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Hole in the Wall

From MCC Island Wiki
Revision as of 12:06, 5 October 2023 by CraftisMine Hun (talk | contribs) (infobox)

Hole in the Wall is a movement-based last-man-standing competitive game on MCC Island. The objective of the game is to dodge walls of various shapes for as long as you can while ensuring that you do not fall into the pit below. The minimum player count of this game is 16, while the maximum player count is 24. This game takes place in one round, lasting either 4 minutes, or until there is only one player left, whichever comes first.

Difficulty Curve

The way this game is formatted is such that as the game progresses, it also becomes more and more difficult. Below is a table showcasing how the game's difficulty changes as the game continues:

Time Remaining Difficulty Changes
4 Minutes (Game Start) Wall Speed: 10%

Wall Difficulty: Easy

Trap Frequency: 20 Seconds

3 Minutes 30 Seconds Wall Speed: 40%
3 Minutes Wall Difficulty: Medium

Trap Frequency: 15 Seconds

2 Minutes 30 Seconds Wall Speed: 70%
2 Minutes Wall Difficulty: Hard

Trap Frequency: 10 Seconds

1 Minute 30 Seconds Wall Speed: 100%
1 Minute (Chaos Mode) Wall Difficulty: Very Hard

Trap Frequency: 5 Seconds

Aside from the changes to the walls, as well as the trap frequency, the floor of the map you are currently in also deteriorates as the game progresses. Every time approximately 1/3 of the lobby you are in falls out of the arena, the floor takes on its new form, giving the floor 3 total phases which it goes through.

Walls

Aside from the average wall in the game which glides right through the arena, there are also special types of walls. They are listed and described below:

Returning Walls

Returning Walls can appear at any time during playtime. These walls move through the arena like normal, but when they reach the side opposite the one they started at, they 'return', as indicated by their name. An important thing to look for is the fact that when they are returning, the pistons are still on the same side of the wall as they were when they spawned. This means, if you notice the wall returning too late, you may clip one of the pistons instead of being able to pull off a save.

Sike Walls

Sike Walls can appear any time during playtime after 1 minute. These walls are meant to move towards the arena just until it actually reaches the platform, and then it stops. After a short period, the Sike Wall will disappear. Sike Walls are always paired with at least 1 real wall, and there can be up to 3 Sike Walls on any given 'wave' of walls.

Traps

Traps are triggered at a rate according to the current Trap Frequency. They can be anything from mob spawns, special items granted, and arena changes. The following is a list of all traps currently in Hole in the Wall:

  • Mob Spawning Traps
    • Chicken Storm - Chickens are spawned flying all around the arena.
    • Creepy Crawlies! - Spiders are spawned in the arena.
    • Feeling Hot - Blazes are spawned decently far away from the arena and shoot at the players.
    • Hmm! - Villagers are spawned in the arena.
    • Hoglins - Hoglins are spawned in the arena
    • Jack Frost - Snow Golems are spawned in the arena.
    • So Lonely - Zombies are spawned in the arena.
    • Mummy? - Husks are spawned in the arena.
    • Pillagers - Pillagers are spawned in the arena.
    • Revenge - Slimes are spawned in the arena
    • Swimming Fish - Guardians are spawned in the arena
  • Projectile Traps
    • Arrow Storm - Arrows shoot from every direction inside of the arena, dealing knockback.
    • Eggs - Eggs are launched from every direction inside of the arena, dealing minor knockback.
    • Matrix - Slow-moving Ghast projectiles are launched from every direction inside of the arena, dealing major knockback. These projectiles can be punched to be redirected away from the player.
  • Player Movement Change Traps
    • Leg Day - Players are all temporarily given Slowness III
    • Low Gravity - Players are all temporarily given Slow Falling II
    • Springy Shoes - Players are all temporarily given Jump Boost IV
    • Super Speed - Players are all temporarily given Speed V
  • Player Item Traps
    • Blast-Off - Players are all granted a crossbow loaded with a firework. Shooting this at the ground will knock back all players around the firework blast. Shooting directly at the ground and jumping gives a sort of "rocket jump" effect that blasts you towards the sky.
    • Cobwebs - Players are all granted 2 cobwebs to place anywhere on the ground in the arena.
    • Fishing Rod - Players are all granted a fishing rod with 3 uses to try to hook other players into the water
    • Hot Potato - Hot Potatoes are randomly given to some players. Players must get rid of them by punching other players. If you are holding a Hot Potato when it explodes, it deals major knockback in a random direction.
    • Levitation Dart - Players are all granted a crossbow loaded with an arrow. This arrow gives other players levitation when hit.
    • One Punch - Players are all given a glove which allows them to punch another player a single time.
    • Snowball Fight - Players are all given 16 snowballs to throw at other players, dealing minor knockback.
  • Map Specific Traps
    • Hot Coals - One of the inner rings of the arena is set on fire (Map: Classic only).
    • Sticky Feet - One of the inner rings of the arena is covered in cobwebs (Map: Classic only).

Experience Table

Below is a table explaining the amount of experience gained in Hole in the Wall depending on place earned:

Placement Experience Gained
1st 80
2nd 60
3rd 55
4th 45
5th 30
6th
7th 20
8th
9th+ 1xp/10sec

Maps

Each map in Hole in the Wall has a differently shaped floor, as well as its own wall pack.