Fishing: Difference between revisions
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Catching Treasure, pearls and charms, and perks :D |
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| image = Fishing_banner | | image = Fishing_banner | ||
| description = N/A | | description = N/A | ||
| type = | | type = Strategy | ||
| abbreviation = N/A | | abbreviation = N/A | ||
| introduced = | | introduced = Future Patch | ||
| players = 1 | | players = 1 | ||
}}{{Request|This feature is unreleased, so information may be limited and may change at any time}} | }}{{Request|This feature is unreleased, so information may be limited and may change at any time}} | ||
'''Fishing''' is MCC Island's first persistent game, which will be introduced in | '''Fishing''' is MCC Island's first persistent game, which will be introduced in a future patch, along with [[Season 5]]. This game was first teased in the [https://mcchampionship.com/threads/mcc-island-dev-q-a-9th-may-2024.12511/ MCC Island Dev Q&A] in May 2024. | ||
== Official Description == | == Official Description == | ||
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== Gameplay == | == Gameplay == | ||
Fishing is a persistent game, meaning it | Fishing is a persistent game, meaning it will never reset the progress for anyone on the Island, and players can stop and continue when they please. The player's goal is to upgrade their Fishing Level, allowing them to unlock new upgrades, islands, and more. | ||
== Islands == | == Islands == | ||
Players can travel to nine islands to fish. Each island has | Players can travel to nine islands to fish. Each island has different types of fish that can spawn there. Each unique fish that a player catches will award a specific amount of Angler Trophies. Each catch, unique or not, will earn the player [[Angler XP]]. | ||
All of the islands are spread out across three climates, with three islands per climate. You can find the complete list of islands and information about each in the table below: | All of the islands are spread out across three climates, with three islands per climate. You can find the complete list of islands and information about each in the table below: | ||
TBA | |||
Each of the islands has a set number of Fishing Spots hidden on it. Each spot has specific attributes that will determine what fish can spawn there: | Each of the islands has a set number of Fishing Spots hidden on it. Each spot has specific attributes that will determine what fish can spawn there: | ||
* Stock (how many fish will spawn in the spot until it’s depleted) | * Stock (how many fish will spawn in the spot until it’s depleted). | ||
* Catch Time (how quickly fish will appear after the player casts their rod) | * Catch Time (how quickly fish will appear after the player casts their rod). | ||
* Buffs (special events that multiply Fishing Perks the player has or increases the chance of a certain type of fish appearing) | * Buffs (special events that multiply Fishing Perks the player has or increases the chance of a certain type of fish appearing). | ||
Spots have a higher chance of spawning a buff if they are hidden, but will spawn with a poorer Stock and/or Catch Time. Every spot on every island refreshes with new attributes every 60 minutes. | Spots have a higher chance of spawning a buff if they are hidden, but will spawn with a poorer Stock and/or Catch Time. Every spot on every island refreshes with new attributes every 60 minutes. | ||
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Fish have 4 different weights, and the heavier the fish, the rarer it is and the more Angler Trophies it will earn the player. Fish also have traits which determine how and when they spawn: | Fish have 4 different weights, and the heavier the fish, the rarer it is and the more Angler Trophies it will earn the player. Fish also have traits which determine how and when they spawn: | ||
* Rarity (how often the fish will spawn) | * Rarity (how often the fish will spawn). | ||
* Time (what time of in-game day they will spawn) | * Time (what time of in-game day they will spawn). | ||
* Type (Normal, Frenzied, and Elusive) | * Type (Normal, Frenzied, and Elusive). | ||
** Frenzied and Elusive fish can only be caught at an special place and time. | ** Frenzied and Elusive fish can only be caught at an special place and time. | ||
Players can sell the fish they catch for Angler Tokens. They will earn more Tokens for rarer and heavier fish. | Players can sell the fish they catch for Angler Tokens. They will earn more Tokens for rarer and heavier fish. | ||
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=== Treasure === | === Treasure === | ||
Players can also fish up treasure, including exclusive [[ | Players can also fish up treasure, including exclusive [[cosmetics]]. | ||
== Perks == | == Perks == | ||
Fishing Perks each have a different effect and control how and what the player catches. Perks’ effectiveness can be improved with Perk Points. The number of Perk Points | Fishing Perks each have a different effect and control how and what the player catches. Perks’ effectiveness can be improved with Perk Points. The number of Perk Points is determined by a multitude of factors: Players can increase the number of their Perk Points by purchasing new fishing equipment, upgrading their Perks, and completing fishing badge tiers; The number of Perk Points can decrease as the player’s fishing equipment degrades and breaks. |
Revision as of 09:55, 1 August 2024
This feature is unreleased, so information may be limited and may change at any time. You can help by editing this page.
Fishing is MCC Island's first persistent game, which will be introduced in a future patch, along with Season 5. This game was first teased in the MCC Island Dev Q&A in May 2024.
Official Description
TBA
Gameplay
Fishing is a persistent game, meaning it will never reset the progress for anyone on the Island, and players can stop and continue when they please. The player's goal is to upgrade their Fishing Level, allowing them to unlock new upgrades, islands, and more.
Islands
Players can travel to nine islands to fish. Each island has different types of fish that can spawn there. Each unique fish that a player catches will award a specific amount of Angler Trophies. Each catch, unique or not, will earn the player Angler XP.
All of the islands are spread out across three climates, with three islands per climate. You can find the complete list of islands and information about each in the table below:
TBA
Each of the islands has a set number of Fishing Spots hidden on it. Each spot has specific attributes that will determine what fish can spawn there:
- Stock (how many fish will spawn in the spot until it’s depleted).
- Catch Time (how quickly fish will appear after the player casts their rod).
- Buffs (special events that multiply Fishing Perks the player has or increases the chance of a certain type of fish appearing).
Spots have a higher chance of spawning a buff if they are hidden, but will spawn with a poorer Stock and/or Catch Time. Every spot on every island refreshes with new attributes every 60 minutes.
Grottos
Each Climate has a hidden Grotto, which is a special area full of unique fish and valuable treasure. Wayfinder Data players gather by catching fish in a specific climate will reveal the location of the Grotto in that climate. Grottos guarantee a specific type of fish or item. Depending on the Fishing Spot, the Grotto will lose more Stability. Once the Grotto’s Stability reaches 0, the grotto is unreachable.
Catching
Fish
Fish have 4 different weights, and the heavier the fish, the rarer it is and the more Angler Trophies it will earn the player. Fish also have traits which determine how and when they spawn:
- Rarity (how often the fish will spawn).
- Time (what time of in-game day they will spawn).
- Type (Normal, Frenzied, and Elusive).
- Frenzied and Elusive fish can only be caught at an special place and time.
Players can sell the fish they catch for Angler Tokens. They will earn more Tokens for rarer and heavier fish.
Pearls and Charms
Pearls and Charms are another resource that can be fished up, which can be used along with Angler Tokens to upgrade the player’s Fishing Perks, as well as purchasing new fishing equipment.
Treasure
Players can also fish up treasure, including exclusive cosmetics.
Perks
Fishing Perks each have a different effect and control how and what the player catches. Perks’ effectiveness can be improved with Perk Points. The number of Perk Points is determined by a multitude of factors: Players can increase the number of their Perk Points by purchasing new fishing equipment, upgrading their Perks, and completing fishing badge tiers; The number of Perk Points can decrease as the player’s fishing equipment degrades and breaks.