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User:Flameri/Sandbox
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Fishing is a persistent game mode you can play at any time - no waiting on other players!
The aim is simple: catch fish or other treasures of the sea, upgrade your rod to catch more fish, unlock the islands, and become the master angler of all MCC Islands!
Fishing is a persistent strategy game on MCC Island, which was introduced in Patch 0.22.0.
The game was first teased in the May 2024 MCC Island Dev Q&A, and it was originally due to be released in early Summer 2024.[1] However, its release was delayed due to the scope of the game expanding.[2]
Gameplay
Perks & Overclocks
Consumables
Crab Pots
Islands
Grottos
Fish
Trash
Pearls
Spirits
Treasure
Vendors
Gameplay
Within Fishing, the player's goal is to upgrade their Fishing Level with Angler Trophies, allowing them to unlock new islands, upgrades, and better rewards. Angler Trophies also progress the player's Crown Level.
Fishing is a persistent game, meaning progression is saved between sessions, allowing players to stop playing and continue where they left off whenever they choose.
Players can catch fish and items by casting their Fishing Rod at Fishing Spots on Fishing Islands. These spots are visible by the two fish swimming beneath them, causing animated water ripples, and are marked by a label with informative text.
Each Fishing Spot has a stock level that determines how many catches a player can make before it is depleted. The stock level ranges from Plentiful to Very High, High, Medium, Low, and finally Depleted. After each non-Junk catch, there is a 40% chance that the stock level will drop to the next tier (cancelled by Graceful Rod).
Each spot also spawns with various buffs that increase the effect of specific Fishing Perks. These buffs become visible once the player reaches Fishing Level 6.
All fishing spot locations and buffs on all islands are the same for every player, but a spot's stock is unique to each player. Additionally, the more remote or hidden a spot is, the higher the chance it will have better buffs, but also a lower stock level.
Spots have a minimum stock level of Medium and are guaranteed to have at least one buff.
Not every spot on an island is active at the same time. Every 60 minutes, the currents change, and all spots on all islands refresh with new stats, and some spots may become active or inactive.
Catching
After casting their rod at a Fishing Spot, a player must wait until water particles reach their bobber and for a huge exclamation mark to appear. Once this happens, the catch can be reeled in by right-clicking. More valuable catches will take longer to reel in, indicated by bars on screen and sound effects. Once the player has a catch on their hook, they can reel it in at any time without it escaping, as long as the spot's still there.
Players with MCC+ have the Auto Rod perk, meaning they have the ability to automatically fish: once they have thrown their line at a fishing spot, their rod will automatically cast and catch without input until the spot depletes. Catching with Auto Rod is slower than manually doing so by 1.5 seconds.
Bait and Lines have been rebalanced to make more sense.
Common to Rare bait and lines are now valued lower and are cheaper to buy.
You can now upcraft bait and lines 5:1 all the way from Common to Legendary.
The Elite Angler hidden vendor now sells Rare, Epic, and Legendary bait and lines in exchange for only pearls. This is intended as an end-game pearl sink.
Common to Rare treasure has been rebalanced. It will now feel like it contains more than before since low-tier bait and lines are worth less, so it now has more items overall to compensate. They do however still have the same value overall.
Epic and Legendary treasure has been rebalanced and slightly buffed in value and items overall, guaranteeing more augments/lures/tech items. Notably, Legendary treasure now guarantees a cosmetic of Uncommon rarity and above.
Mythic treasure has had a sizable buff. They now contain more and better items overall, but with the same cosmetic chances.
Increased the chance of pearl, fish magnet, and elusive fish spots in grottos. As a result of this change, there will be fewer normal fish spots in grottos.
Junk Collector and A.N.G.L.R. Artisan multibuy options were increased, now goes up to 500 (was previously up to 5) for easier/quicker access.
Ultralures no longer cost any A.N.G.L.R. Tokens when buying from the tech shop, but now cost 3 Pure Spirits instead of 1.
Removed the Pure Spirit cost from research tiers 91-100.
Fixed an issue that would sometimes cause an untranslated string to be shown when catching a fish.
Fixed an issue that would cause the fishing bobber to become stuck in the water without being able to reel it back in.
Fixed the display of modifiers in upgrade/overclock tooltips to avoid rounding errors. This means that modifiers that we’re displaying as 0.30000000000004% will now correctly display as 0.3%.
Fixed an issue that would cause errors whilst fishing if you had a large amount of Strong Hook points.
December 19, 2024
Added the A.N.G.L.R. Exchange shop to all islands
Added more spots and better lighting to Tropical Grottos
Junk spins have had their chances for treasure increased
Fixed the fishing level 51-59 rewards being incorrect
Lowered the amount of bars displayed before catching polished pearls, refined spirit, and common to epic treasure to make the buildup feel more proportional to the perceived value.
Fixed XP Magnet triggering less frequently than it was meant to, then also fixed it triggering more frequently than it was meant to. Now it finally works as intended. Hope you enjoyed the impromptu double XP weekend!
If a consumable is paused, its bonuses no longer display in the main or advanced info for perks.
Fixed an issue that would cause pulls to count past the maximum and then end in an error.
This particularly impacted Spirit spots in Grottos, and many spots when you are high level or have lots of consumables equipped.
There may be more issues that can cause this, including server lag. Please report any if you find them!
Fixed an issue causing Greedy and Glimmering Pot Augments to lose uses when catching crabs instead of only when catching treasure / pearls.
Fixed the tooltip for Legendary Lines incorrectly saying that they do not lose uses when fishing trash.
Fixed an issue that would cause the number of A.N.G.L.R. Tokens displayed in your action bar to desync if you exit the Fishmonger menu using the back button from within the Pocket menu, rather than closing.
Fixed an issue that was causing A.N.G.L.R. Stock Replenishers to always restore spots to Plentiful rather than the stock level they started at.
Fixed an issue that would cause emotes to display an untranslated string instead of hiding them when you have emote visibility toggled off.
Fixed pausing supply items requiring MCC+ when it should require Grand Champ Royale, as was specified on the webstore.
Fixed an issue that would sometimes cause your DM visibility setting to not be respected.
Fixed an issue that would cause an untranslated string to display when a chat message is blocked.
Improved the description of Pot Supply Items to make it more clear where they’re used.
Fixed an issue that would cause players actively fishing to be detected as AFK and being kicked to limbo.
Fixed a bunch of fishing spots that couldn’t be used due to water streams or mud (that block is always messing us up…)