The questing system on MCC Island allows players to complete certain objectives in Island minigames to earn some rewards. All quests will reward a certain amount of Quest XP and one or more Reward Crates. Higher rarity quests will earn you more XP as well as higher rarity Reward Crates. Every quest has a rarity between and . The higher rarity quests require the completion of tougher objectives but will grant more rewards.
All questing information can be accessed through the Quest Log tab of the Journal, or with the command /quest open
.
Daily Quests[edit]
Players have up to five Daily Quests which can be completed once every 24 hours. Daily Quests automatically refresh every day at 10am UTC. All players have access to two Daily Quests to begin with, and each tier of donator rank grants access to one more quest of increasing rarity. Details of this, as well as the rewards each rarity of quest grants, can be seen in the table below.
Players can use a Quest Refresh Token to refresh a Daily Quest at any time. Players also have three free quest rerolls per day. Refreshing a completed quest will allow players to complete it again, with different tasks, to earn more rewards. Rerolling a non-completed quest will reset the tasks it requires and remove all progress already made towards it.
Weekly Quests[edit]
Players have up to five Weekly Quests which can be completed once every 7 days. Weekly Quests automatically refresh every Tuesday at 10am UTC.
All players have access to two Weekly Quests, but more can be unlocked through Questing Milestones. At certain milestones, players will unlock more Weekly Quest slots which must be bought with materials to use. More details on this can be seen in the Questing Milestones section and in the table below.
Players can use a Quest Refresh Token to refresh a Weekly Quest at any time. Players also have three free quest rerolls per day. Refreshing a completed quest will allow players to complete it again, with different tasks, to earn more rewards. Rerolling a non-completed quest will reset the tasks it requires and remove all progress already made towards it.
Quest Scrolls[edit]
On top of the Daily and Weekly Quests, players can complete up to three Quest Scrolls. These Quest Scrolls can be used and completed at any time and never reset. Player's without a rank with have one Quest Scroll slot, players with Grand Champ get two total slots, and players with Grand Champ Royale get three total.
All Quest Scrolls have a rarity between and and can be obtained from Reward Crates, the Battle Pass, Game Passes, Treasure Chests and the Seasonal Machine. Each rarity of Quest Scroll gives the same rewards as a Daily Quest of the same rarity.
Questing Milestones[edit]
Questing Milestones are a form of progression in MCC Island. When you complete any quest, the Quest XP players earn from them will fill up the Milestone Meter, allowing you to upgrade your Milestone Perk, and eventually unlock extra Weekly Quest slots. When the Milestone Perk is active, Daily and Weekly Quests have a random chance to be "Boosted", which means they will give double the amount of rewards they normally would. However, if you reroll a Boosted Quest, the boost is lost, so you must complete the quest to receive the double rewards. Each time you upgrade the perk, the chance percentage increases. The requirements for upgrading each tier can be seen below.
Island Rewards[edit]
The Island Rewards tab of the Journal has three additional ways through which players can earn rewards whilst playing.
Daily Login Chest[edit]
The Daily Login Chest is a free daily chest containing a small amount of Coins and Silver, as well as a small chance to get a randomly chosen Core. The possible Cores that can appear as a reward can be seen below.
- Cosmetic Core - 45%
- Cosmetic Core - 15%
- Cosmetic Core - 5%
- Bronze Treasure Core - 30%
- Silver Treasure Core - 5%
Players can claim this chest once per day and it resets every 24 hours at 10am UTC. For each additional consecutive day that players login and claim the chest, the rewards inside get progressively better up to a streak of 15 days. The rewards for each level of the streak can be seen in the table below.
Players with the MCC+ rank can also claim 10 per day and it will store up to three days of gems if you do not claim it every day. This amount does not increase with your streak.
Daily Meter[edit]
The Daily Meter is another meter which can be filled up with Island XP earned from playing games. Each claim of the meter requires more XP to fill up but gives slightly better rewards. Players can claim the Daily Meter up to seven times per day after which they cannot claim any more rewards. The Daily Meter resets every 24 hours at 10am UTC. XP requirements and rewards you get from the Daily Meter can be seen in the table below.
Claims | Island XP Required | Rewards | |
Item | Chance | ||
1 | 500 Island XP | 1x Seasonal Token | |
1x Reward Crate | 70% | ||
1x Reward Crate | 20% | ||
1x Reward Crate | 10% | ||
2 | 1,000 Island XP | 1x Seasonal Token | |
1x Reward Crate | 40% | ||
1x Reward Crate | 30% | ||
1x Reward Crate | 20% | ||
1x Reward Crate | 10% | ||
3 | 1,500 Island XP | 1x Seasonal Token | |
1x Reward Crate | 50% | ||
1x Reward Crate | 35% | ||
1x Reward Crate | 15% | ||
4 | 2,000 Island XP | 2x Seasonal Token | |
1x Reward Crate | 45% | ||
1x Reward Crate | 30% | ||
1x Reward Crate | 20% | ||
1x Reward Crate | 5% | ||
5 | 3,000 Island XP | 2x Seasonal Token | |
1x Reward Crate | 35% | ||
1x Reward Crate | 30% | ||
1x Reward Crate | 25% | ||
1x Reward Crate | 10% | ||
6 | 4,500 Island XP | 3x Seasonal Token | |
1x Reward Crate | 60% | ||
1x Reward Crate | 30% | ||
1x Reward Crate | 10% | ||
7 | 6,000 Island XP | 5x Seasonal Token | |
1x Reward Crate | 40% | ||
1x Reward Crate | 40% | ||
1x Reward Crate | 20% |
Players with the MCC+ rank can also claim an extra 1x Seasonal Token and 30 per claim, but this amount does not increase with each claim.
Meter Chest[edit]
The Meter Chest is an openable which can be claimed every seven claims of the Daily Meter. The claims it stores never resets so you can make progress towards it over multiple days. The Meter Chest will grant one random Core, one random Quest Scroll, a small amount of gems and either a Quest Reroll Token or Quest Refresh Token. Full details of the rewards you can get can be found in the table below.
Players with the MCC+ rank will also receive an extra 1x random Material Crate in the Meter Chest.
Quest Tasks[edit]
All the possible quests that can appear, as well as their values and weights, can be found in the table below.
Game | Quest Tasks | Task Weights |
Sky Battle | Survive at least 60s in 3 / 5 / 10 / 15 / 30 games of Sky Battle | 3 / 3 / 3 / 2 / 0 |
Reach a Survival Placement of 10 or higher in 2 / 3 / 6 / 10 / 18 games of Sky Battle | 0 / 2 / 2 / 2 / 1 | |
Reach a Survival Placement of 5 or higher in 1 / 1 / 2 / 4 / 8 games of Sky Battle | 0 / 1 / 2 / 3 / 3 | |
Eliminate 2 / 4 / 8 / 11 / 23 players in Sky Battle | 1 / 2 / 3 / 2 / 2 | |
Battle Box | Complete all 3 rounds in 1 / 3 / 6 / 9 / 18 games of Battle Box | 3 / 3 / 2 / 2 / 1 |
Win 2 / 4 / 9 / 12 / 25 rounds of Battle Box | 2 / 3 / 2 / 2 / 2 | |
Place 2nd or higher as a team in 1 / 2 / 3 / 4 / 8 games of Battle Box | 1 / 2 / 3 / 3 / 3 | |
Eliminate 2 / 4 / 9 / 12 / 25 players in Battle Box | 2 / 2 / 2 / 2 / 3 | |
To Get To The Other Side | Punch 3 / 8 / 15 / 24 / 48 chickens in To Get To The Other Side | 3 / 3 / 2 / 1 / 0 |
Place Top 5 in 1 / 1 / 2 / 3 / 6 games of To Get To The Other Side | 0 / 1 / 2 / 3 / 3 | |
Place Top 3 in 0 / 1 / 1 / 2 / 3 games of To Get To The Other Side | 0 / 0 / 1 / 2 / 3 | |
Place Top 8 in 2 / 5 / 10 / 15 / 30 rounds of To Get To The Other Side | 2 / 2 / 2 / 2 / 2 | |
Place Top 5 in 2 / 3 / 6 / 10 / 20 rounds of To Get To The Other Side | 1 / 1 / 2 / 2 / 3 | |
Hole in the Wall | Survive 40 / 80 / 160 / 250 / 500 walls in Hole in the Wall | 3 / 3 / 2 / 1 / 1 |
Place Top 5 in 2 / 4 / 8 / 12 / 24 games of Hole in the Wall | 1 / 2 / 3 / 2 / 0 | |
Place Top 3 in 1 / 2 / 4 / 6 / 12 games of Hole in the Wall | 0 / 1 / 2 / 3 / 3 | |
Parkour Warrior Dojo | Earn 25 / 50 / 100 / 150 / 300 medals from Course Completions | 3 / 3 / 2 / 1 / 0 |
Perform 2 / 4 / 8 / 12 / 24 Standard or higher Completions | 2 / 3 / 2 / 1 / 0 | |
Perform 1 / 2 / 3 / 5 / 10 Advanced or higher Completions | 1 / 2 / 3 / 3 / 2 | |
Perform 1 / 1 / 2 / 4 / 8 Advanced or higher Completions in under 4 minutes | 0 / 1 / 2 / 2 / 3 | |
Parkour Warrior Survivor | Complete 18 / 35 / 70 / 105 / 200 obstacles in Parkour Warrior Survivor | 3 / 3 / 2 / 1 / 0 |
Complete Leap 6 in 0 / 1 / 2 / 2 / 4 games of Parkour Warrior Survivor | 0 / 1 / 2 / 2 / 3 | |
Complete Leap 4 in 1 / 1 / 3 / 4 / 9 games of Parkour Warrior Survivor | 0 / 1 / 2 / 2 / 2 | |
Dynaball | Survive at least 4 minutes or win 0 / 1 / 2 / 3 / 5 games of Dynaball | 0 / 1 / 2 / 3 / 3 |
Win 0 / 0 / 1 / 2 / 3 games of Dynaball | 0 / 0 / 2 / 3 / 3 | |
Place 100 / 200 / 400 / 600 / 1,200 repair blocks in Dynaball | 1 / 2 / 3 / 2 / 1 | |
Stick TNT to 2 / 4 / 8 / 12 / 24 players in Dynaball | 2 / 3 / 3 / 2 / 2 | |
Destroy 650 / 1,250 / 2,500 / 3,800 / 7,500 blocks in Dynaball | 3 / 3 / 2 / 2 / 2 | |
Rocket Spleef Rush | Place 3rd or higher in 0 / 1 / 1 / 2 / 4 games of Rocket Spleef Rush | 0 / 0 / 1 / 2 / 3 |
Place 8th or higher in 1 / 2 / 5 / 7 / 14 games of Rocket Spleef Rush | 2 / 2 / 2 / 2 / 2 | |
Survive at least 60 seconds in 2 / 3 / 7 / 10 / 20 games of Rocket Spleef Rush | 3 / 2 / 2 / 1 / 0 | |
Land 5 / 10 / 15 / 25 / 50 direct rocket hits on players in Rocket Spleef Rush | 3 / 2 / 2 / 1 / 1 | |
Outlive 13 / 25 / 50 / 80 / 160 players in Rocket Spleef Rush | 3 / 2 / 2 / 1 / 0 |