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The aim is simple: catch fish or other treasures of the sea, upgrade your rod to catch more fish, unlock the islands, and become the master angler of all MCC Islands!
The aim is simple: catch fish or other treasures of the sea, upgrade your rod to catch more fish, unlock the islands, and become the master angler of all MCC Islands!
{{Clear}}
 
== Gameplay ==
== Gameplay ==
Within Fishing, the player's goal is to upgrade their Fishing Level with Angler Trophies, allowing them to unlock new islands, upgrades, and better rewards. Angler Trophies also progress the player's [[Crown Level]].
Within Fishing, the player's goal is to upgrade their [[Fishing Level]] with {{Angler Trophy|text=yes}}, allowing them to unlock new islands, upgrades, and better rewards. {{Angler Trophy|text=yes}} also progress the player's [[Crown Level]].


Fishing is a persistent game, meaning progression is saved between sessions, allowing players to stop playing and continue where they left off whenever they choose.
Fishing is a persistent game, meaning progression is saved between sessions, allowing players to stop playing and continue where they left off whenever they choose.
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=== Fishing ===
=== Fishing ===
==== Fishing Spots ====
[[File:Fishing - Fishing Spots.png|375px|right]]
Players can catch [[#Fish|fish]] and [[#Other Catches|items]] by casting their [[File:Fishing Rod.png|25px]]Fishing Rod at Fishing Spots on [[#Fishing Islands|Fishing Islands]]. These spots are visible by the two fish swimming beneath them, causing animated water ripples, and are marked by a label with informative text.
Each Fishing Spot has a stock level that determines how many catches a player can make before it is depleted. The stock level ranges from <span style="color: #AB6FFF">'''Plentiful'''</span> to <span style="color: #65FFFF">'''Very High'''</span>, <span style="color:#54FC55">'''High'''</span>, <span style="color: #FFFF55">'''Medium'''</span>, <span style="color: #F57600">'''Low'''</span>, and finally <span style="color: #FF5556">'''Depleted'''</span>. After each non-Junk catch, there is a 40% chance that the stock level will drop to the next tier (cancelled by [[File:Graceful Rod.png|20px]] [[Graceful Rod]]).
Each spot also has a chance of spawning with certain buffs that increase the effect of specific [[Fishing Perks]]. These buffs become visible once the player reaches {{Fishing Level|6}}.
All fishing spot locations and buffs on all islands are the same for every player, but a spot's stock is unique to each player. Additionally, the more remote or hidden a spot is, the higher the chance it will have better buffs, but also a lower stock level.
Spots have a minimum stock level of <span style="color: #FFFF55">'''Medium'''</span> and are guaranteed to have at least one buff.
Not every spot on an [[#Fishing Islands|island]] is active at the same time. Every 60 minutes, the "currents change": all spots on all islands refresh with new stats, and some spots may become active or inactive.


==== Fishing Islands and Climates ====
==== Catching ====
{{Main|Fishing Islands}}
[[File:Fishing - Catching.png|375px|right]]
[[File:Fishing - Catching.png|right|375x375px]]
After casting their rod at a [[#Fishing Spots|Fishing Spot]], a player must wait until water particles reach their bobber and for a huge exclamation mark to appear. Once this happens, the catch can be reeled in by right-clicking. More valuable catches will take longer to reel in, indicated by bars on screen and sound effects.<br />Once the player has a catch on their hook, they can reel it in at any time without it escaping, as long as the spot's still there.
The player can unlock nine different islands filled with [[#Fishing Spots|Fishing Spots]], each accessible via the Navigator. These islands are spread across three climates, with three islands per climate. The climate of the island the player is fishing on determines what they can catch and the effectiveness of certain perks. Additionally, catches reward different types of Wayfinder Data depending on the climate.


==== Grottos ====
Players with {{Rank|MCC+}} have the Auto Rod perk, meaning they have the ability to automatically fish: once they have thrown their line at a fishing spot, their rod will automatically cast and catch without input until the spot depletes. Catching with Auto Rod is slower than manually doing so by 1.5 seconds.
Each Climate has have a hidden '''Grotto''', a special area full of unique fish and valuable treasure. Wayfinder Data players gather by catching fish in a specific climate reveals the location of the Grotto in that climate. Grottos guarantee a specific type of fish or item. Depending on the Fishing Spot, the Grotto loses more Stability. Once the Grotto’s Stability reaches 0, the grotto is unreachable.


==== Fishing Spots ====
==== Fishing Islands ====
[[File:Fishing - Fishing Spots.png|350px|right]]
[[File:Fishing - Navigator.png|375px|right]]
Players can catch Fish (among other things) by using their Fishing Rod at Fishing Spots.<br />Each Fishing Spot has different attributes:
The player can unlock nine different islands filled with [[#Fishing Spots|Fishing Spots]], each accessible via the Navigator. These islands are spread across three [[#Climates_and_Grottos|climates]], with three islands per climate.
* '''Stock''' - Determines how many catches the player can perform at the spot before it's depleted.
<tabber>
* '''Buffs''' - Fishing Spots have a chance of spawning with a buff that multiplies the effect of certain [[Fishing Perks|fishing perks]] or increase the player's chance of catching certain types of items.
|-|Temperate Climate=
All fishing spot locations and buffs on all islands are be the same for every player, but a spot's Stock is individual to each player. Additionally, the more remote/hidden a spot is, the higher chance it has of rolling with better Buffs but also a poor Stock.  
{| class="wikitable"
|'''Island Name'''
|'''Description'''
|'''Required Fishing Level'''
|-
|[[File:Icon-Verdant Woods.png|50px]]
[[Verdant Woods]]
|A simple, vibrant forest, perfect for amateur anglers to learn the ropes.
|[[File:Fishing Level 0.png|50px]]
0
|-
|[[File:Icon-Floral Forest.png|50px]]
[[Floral Forest]]
|A pretty, floral valley packed with plantlife and cut through by rivers.
|[[File:Fishing Level 10.png|50px]]
10
|-
|[[File:Icon-Dark Grove.png|50px]]
[[Dark Grove]]
|A tall forest infested with an invasive fungus and strange fish.
|[[File:Fishing Level 20.png|50px]]
20
|}
|-|Tropical Climate=
{| class="wikitable"
|'''Island Name'''
|'''Description'''
|'''Required Fishing Level'''
|-
|[[File:Icon-Tropical Overgrowth.png|50px]]
[[Tropical Overgrowth]]
|A large and dense jungle, yet widely regarded as a lush paradise.
|[[File:Fishing Level 30.png|50px]]
30
|-
|[[File:Icon-Coral Shores.png|50px]]
[[Coral Shores]]
|A beautiful network of tide pools, coral cliffs, and caverns.
|[[File:Fishing Level 40.png|50px]]
40
|-
|[[File:Icon-Twisted Swamp.png|50px]]
[[Twisted Swamp]]
|A dense and mysterious swamp where getting lost is part of the fun.
|[[File:Fishing Level 40.png|50px]]
45
|}
|-|Barren Climate=
{| class="wikitable"
|'''Island Name'''
|'''Description'''
|'''Required Fishing Level'''
|-
|[[File:Icon-Ancient Sands.png|50px]]
[[Ancient Sands]]
|A windswept desert, packed with ruins of an ancient civilization.
|[[File:Fishing Level 50.png|50px]]
50
|-
|[[File:Icon-Blazing Canyon.png|50px]]
[[Blazing Canyon]]
|A towering canyon of color, with heights not for the faint of heart.
|[[File:Fishing Level 50.png|50px]]
55
|-
|[[File:Icon-Ashen Wastes.png|50px]]
[[Ashen Wastes]]
|A dangerous inferno of bubbling lava and volcanic tide pools.
|[[File:Fishing Level 60.png|50px]]
60
|}
</tabber>
 
==== Climates and Grottos ====
[[File:Fishing - Grottos.png|350px|right]]
{{Main|Grottos}}
Each Climate has a hidden '''Grotto''', a special area full of unique fish and better loot than regular islands. Each Grotto's location must be revealed by collecting 2,000 of that climate's [[File:Wayfinder Data.png|20px]] Wayfinder Data: rewarded on every catch within that climate. Performing catches in a grotto will decrease the grotto's stability, depending on that Fishing Spot's stability cost. Once the grotto's stability reaches 0, the grotto will be again unreachable for the player until they rediscover its location.


Not every spot is active at the same time. Every 60 minutes, all spots on all islands refresh with new buffs, and some spots may become active or inactive.
{| class="wikitable"
|+Grottos
!Grotto Name
!Description
!Climate
|-
|[[File:Icon-Sunken Swamp.png|50px]]
[[Sunken Swamp]]
|A lush swamp that has sunken into the earth.
|[[File:Temperate Collection.png|50px]]
Temperate
|-
|[[File:Icon-Mirrored Oasis.png|50px]]
[[Mirrored Oasis]]
|A mesmerizing cavern of reflections and colors.
|[[File:Tropical Collection.png|50px]]
Tropical
|-
|[[File:Icon-Volcanic Springs.png|50px]]
[[Volcanic Springs]]
|A boiling underground hot springs deep beneath the Ashen Wastes.
|[[File:Barren Collection.png|50px]]
Barren
|}


=== Catches ===
==== Fish ====
==== Fish ====
{{Main|Fish}}[[File:Fishing - Fish Collection.png|right|350x350px]]
{{Main|Fish}}
There are approximately 200 unique fish to catch. Each fish caught has one of 4 weights: Average, Large, Massive, or Gargantuan. Each weight above Average is exponentially harder to catch than the last. In order to gain the maximum amount of Angler Trophies for a particular fish, players must catch all 4 weights of that fish.
[[File:Fish Showcase July 2024.png|375px|right]]
There are 216 unique fish to catch, each with one of 4 weights: Average, Large, Massive, and Gargantuan; and one of 6 rarities: {{Rarity|Common|Text}}, {{Rarity|Uncommon|Text}}, {{Rarity|Rare|Text}}, {{Rarity|Epic|Text}}, {{Rarity|Legendary|Text}}.<br />Rarity determines how difficult it is to find and catch a specific fish. Each weight above Average is exponentially harder to catch than the last. In order to gain the maximum amount of {{Angler Trophy|text=yes}} for a particular fish, players must catch all 4 weights of that fish.


A player can see all fish and which they've caught in the A.N.G.L.R. Panel.
Trophy allocation for a fish is as follows, based on rarity and weight:
{| class="wikitable mw-collapsible mw-collapsed" style="width: 390px"
|+Fish - Trophy Counts
! Rarity !! Trophies by Weight !! Total Trophies
|-
| {{Rarity|Common}} || Average - {{Angler Trophy|'''6'''}} <br> Large - {{Angler Trophy|'''8'''}} <br> Massive - {{Angler Trophy|'''10'''}} <br> Gargantuan - {{Angler Trophy|'''12'''}}|| {{Angler Trophy|'''36'''}}
|-
| {{Rarity|Uncommon}} || Average - {{Angler Trophy|'''9'''}} <br> Large - {{Angler Trophy|'''12'''}} <br> Massive - {{Angler Trophy|'''15'''}} <br> Gargantuan - {{Angler Trophy|'''18'''}}|| {{Angler Trophy|'''54'''}}
|-
| {{Rarity|Rare}} || Average - {{Angler Trophy|'''12'''}} <br> Large - {{Angler Trophy|'''16'''}} <br> Massive - {{Angler Trophy|'''20'''}} <br> Gargantuan - {{Angler Trophy|'''24'''}}|| {{Angler Trophy|'''72'''}}
|-
| {{Rarity|Epic}} || Average - {{Angler Trophy|'''15'''}} <br> Large - {{Angler Trophy|'''20'''}} <br> Massive - {{Angler Trophy|'''25'''}} <br> Gargantuan - {{Angler Trophy|'''30'''}}|| {{Angler Trophy|'''90'''}}
|-
| {{Rarity|Legendary}} || Average - {{Angler Trophy|'''18'''}} <br> Large - {{Angler Trophy|'''24'''}} <br> Massive - {{Angler Trophy|'''30'''}} <br> Gargantuan - {{Angler Trophy|'''36'''}}|| {{Angler Trophy|'''108'''}}
|-
| {{Rarity|Mythic}} || Average - {{Angler Trophy|'''30'''}} <br> Large - {{Angler Trophy|'''40'''}} <br> Massive - {{Angler Trophy|'''50'''}} <br> Gargantuan - {{Angler Trophy|'''60'''}}|| {{Angler Trophy|'''180'''}}
|}


Fish also have some additional traits:
Fish also have some additional traits:
* Rarity - determines how difficult it is to find and catch a specific fish.
* Time - determines what time of day a fish can be found.
* Time - determines what time of day a fish can be found.
* Type - Normal or Elusive
** Either {{Time|Day}} or {{Time|Night}}, or {{Time|Always}}.
** Elusive fish are only catchable at Fishing Spots with the Elusive Fish Chance buff or during Strong Winds.
* Type - either Normal or Elusive
** Elusive fish are only catchable when the player has Elusive Fish Chance (either by fishing at Fishing Spots with the Elusive Fish Chance buff or during Strong Winds, or by upgrading the [[Fishing Perks|perk]]).
 
A player can see all the possible fish on their unlocked islands and which they've caught in the [[A.N.G.L.R. Panel]].


All caught fish are sellable for A.N.G.L.R. Tokens, with more earnt for higher rarities and weights.
All caught fish are sellable at the [[A.N.G.L.R. Fishmonger]] for A.N.G.L.R. Tokens, with more earnt for higher rarities and weights.


==== Other Catches ====
==== Other Catches ====
The player might also catch:
The player might also catch:
* Trash  
* Trash - can be sold for A.N.G.L.R. Tokens or used to perform Junk Spins.
* Pearls - used to purchase upgrades, [[Fishing Perks|perks]] and certain equipment.
* Pearls - used to purchase upgrades, [[Fishing Perks|perks]] and certain equipment.
* Spirits - used to purchase upgrades, [[Fishing Perks|perks]] and certain equipment.
* [[Treasure]] - highly useful and valuable, rarely include exclusive [[cosmetics]] based on the climate they were caught in.
* [[Treasure]] - highly useful and valuable, rarely include exclusive [[cosmetics]] based on the climate they were caught in.


=== Upgrades ===
=== Upgrades ===
<gallery heights="250" widths="460" mode="packed">
<gallery heights="250" widths="460" mode="packed">
File:Fishing - Fishing Perks.png
Fishing - Fishing Perks.png
File:Fishing - Augments.png
Fishing - Baits and Lines.png
</gallery>
</gallery>


Line 75: Line 206:
==== Equipment ====
==== Equipment ====
{{Main|Fishing Equipment}}
{{Main|Fishing Equipment}}
Players can upgrade their Fishing Rod and its equipment, including its: Rod Core, Fishing Bait, Fishing Line, Energy Drink, Rod Augments, and A.N.G.L.R. Tech Items. Each piece of equipment boosts different perks or change the player's fishing experience in other unique ways.
TBA


=== Crab Pots ===
=== Crab Pots ===
{{Main|Crab Pots}}
{{Main|Crab Pots}}
[[File:Fishing - Crab Pots.png|right|375x375px]]
[[File:Fishing - Crab Pots.png|375px|right]]
'''Crab Pots''' are passive fishing tools that catch [[Crab|Crabs]], and occasionally Pearls and Treasure, for the player every 10 minutes, even while they are offline. There are around 100 different types of Crabs, with a unique set of them available at each island, so the player has to choose where to deploy their Pots. Crabs come in one of two weights and reward the player with Angler Trophies.  
'''Crab Pots''' are fishing tools unlocked at {{Fishing Level|15}} that passively catch [[Crabs]] and other items for the player, even while they are offline.
 
Every 10 minutes, each of a player's crab pots will attempt to catch an item. If successful, the pot will lose 1 durability, and the caught item will be stored, ready for the player to claim. Once a crab pot's durability reaches 0, it will no longer attempt to catch items until the player repairs it back to its maximum durability at no cost.<br />Each crab pot must be has its own Catch Chance and Maximum Durability, which can be improved with [[Fishing Perks]] and [[Augments]].
 
There are a total of 42 different types of crabs, each with one of three possible weights. Each climate has 14 different crabs available within them, meaning players must choose which climate to deploy their crab pots in.


Crab Pots lose durability with each successful catch and require the player to repair them once it reaches 0 to continue catching. Players can spend A.N.G.L.R. Tokens and other resources in order to increase their durability and boost them temporarily with certain types of equipment, with more upgrades accessible as the player increases their Fishing Level.
== Scrapped Content ==
TBA


== References ==
== References ==
<references/>
<references/>

Revision as of 19:06, 14 December 2024


Fishing is a persistent strategy game on MCC Island, which was introduced in Patch 0.22.0.

The game was first teased in the May 2024 MCC Island Dev Q&A, and it was originally due to be released in early Summer 2024.[1] However, its release was delayed because the scope of the game expanded.[2]

Official Description

Fishing is a persistent game mode you can play at any time - no waiting on other players!

The aim is simple: catch fish or other treasures of the sea, upgrade your rod to catch more fish, unlock the islands, and become the master angler of all MCC Islands!

Gameplay

Within Fishing, the player's goal is to upgrade their Fishing Level with Angler Trophies, allowing them to unlock new islands, upgrades, and better rewards. Angler Trophies also progress the player's Crown Level.

Fishing is a persistent game, meaning progression is saved between sessions, allowing players to stop playing and continue where they left off whenever they choose.

All fishing catches are worth Island XP, meaning Fishing progresses the player's Daily Meter, Battle Pass and Faction Level.

Fishing

Fishing Spots

Players can catch fish and items by casting their Fishing Rod at Fishing Spots on Fishing Islands. These spots are visible by the two fish swimming beneath them, causing animated water ripples, and are marked by a label with informative text.

Each Fishing Spot has a stock level that determines how many catches a player can make before it is depleted. The stock level ranges from Plentiful to Very High, High, Medium, Low, and finally Depleted. After each non-Junk catch, there is a 40% chance that the stock level will drop to the next tier (cancelled by Graceful Rod).

Each spot also has a chance of spawning with certain buffs that increase the effect of specific Fishing Perks. These buffs become visible once the player reaches Fishing Level 6.

All fishing spot locations and buffs on all islands are the same for every player, but a spot's stock is unique to each player. Additionally, the more remote or hidden a spot is, the higher the chance it will have better buffs, but also a lower stock level.

Spots have a minimum stock level of Medium and are guaranteed to have at least one buff.

Not every spot on an island is active at the same time. Every 60 minutes, the "currents change": all spots on all islands refresh with new stats, and some spots may become active or inactive.

Catching

After casting their rod at a Fishing Spot, a player must wait until water particles reach their bobber and for a huge exclamation mark to appear. Once this happens, the catch can be reeled in by right-clicking. More valuable catches will take longer to reel in, indicated by bars on screen and sound effects.
Once the player has a catch on their hook, they can reel it in at any time without it escaping, as long as the spot's still there.

Players with MCC+ have the Auto Rod perk, meaning they have the ability to automatically fish: once they have thrown their line at a fishing spot, their rod will automatically cast and catch without input until the spot depletes. Catching with Auto Rod is slower than manually doing so by 1.5 seconds.

Fishing Islands

The player can unlock nine different islands filled with Fishing Spots, each accessible via the Navigator. These islands are spread across three climates, with three islands per climate.

Island Name Description Required Fishing Level

Verdant Woods

A simple, vibrant forest, perfect for amateur anglers to learn the ropes.

0

Floral Forest

A pretty, floral valley packed with plantlife and cut through by rivers.

10

Dark Grove

A tall forest infested with an invasive fungus and strange fish.

20

Island Name Description Required Fishing Level

Tropical Overgrowth

A large and dense jungle, yet widely regarded as a lush paradise.

30

Coral Shores

A beautiful network of tide pools, coral cliffs, and caverns.

40

Twisted Swamp

A dense and mysterious swamp where getting lost is part of the fun.

45

Island Name Description Required Fishing Level

Ancient Sands

A windswept desert, packed with ruins of an ancient civilization.

50

Blazing Canyon

A towering canyon of color, with heights not for the faint of heart.

55

Ashen Wastes

A dangerous inferno of bubbling lava and volcanic tide pools.

60

Climates and Grottos

Main Article: Grottos

Each Climate has a hidden Grotto, a special area full of unique fish and better loot than regular islands. Each Grotto's location must be revealed by collecting 2,000 of that climate's Wayfinder Data: rewarded on every catch within that climate. Performing catches in a grotto will decrease the grotto's stability, depending on that Fishing Spot's stability cost. Once the grotto's stability reaches 0, the grotto will be again unreachable for the player until they rediscover its location.

Grottos
Grotto Name Description Climate

Sunken Swamp

A lush swamp that has sunken into the earth.

Temperate

Mirrored Oasis

A mesmerizing cavern of reflections and colors.

Tropical

Volcanic Springs

A boiling underground hot springs deep beneath the Ashen Wastes.

Barren

Catches

Fish

Main Article: Fish

There are 216 unique fish to catch, each with one of 4 weights: Average, Large, Massive, and Gargantuan; and one of 6 rarities: Common, Uncommon, Rare, Epic, Legendary.
Rarity determines how difficult it is to find and catch a specific fish. Each weight above Average is exponentially harder to catch than the last. In order to gain the maximum amount of Angler Trophies for a particular fish, players must catch all 4 weights of that fish.

Trophy allocation for a fish is as follows, based on rarity and weight:

Fish - Trophy Counts
Rarity Trophies by Weight Total Trophies
Average - 6
Large - 8
Massive - 10
Gargantuan - 12
36
Average - 9
Large - 12
Massive - 15
Gargantuan - 18
54
Average - 12
Large - 16
Massive - 20
Gargantuan - 24
72
Average - 15
Large - 20
Massive - 25
Gargantuan - 30
90
Average - 18
Large - 24
Massive - 30
Gargantuan - 36
108
Average - 30
Large - 40
Massive - 50
Gargantuan - 60
180

Fish also have some additional traits:

  • Time - determines what time of day a fish can be found.
    • Either Day or Night, or Always.
  • Type - either Normal or Elusive
    • Elusive fish are only catchable when the player has Elusive Fish Chance (either by fishing at Fishing Spots with the Elusive Fish Chance buff or during Strong Winds, or by upgrading the perk).

A player can see all the possible fish on their unlocked islands and which they've caught in the A.N.G.L.R. Panel.

All caught fish are sellable at the A.N.G.L.R. Fishmonger for A.N.G.L.R. Tokens, with more earnt for higher rarities and weights.

Other Catches

The player might also catch:

  • Trash - can be sold for A.N.G.L.R. Tokens or used to perform Junk Spins.
  • Pearls - used to purchase upgrades, perks and certain equipment.
  • Spirits - used to purchase upgrades, perks and certain equipment.
  • Treasure - highly useful and valuable, rarely include exclusive cosmetics based on the climate they were caught in.

Upgrades

Perks

Main Article: Fishing Perks

There are a total of 25 Fishing Perks, each with a different effect that boosts what the player catches. Each perk uses a system of Perk Points to determine its effectiveness. Perks can be upgraded to increase permanent Perk Points with A.N.G.L.R. Tokens and Pearls.

All perks are shown in the A.N.G.L.R. Panel, which lists when upgrades are unlocked, how to purchase them, and the upgrade effectiveness.

Equipment

Main Article: Fishing Equipment

TBA

Crab Pots

Main Article: Crab Pots

Crab Pots are fishing tools unlocked at Fishing Level 15 that passively catch Crabs and other items for the player, even while they are offline.

Every 10 minutes, each of a player's crab pots will attempt to catch an item. If successful, the pot will lose 1 durability, and the caught item will be stored, ready for the player to claim. Once a crab pot's durability reaches 0, it will no longer attempt to catch items until the player repairs it back to its maximum durability at no cost.
Each crab pot must be has its own Catch Chance and Maximum Durability, which can be improved with Fishing Perks and Augments.

There are a total of 42 different types of crabs, each with one of three possible weights. Each climate has 14 different crabs available within them, meaning players must choose which climate to deploy their crab pots in.

Scrapped Content

TBA

References