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Fishing: Difference between revisions

From MCC Island Wiki
improved page introduction + header levels
Fishy revamp
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{{Game
{{Game
| image = Fishing Hat.png
| type = Persistent, Strategy
| description = An upcoming persistent gamemode all about fishing.
| introduced = Future Patch<br />November 2024
| type = Strategy
| abbreviation = N/A
| introduced = Future Patch
}}
}}
{{Notice|This game is unreleased, so information may be limited and may change at any time.}}


'''Fishing''' will be MCC Island's first persistent [[Games|game]], due to be introduced alongside [[Season 5]] in a future patch.
'''Fishing''' will be MCC Island's first persistent [[game]], due to be introduced in a future patch in November 2024.


The game was first teased in the May 2024 [https://mcchampionship.com/threads/mcc-island-dev-q-a-9th-may-2024.12511/ MCC Island Dev Q&A], and it was [https://mcchampionship.com/threads/gone-fishing-on-mcc-island.12631/ originally] due to be released in early Summer 2024. However, it has since been [https://mcchampionship.com/threads/fishing-more-july-dev-update.13030/ delayed] because the scope of the game has been expanded.
The game was first teased in the May 2024 [https://mcchampionship.com/threads/mcc-island-dev-q-a-9th-may-2024.12511/ MCC Island Dev Q&A], and it was originally due to be released in early Summer 2024.<ref>https://mcchampionship.com/threads/gone-fishing-on-mcc-island.12631/</ref> However, it has since been delayed because the scope of the game has been expanded.<ref>https://mcchampionship.com/threads/fishing-more-july-dev-update.13030/</ref>


== Official Description ==
== Official Description ==
Line 16: Line 12:


== Gameplay ==
== Gameplay ==
Fishing is a persistent game, meaning progression is saved between sessions, allowing players to stop playing and resume where they left off whenever they please.
<center>{{Notice|This game is unreleased, so information is limited and may have changed.|max_width=650px}}</center>
Fishing is a persistent game, meaning progression will be saved between sessions, allowing players to stop playing and continue where they left off whenever they choose.


The player's goal is to upgrade their Fishing Level, allowing them to unlock new upgrades, islands, and more.
The player's goal will be to upgrade their Fishing Level with Angler Trophies, allowing them to unlock new islands, upgrades, and better rewards. Angler Trophies will also progress the player's [[Crown Level]].


=== Islands ===
All fishing catches will be worth [[Island XP]], meaning Fishing will progress the player's [[Daily Meter]], [[Battle Pass]] and [[Faction Level]].
Players can travel to nine islands to fish. Each island has different types of fish that can spawn there. Each unique fish that a player catches will award a specific amount of Angler Trophies. Every catch, unique or not, will earn the player [[Island XP]].


All of the islands are spread out across three climates, with three islands per climate. You can find the complete list of islands and information about each in the table below:
=== Fishing ===
==== Fishing Spots ====
[[File:Fishing Spot Showcase July 2024.png|350px|right]]
Players will be able to catch Fish by using their Fishing Rod at Fishing Spots.<br />Each Fishing Spot will have different attributes:
* '''Stock''' - This will determine how many catches the player will be able to perform at the spot before it's depleted.
* '''Catch Time''' - This will determine how quickly fish will appear after each of the player's casts.
* '''Buffs''' - Each spot will have a chance of spawning with a buff that multiplies the effect of certain [[#Perks|fishing perks]] or increase the player's chance of catching certain types of items.
All spots on all islands will be the same for every player, but a spot's Stock will be individual to each player. Additionally, the more remote/hidden a spot is, the higher chance it will have of rolling with better Buffs but also a poor Stock or Catch Time.


TBA
Not every spot will be active at the same time. Every 60 minutes, all spots on all islands will refresh with new attributes, and some spots may become active or inactive.
 
==== Fish ====
[[File:Fish Showcase July 2024.png|350px|right]]
There will be approximately 200 unique fish to catch. Each fish caught will have one of 4 weights: Average, Large, Massive, or Gargantuan. Each weight above Average will be exponentially harder to catch than the last. Catching all 4 weights of a fish will be required in order to gain the maximum amount of Angler Trophies for that particular fish.


Each of the islands has a set number of Fishing Spots hidden on it. Each spot has specific attributes that will determine what fish can spawn there:
A player will be able to see all fish and which they've caught in the Fish Collection menu.


* Stock (how many fish will spawn in the spot until it’s depleted).
Fish will also have some additional traits:
* Catch Time (how quickly fish will appear after the player casts their rod).
* Rarity - this will determine how difficult it will be to find and catch a specific fish.
* Buffs (special events that multiply Fishing Perks the player has or increases the chance of a certain type of fish appearing).
* The time of day they’re active - this will determine when a fish can be found.
* Type - fish will be either Normal, Frenzied, or Elusive
** Frenzied and Elusive fish will only be catchable in special places and/or at special times.


Spots have a higher chance of spawning a buff if they are hidden, but will spawn with a poorer Stock and/or Catch Time. Every spot on every island refreshes with new attributes every 60 minutes.
All caught fish will be sellable for Angler Tokens, with more earnt for higher rarities and weights.


==== Grottos ====
==== Other Catches ====
Each [[Climate]] has a hidden [[Grotto]], which is a special area full of unique fish and valuable treasure. Wayfinder Data players gather by catching fish in a specific climate will reveal the location of the Grotto in that climate. Grottos guarantee a specific type of fish or item. Depending on the Fishing Spot, the Grotto will lose more Stability. Once the Grotto’s Stability reaches 0, the grotto is unreachable.
The player might also catch:
* Trash
* Pearls and Charms - will be used to upgrade [[#Perks|perks]] and purchase certain equipment.
* Treasure - highly useful and valuable, may include exclusive [[cosmetics]].


=== Catching ===
=== Fishing Islands and Climates ===
==== Fish ====
The player will be able to unlock nine different islands filled with [[#Fishing Spots|Fishing Spots]], each accessible via the Navigator. These islands will be spread across three climates, with three islands per climate. The climate of the island the player is fishing on will determine what they can catch and the effectiveness of certain perks. Additionally, catches will reward different types of Wayfinder Data depending on the climate.
Fish have 4 different weights, and the heavier the fish, the rarer it is and the more Angler Trophies it will earn the player. Fish also have traits which determine how and when they spawn:


* Rarity (how often the fish will spawn).
==== Grottos ====
* Time (what time of in-game day they will spawn).
Each Climate will have a hidden '''Grotto''', a special area full of unique fish and valuable treasure. Wayfinder Data players gather by catching fish in a specific climate will reveal the location of the Grotto in that climate. Grottos will guarantee a specific type of fish or item. Depending on the Fishing Spot, the Grotto will lose more Stability. Once the Grotto’s Stability reaches 0, the grotto will be unreachable.
* Type (Normal, Frenzied, and Elusive).
** Frenzied and Elusive fish can only be caught at an special place and time.
Players can sell the fish they catch for Angler Tokens. They will earn more Tokens for rarer and heavier fish.


==== Pearls and Charms ====
=== Upgrades ===
Pearls and Charms are another resource that can be fished up, which can be used along with Angler Tokens to upgrade the player’s Fishing Perks, as well as purchasing new fishing equipment.
<gallery mode="packed" heights="200">
Fishing Rod Showcase July 2024.png
Perk Codex Showcase July 2024.png
</gallery>


==== Treasure ====
==== Perks ====
Players can also fish up treasure, including exclusive [[cosmetics]].  
There will be a number of Fishing Perks, each with a different effect that controls how and what the player catches. Each perk will use a system of Perk Points to determine its effectiveness. Players will be able to increase their permanent Perk Points by purchasing Perk Upgrades with Angler Tokens, Pearls and Charms; or by increasing their [[#Badges|badge tiers]]. Additionally, temporary Perk Points will be gained by using different [[#Equipment|equipment]], which will break after a certain number of uses.  


=== Crab Pots ===
All perks will be listed in the Perk Codex, which will detail how to earn points for each and how many the player currently has.
Crab Pots will automatically catch Crabs, Pearls and Charms, but not fish, every 10 minutes, even while the player is offline. Crab Pots have durability, and once they run out, they will stop catching until they are repaired. They can also be boosted with equipment using Angler Tokens. More upgrades are accessible once the player levels up their Fishing Level.


Crabs earn the player 2 Angler Trophies, and have 2 weights. There are currently about 100 types of crabs, spread out across the 9 islands.
==== Equipment ====
Players will be able to upgrade their Fishing Rod and its equipment, including its: Rod Core, Fishing Bait, Fishing Line, Energy Drink, Rod Augments, and A.N.G.L.R. Tech Items. Each piece of equipment will boost different perks or change the player's fishing experience in other unique ways.


=== Perks ===
==== Badges ====
Fishing Perks each have a different effect and control how and what the player catches. Perks’ effectiveness can be improved with Perk Points. The number of Perk Points is determined by a multitude of factors: Players can increase the number of their Perk Points by purchasing new fishing equipment, upgrading their Perks, and completing fishing badge tiers; the number of Perk Points can decrease as the player’s fishing equipment degrades and breaks.
There will be 20 different Fishing Badges to progress through, each with a unique objective and tied to a unique [[#Perks|perk]]. Increasing each badge's tier will not earn the player any [[Trophies]] but will permanently increase their Perk Points for the corresponding perk.


==== Perk Codex ====
=== Sunken Quests ===
Every perk in the game is listed in detail in the Perk Codex, from Fishing Rods, Energy Drinks, Baits, and more. You can see everything in that menu in the table below:
[[File:Sunken Quests Showcase July 2024.png|450px|center]]
'''Sunken Quests''' will be a type of quest exclusive to fishing. Each quest will require the player to seek out specific items or fish in a designated climate in exchange for Angler Tokens, Sunken XP, and Wayfinder Data. Unlike normal [[quests]], progress towards Sunken Quests will be tracked using a points system—where higher-quality items caught provide more points. Additionally, Sunken Quests will never expire, and completing one will immediately grant another, with no daily limit.


TBA
While fishing, players may also catch Sunken Scrolls and A.N.G.L.R. Crates. These will function similarly to [[Quest Scrolls]], placeable in Fishing Scroll Slots. Sunken Scrolls will provide the same rewards as Sunken Quests, but each will be associated with a specific climate. A.N.G.L.R. Crates will be much rarer and contain many more rewards, though they will require longer tasks to open.


== Badges ==
Sunken XP earned from completing Sunken Quests will fill the player’s Sunken Meter. Similar to the [[Daily Meter]], the meter will be able to be claimed infinitely but the XP required to do so will increase with each claim. The required XP will reset daily at 10 AM UTC. Each claim will reward the player with a Reward Crate, and every 10 claims will unlock the Sunken Bounty, granting a random rarity of A.N.G.L.R. Crate.
Fishing Badges are tied to a specific Perk, and won't award the player any type of Trophy upon tier completion. Instead it awards the player with Perk Points for that specific Perk. The full list can be found below:


TBA
=== Crab Pots ===
[[File:Crab Pots Showcase July 2024.png|375px|right]]
'''Crab Pots''' will be passive fishing tools that catch Crabs, and occasionally Pearls and Treasure, for the player every 10 minutes, even while they are offline. There will be around 100 different types of Crabs, with a unique set of them available at each island, so the player will have to choose where to deploy their Pots. Crabs will come in one of two weights and will reward the player with Angler Trophies.


== Sunken Quests ==
Crab Pots will lose durability with each successful catch and will require the player to repair them once it reaches 0 to continue catching. Players will be able to spend Angler Tokens and other resources in order to increase their durability and boost them temporarily with certain types of equipment, with more upgrades accessible as the player increases their Fishing Level.
Sunken Quests are the type of quests exclusive to fishing, but work slightly differently to regular quests. Progress made in Sunken Quests is given in a point system—better items for the quest will give more points. Sunken Quests do not reset every day, and a new quest is given once the previous quest is completed. Players can catch Sunken Scrolls and A.N.G.L.R. crates. Sunken Scrolls act the same and have the same tasks as Sunken Quests. A.N.G.L.R. Crates give the player a variety of useful supplies, but are rare and take lengthy tasks to open.


Sunken XP is earned from completing Sunken Quests, and Sunken XP will fill up your Sunken Meter. Similar to the [[Daily Meter]], more XP is required to claim each time, but the meter is claimable infinitely. The XP required to claim will reset every day at 10 AM UTC. Claims earn the player a random rarity of Reward Crate, but every 10 claims will unlock the Sunken Bounty, granting the player a random rarity of A.N.G.L.R. Crate.
== References ==
<references/>

Revision as of 09:44, 17 November 2024


Fishing will be MCC Island's first persistent game, due to be introduced in a future patch in November 2024.

The game was first teased in the May 2024 MCC Island Dev Q&A, and it was originally due to be released in early Summer 2024.[1] However, it has since been delayed because the scope of the game has been expanded.[2]

Official Description

TBA

Gameplay

This game is unreleased, so information is limited and may have changed.

Fishing is a persistent game, meaning progression will be saved between sessions, allowing players to stop playing and continue where they left off whenever they choose.

The player's goal will be to upgrade their Fishing Level with Angler Trophies, allowing them to unlock new islands, upgrades, and better rewards. Angler Trophies will also progress the player's Crown Level.

All fishing catches will be worth Island XP, meaning Fishing will progress the player's Daily Meter, Battle Pass and Faction Level.

Fishing

Fishing Spots

Players will be able to catch Fish by using their Fishing Rod at Fishing Spots.
Each Fishing Spot will have different attributes:

  • Stock - This will determine how many catches the player will be able to perform at the spot before it's depleted.
  • Catch Time - This will determine how quickly fish will appear after each of the player's casts.
  • Buffs - Each spot will have a chance of spawning with a buff that multiplies the effect of certain fishing perks or increase the player's chance of catching certain types of items.

All spots on all islands will be the same for every player, but a spot's Stock will be individual to each player. Additionally, the more remote/hidden a spot is, the higher chance it will have of rolling with better Buffs but also a poor Stock or Catch Time.

Not every spot will be active at the same time. Every 60 minutes, all spots on all islands will refresh with new attributes, and some spots may become active or inactive.

Fish

There will be approximately 200 unique fish to catch. Each fish caught will have one of 4 weights: Average, Large, Massive, or Gargantuan. Each weight above Average will be exponentially harder to catch than the last. Catching all 4 weights of a fish will be required in order to gain the maximum amount of Angler Trophies for that particular fish.

A player will be able to see all fish and which they've caught in the Fish Collection menu.

Fish will also have some additional traits:

  • Rarity - this will determine how difficult it will be to find and catch a specific fish.
  • The time of day they’re active - this will determine when a fish can be found.
  • Type - fish will be either Normal, Frenzied, or Elusive
    • Frenzied and Elusive fish will only be catchable in special places and/or at special times.

All caught fish will be sellable for Angler Tokens, with more earnt for higher rarities and weights.

Other Catches

The player might also catch:

  • Trash
  • Pearls and Charms - will be used to upgrade perks and purchase certain equipment.
  • Treasure - highly useful and valuable, may include exclusive cosmetics.

Fishing Islands and Climates

The player will be able to unlock nine different islands filled with Fishing Spots, each accessible via the Navigator. These islands will be spread across three climates, with three islands per climate. The climate of the island the player is fishing on will determine what they can catch and the effectiveness of certain perks. Additionally, catches will reward different types of Wayfinder Data depending on the climate.

Grottos

Each Climate will have a hidden Grotto, a special area full of unique fish and valuable treasure. Wayfinder Data players gather by catching fish in a specific climate will reveal the location of the Grotto in that climate. Grottos will guarantee a specific type of fish or item. Depending on the Fishing Spot, the Grotto will lose more Stability. Once the Grotto’s Stability reaches 0, the grotto will be unreachable.

Upgrades

Perks

There will be a number of Fishing Perks, each with a different effect that controls how and what the player catches. Each perk will use a system of Perk Points to determine its effectiveness. Players will be able to increase their permanent Perk Points by purchasing Perk Upgrades with Angler Tokens, Pearls and Charms; or by increasing their badge tiers. Additionally, temporary Perk Points will be gained by using different equipment, which will break after a certain number of uses.

All perks will be listed in the Perk Codex, which will detail how to earn points for each and how many the player currently has.

Equipment

Players will be able to upgrade their Fishing Rod and its equipment, including its: Rod Core, Fishing Bait, Fishing Line, Energy Drink, Rod Augments, and A.N.G.L.R. Tech Items. Each piece of equipment will boost different perks or change the player's fishing experience in other unique ways.

Badges

There will be 20 different Fishing Badges to progress through, each with a unique objective and tied to a unique perk. Increasing each badge's tier will not earn the player any Trophies but will permanently increase their Perk Points for the corresponding perk.

Sunken Quests

Sunken Quests will be a type of quest exclusive to fishing. Each quest will require the player to seek out specific items or fish in a designated climate in exchange for Angler Tokens, Sunken XP, and Wayfinder Data. Unlike normal quests, progress towards Sunken Quests will be tracked using a points system—where higher-quality items caught provide more points. Additionally, Sunken Quests will never expire, and completing one will immediately grant another, with no daily limit.

While fishing, players may also catch Sunken Scrolls and A.N.G.L.R. Crates. These will function similarly to Quest Scrolls, placeable in Fishing Scroll Slots. Sunken Scrolls will provide the same rewards as Sunken Quests, but each will be associated with a specific climate. A.N.G.L.R. Crates will be much rarer and contain many more rewards, though they will require longer tasks to open.

Sunken XP earned from completing Sunken Quests will fill the player’s Sunken Meter. Similar to the Daily Meter, the meter will be able to be claimed infinitely but the XP required to do so will increase with each claim. The required XP will reset daily at 10 AM UTC. Each claim will reward the player with a Reward Crate, and every 10 claims will unlock the Sunken Bounty, granting a random rarity of A.N.G.L.R. Crate.

Crab Pots

Crab Pots will be passive fishing tools that catch Crabs, and occasionally Pearls and Treasure, for the player every 10 minutes, even while they are offline. There will be around 100 different types of Crabs, with a unique set of them available at each island, so the player will have to choose where to deploy their Pots. Crabs will come in one of two weights and will reward the player with Angler Trophies.

Crab Pots will lose durability with each successful catch and will require the player to repair them once it reaches 0 to continue catching. Players will be able to spend Angler Tokens and other resources in order to increase their durability and boost them temporarily with certain types of equipment, with more upgrades accessible as the player increases their Fishing Level.

References