- The Legacy Machine now gives an Exo-Arm Blueprint instead of a Token.
- Moved Exo-Arm from the Seasonal Machine to the Legacy Machine as the season has come to an end.
- Added Exo-Arm as a part of Season 2: Neon Galaxy.
Cosmetic format changes |
m .gif -> .png |
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Line 1: | Line 1: | ||
{{Cosmetic | {{Cosmetic | ||
|image = Exo-Arm. | |image = Exo-Arm.png | ||
|rarity = epic | |rarity = epic | ||
|chroma_applicable = yes | |chroma_applicable = yes | ||
Line 19: | Line 19: | ||
The blueprint form of the cosmetic must be crafted at the [[Blueprint Assembler]] into a cosmetic token before use. | The blueprint form of the cosmetic must be crafted at the [[Blueprint Assembler]] into a cosmetic token before use. | ||
{{Blueprint | {{Blueprint | ||
|Item = [[File:Exo-Arm. | |Item = [[File:Exo-Arm.png|20px]] Exo-Arm Token | ||
|Required Materials = 1x [[File:Epic Power Shard.png|20px]] Epic Power Shard<br />1x [[File:Epic Material Cluster.png|20px]] Epic Material Cluster<br />2x [[File:Rare Material Cluster.png|20px]] Rare Material Cluster<br />1x [[File:Uncommon Material Cluster.png|20px]] Uncommon Material Cluster | |Required Materials = 1x [[File:Epic Power Shard.png|20px]] Epic Power Shard<br />1x [[File:Epic Material Cluster.png|20px]] Epic Material Cluster<br />2x [[File:Rare Material Cluster.png|20px]] Rare Material Cluster<br />1x [[File:Uncommon Material Cluster.png|20px]] Uncommon Material Cluster | ||
|Crafting Time = 18h | |Crafting Time = 18h |
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For heavyweight problems! (And sometimes fighting aliens.)
Exo-Arm is an Epic accessory cosmetic that was introduced in season 2 (0.11.0) and was obtainable by performing Seasonal Pulls on the Seasonal Machine. When the season ended this cosmetic moved to the Legacy Machine, where its blueprint can now be obtained at random.
It is Chroma Applicable, meaning players can apply chroma packs to it, allowing them to change its colour.
It rewards the player with a total of 60 Style Trophies - 50
for owning it and an extra 10
if all 4 chroma packs are applied to it.
The blueprint form of the cosmetic must be crafted at the Blueprint Assembler into a cosmetic token before use.
Required Materials | |
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Crafting Time |
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