tokens to 1-26 tokens in result
Trap adjustments
  • Matrix - projectiles now move much slower
  • Revenge - Reduced Slime count from 14 to 8
  • Hoglin - Reduced Hoglin count from 5 to 4
  • Sandfall - Reduced rate of sand by 20%
General Adjustments
  • All players now start with leather leggings and boots
  • The Wooden Sword with Knockback I is now a Stone Sword with Knockback I
Map Adjustments
  • New Map: Grasslands
  • Red House
    • Distance between all islands has been increased by about 4 blocks
    • Houses closer to the center of the map has been given more structure at their base
    • More windows have been opened
  • Candy Land
    • In the middle ring berries on top of the doughnut have been flattened and platforms have been widened at the cupcake towers
    • Candy Land now has a floor border
  • Celestial
    • The top barrier has been lowered but the border with it has been removed
Game Token Adjustment
  • Game tokens are now given similarly to faction XP: Granted by individual placement at the end of each round. Bonuses awarded for larger lobby sizes and completing all three rounds
Modifier Adjustments
  • TNT Time disabled on Beehive
  • After dying on a map with the One Life modifier enabled, you respawn at a mid-air spawn point to make it clear that you died
  • Red Light Green Light disabled on Cliffs, Siege, and Badlands. Overall green light time increased

General Game Changes

  • Fixed a bug where orbs and sparks would fire at the same time as your offhanded item
  • Health value displayed above player names is now always rounded up