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Fishing: Difference between revisions

From MCC Island Wiki
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Saving what I’ve done so far so my phone doesn’t crash and I lose my work lol
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Sections and more stuff
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Fishing is a persistent game, meaning it keeps going for everyone on the Island. The player's goal is to upgrade their Fishing Level, allowing them to unlock new upgrades, islands, and more.
Fishing is a persistent game, meaning it keeps going for everyone on the Island. The player's goal is to upgrade their Fishing Level, allowing them to unlock new upgrades, islands, and more.


Players can travel to 9 islands to fish. Each island will have different types of fish that can spawn there. Each unique fish that a player catches will award a specific amount of Angler Trophies.
== Catching Fish ==
 
Fish have 4 different weights, and the heavier the fish, the rarer it is and the more Angler Trophies it will earn the player. Fish also have traits which determine how and when they spawn:
Fish have 4 different weights, and the heavier the fish, the rarer it is and the more Angler Trophies it will earn the player. Fish also have traits which determine how and when they spawn:


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* Type (Normal, Frenzied, and Elusive)
* Type (Normal, Frenzied, and Elusive)
** Frenzied and Elusive fish can only be caught at an special place and time.
** Frenzied and Elusive fish can only be caught at an special place and time.
Players can sell the fish they catch for Angler Tokens. They will earn more Tokens for rarer and heavier fish.
== Islands ==
Players can travel to nine islands to fish. Each island has  different types of fish that can spawn there. Each unique fish that a player catches will award a specific amount of Angler Trophies. Each catch, unique or not, will earn the player [[Island XP]].
All of the islands are spread out across three climates, with three islands per climate. You can find the complete list of islands and information about each in the table below:
table
Each of the islands has a set number of Fishing Spots hidden on it. Each spot has specific attributes that will determine what fish can spawn there:
* Stock (how many fish will spawn in the spot until it’s depleted)
* Catch Time (how quickly fish will appear after the player casts their rod)
* Buffs (special events that multiply Fishing Perks the player has or increases the chance of a certain type of fish appearing)
Spots have a higher chance of spawning a buff if they are hidden, but will spawn with a poorer Stock and/or Catch Time. Every spot on every island refreshes with new attributes every 60 minutes.

Revision as of 13:36, 31 July 2024

This feature is unreleased, so information may be limited and may change at any time. You can help by editing this page.

Fishing is MCC Island's first persistent game, which will be introduced in Patch 0.20.0, along with Season 5. This game was first teased in the MCC Island Dev Q&A in May 2024.

Official Description

TBA

Gameplay

Fishing is a persistent game, meaning it keeps going for everyone on the Island. The player's goal is to upgrade their Fishing Level, allowing them to unlock new upgrades, islands, and more.

Catching Fish

Fish have 4 different weights, and the heavier the fish, the rarer it is and the more Angler Trophies it will earn the player. Fish also have traits which determine how and when they spawn:

  • Rarity (how often the fish will spawn)
  • Time (what time of in-game day they will spawn)
  • Type (Normal, Frenzied, and Elusive)
    • Frenzied and Elusive fish can only be caught at an special place and time.

Players can sell the fish they catch for Angler Tokens. They will earn more Tokens for rarer and heavier fish.

Islands

Players can travel to nine islands to fish. Each island has different types of fish that can spawn there. Each unique fish that a player catches will award a specific amount of Angler Trophies. Each catch, unique or not, will earn the player Island XP.

All of the islands are spread out across three climates, with three islands per climate. You can find the complete list of islands and information about each in the table below:

table

Each of the islands has a set number of Fishing Spots hidden on it. Each spot has specific attributes that will determine what fish can spawn there:

  • Stock (how many fish will spawn in the spot until it’s depleted)
  • Catch Time (how quickly fish will appear after the player casts their rod)
  • Buffs (special events that multiply Fishing Perks the player has or increases the chance of a certain type of fish appearing)

Spots have a higher chance of spawning a buff if they are hidden, but will spawn with a poorer Stock and/or Catch Time. Every spot on every island refreshes with new attributes every 60 minutes.