To Get To The Other Side
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Modifiers
Every round played, there is a chance that a modifier becomes active. These modifiers can range from level changes, to extra items to sabotage other players. Below is a list of each:
- Crack Shot - Players are given a punch 3 bow and two arrows, which slowly regenerate over time.
- Crumbling Blocks - Blocks placed by players quickly crack and then are destroyed.
- Double Time - Players move extremely quickly, but the maximum round time is halved (from 90 to 45 seconds).
- Early Birds - Chickens are spawned intermittently throughout the map, before the chicken pit at the end.
- One Life - Each player only has one life. If the player falls into the void, they automatically DNF.
- Red Light, Green Light - A traffic light, with text and audio ques, is shown at the top of the screen. During green light, players can move safely. During red light, players have a short amount of time to stop moving, or risk exploding and being sent back to the start. Certain movement, such as punching, and breaking/placing blocks, is allowed during the red light. The maximum round time is also extended to 2 minutes.
- Slap Stick - players are given a knockback 3 stick.
- TNT Time - Lit TNT rains from the sky. This TNT can break blocks (including blocks that make up the level) and deal knockback.
Maps
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Cliff
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Industry
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Pits
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Siege
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Walls
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Badlands
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Beehive
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Skydive
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Air Train
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Shallow Lava
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Skyscraper
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Spiral
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To The Dome!
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Train Passing