Patch 0.30.2
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Patch 0.30.2 was a minor patch, which brought a large number of bug fixes to the Island.
Changes
- We've added back
/rejoin. Rejoining still happens automatically - i.e., when you connect to the server you should be put into the any active games automatically. We have been aware of some rare cases where the teleport was interrupted, so the command has been re-added as a fallback if our automatic systems don't work. - Various obstacles in Parkour Warrior: Dojo have been disabled or had their difficulty modified. They should be placed in more appropriate spots in future generations.
- Improved the clarity of tooltips in the multi-queue menu. All users are able to use the playlists at the bottom of the menu to use the feature.
- We’ve also made some improvements to the bug reporting experience.
- We’ve added a new landing page for bug reporting, now when you click on the link an in-game
/bugreportgives you, it will take you to a new page with instructions on how to submit a report. - There’s now more matchmaking-related information included in
/bugreportlinks. If you experience bugs with the matchmaking system, please report a new bug with /bugreport on the Forums!
- We’ve added a new landing page for bug reporting, now when you click on the link an in-game
Bug Fixes
- We’ve made various bug fixes to vanilla combat. These fixes have been in the game previously as the “experimental combat bug fixes” plobby setting, which has now been removed. Please bear in mind that although some of the exploits listed below are possible in vanilla Minecraft, abusing bugs (whether they are caused by us or vanilla Minecraft) are against the rules. If you’re unsure whether something is against the rules, you can DM
@Modmailon the MCC Discord to ask the Moderation Team.- Attribute Swapping is no longer possible, switching the held item before switching slots results in either a normal attack from the old weapon and its enchantments or a weak attack with the new weapon.
- The weapon attack cooldown no longer resets when placing blocks or performing other interactions. The cooldown only resets when switching held item or swinging your main weapon.
- The weapon attack cooldown no longer randomly resets when your orbs or detector bottles deal damage to enemies.
- Armor damage reduction and enchantments are now processed before tick invulnerability is calculated.
- Fixed various issues where teleporting to a different server would override being teleported to a game. This also fixes an issue where rejoining a game wasn’t possible if the initial teleport failed.
- Fixed queue status always showing >10 minute estimate time for a moment after joining the queue.
- Fixed queue status showing a time estimate instead of player estimate when there is only 1 player in queue.
- Fixed queue status estimates only showing multiples of 8 players for Sky Battle.
- Fixed various matchmaking issues related to parties, including being split from your party members, some party members being in queue without others, being assigned to different games, and more.
- Fixed teleport fade ending too early if the teleport had not yet completed.
- Fixed issue where you would get no items in Battle Box rounds if you interacted with the kit menu right as the round started.
- Fixed player names being empty in chat in plobbies.
- Fixed Advanced Tactics badge not being granted if you glide before the round start.
- Fixed styling of teleport messages in PW Dojo missing the game icon.
- Fixed PW Dojo sending “teleported back to last intersection” message on every teleport when there’s already another message.
- Fixed weapon skin evolution sound not being audible to other nearby players.
- Fixed detector bottles being able to given the glowing effect to make them glow.
- Fixed Battle Box Arena not automatically counting a team as having forfeit if all enemy players left before the game started.
- Fixed Flanker ability reducing cooldowns for arrows that hit non-player entities.
- Fixed Hero & Trickster sometimes not receiving their kill rewards even if they are listed in chat as the source.
- Fixed hitboxes of seek orbs being offset from the actual model.
- Fixed players who abandon games not giving up their kit for others to claim.
- Fixed infinibag quick warp not sending you to the warps on your current fishing island if possible.
- Fixed AFK kick triggering for players that were spectating. You can still get kicked but the timer is much longer when you are not participating.
- Fixed name tag in hub showing the wrong information after changing factions or gaining trophies.
- Fixed disguised players not showing up with their disguised crown level and faction after disconnecting.
- Fixed re-queue not automatically triggering in podium sometimes.
- Fixed inventory item desync when clicking on flower pots.
- Fixed Sky Battle spawning teams on the same island or in the void.
- Fixed various issues with the matchmaker that prevented Sky Battle games from starting. (hotfix deployed during last patch)
- Fixed issues where the matchmaker would crash causing no new games to be created when trying to create Sky Battle matches.
- Fixed issue where queue button would report you joined the queue despite not joining the queue.