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| == Update History == | | == Update History == |
| {| class="wikitable" | | * See [[Parkour Warrior#Update History|here]] for updates which affect [[Parkour Warrior]] as a whole. |
| !colspan="2"|Open Beta
| | |
| |-
| | {{Scrollbox|height=350px|text= |
| ![[0.9.0]]
| | <tabber> |
| |Added Parkour Warrior Survivor
| | |-|Open Beta= |
| |-
| | ==== [[0.16.1]] ==== |
| !rowspan="5"|[[0.9.1]]
| | * Fixed some client-side lag issues on 1.20.4. |
| |Increased the range in which nearby players are hidden, which makes it much easier to see where you’re jumping.
| | |
| |-
| | ==== [[0.15.2]] ==== |
| |Added some additional sounds to make everything feel a bit more celebratory.
| | * Fixed not always giving queue items in the post-game. |
| |-
| | * Re-added missing sound when a player completes a leap. |
| |Increased the time between taking damage from 2s to 3s, meaning you now survive a lot longer when your health is reducing.
| | |
| |-
| | ==== [[0.15.0]] ==== |
| |Removed the score bonus for finishing a leap first as it was too confusing and didn’t provide much benefit.
| | * Fixed the sending of empty eliminated messages. |
| |-
| | * Fixed double creator NPC on Downtown intersections. |
| |Fixed an issue that would cause disguises to be leaked in the final duel title.
| | |
| |-
| | ==== [[0.11.0]] ==== |
| !rowspan="6"|[[0.9.2]]
| | * Quickplay can now queue into Parkour Warrior Survivor. |
| |Added a special title to celebrate players who are the first to finish a leap.
| | |
| |-
| | ==== [[0.9.4]] ==== |
| |Fixed an issue that would cause players who won before the Final Duel to not receive any rewards.
| | * Various bug fixes and improvements: |
| |-
| | ** Fixed another instance of players incorrectly taking damage in Parkour Warrior Survivor. |
| |Rewards are now given to players as soon as they are eliminated, rather than at the end of the game.
| | ** Fixed first place statistic in Parkour Warrior Survivor not being rewarded on early game end. |
| |-
| | ** Various anticheat improvements. |
| |Removed the "Player is the ultimate survivor" chat message.
| | ** Various server performance & stability improvements. |
| |-
| | |
| |The "Game Over" message now says "Game Victory" if you are the winner.
| | ==== [[0.9.3]] ==== |
| |-
| | * Each Leap Champion (the first player to finish a leap) in a match will now have their time they completed the leap in announced in chat. Additionally the previous Leap Champion will now have a golden glow effect visible to everyone until a new champion is crowned. |
| |Made some minor changes to the damage ticks received when health is falling to reduce the impact of the ticks.
| | * Multi eliminations will now be played after each other rather than all at once, avoiding large spikes in volume. |
| |-
| | * Added a tip at the spawn platform to show how to control damage tilt in Minecraft settings. |
| !rowspan="3"|[[0.9.3]]
| | * Fixed a bug where stats were not being increased when winning the game early due to all players being eliminated before the duel. |
| |Each Leap Champion (the first player to finish a leap) in a match will now have their time they completed the leap in announced in chat. Additionally the previous Leap Champion will now have a golden glow effect visible to everyone until a new champion is crowned.
| | |
| |-
| | ==== [[0.9.2]] ==== |
| |Multi eliminations will now be played after each other rather than all at once, avoiding large spikes in volume.
| | * Added a special title to celebrate players who are the first to finish a leap. |
| |-
| | * Fixed an issue that would cause players who won before the Final Duel to not receive any rewards. |
| |Added a tip at the spawn platform to show how to control damage tilt in Minecraft settings.
| | * Rewards are now given to players as soon as they are eliminated, rather than at the end of the game. |
| |-
| | * Removed the "Player is the ultimate survivor" chat message. |
| ![[0.9.4]]
| | * Fixed an issue that would cause the Final Duel music to be played twice for spectators. |
| |Various bug fixes and improvements.
| | * The "Game Over" message now says "Game Victory" if you are the winner. |
| |-
| | * Made some minor changes to the damage ticks received when health is falling to reduce the impact of the ticks. |
| ![[0.11.0]]
| | |
| |Quickplay can now queue into Parkour Warrior Survivor.
| | ==== [[0.9.1]] ==== |
| |-
| | * Increased the range in which nearby players are hidden, which makes it much easier to see where you’re jumping. |
| ![[0.12.1]]
| | * Added some additional sounds to make everything feel a bit more celebratory. |
| |Fixed an exploit where jumping in the void would respawn you further ahead than you were.
| | * Increased the time between taking damage from 2s to 3s, meaning you now survive a lot longer when your health is reducing. |
| |}
| | * Removed the score bonus for finishing a leap first as it was too confusing and didn’t provide much benefit. |
| | * Fixed an issue that would cause disguises to be leaked in the final duel title. |
| | |
| | ==== [[0.9.0]] ==== |
| | * Added Parkour Warrior Survivor |
| | </tabber> |
| | }} |