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Fishing

From MCC Island Wiki
(Redirected from Fishing Islands)


Fishing is a persistent strategy game on MCC Island, which was introduced in Patch 0.22.0.

The game was first teased in the May 2024 MCC Island Dev Q&A, and it was originally due to be released in early Summer 2024.[1] However, its release was delayed because the scope of the game expanded.[2]

Official Description

Fishing is a persistent game mode you can play at any time - no waiting on other players!

The aim is simple: catch fish or other treasures of the sea, upgrade your rod to catch more fish, unlock the islands, and become the master angler of all MCC Islands!

Gameplay

Within Fishing, the player's goal is to upgrade their Fishing Level with Angler Trophies, allowing them to unlock new islands, upgrades, and better rewards. Angler Trophies also progress the player's Crown Level.

Fishing is a persistent game, meaning progression is saved between sessions, allowing players to stop playing and continue where they left off whenever they choose.

All fishing catches are worth Island XP, meaning Fishing progresses the player's Daily Meter, Battle Pass and Faction Level.

Fishing

Fishing Spots

Players can catch fish and items by casting their Fishing Rod at Fishing Spots on Fishing Islands. These spots are visible by the two fish swimming beneath them, causing animated water ripples, and are marked by a label with informative text.

Each Fishing Spot has a stock level that determines how many catches a player can make before it is depleted. The stock level ranges from Plentiful to Very High, High, Medium, Low, and finally Depleted. After each non-Junk catch, there is a 40% chance that the stock level will drop to the next tier (cancelled by Graceful Rod).

Each spot also has a chance of spawning with certain buffs that increase the effect of specific Fishing Perks. These buffs become visible once the player reaches Fishing Level 6.

All fishing spot locations and buffs on all islands are the same for every player, but a spot's stock is unique to each player. Additionally, the more remote or hidden a spot is, the higher the chance it will have better buffs, but also a lower stock level.

Spots have a minimum stock level of Medium and are guaranteed to have at least one buff.

Not every spot on an island is active at the same time. Every 60 minutes, the "currents change": all spots on all islands refresh with new stats, and some spots may become active or inactive.

Catching

After casting their rod at a Fishing Spot, a player must wait until water particles reach their bobber and for a huge exclamation mark to appear. Once this happens, the catch can be reeled in by right-clicking. More valuable catches will take longer to reel in, indicated by bars on screen and sound effects.
Once the player has a catch on their hook, they can reel it in at any time without it escaping, as long as the spot's still there.

Players with MCC+ have the Auto Rod perk, meaning they have the ability to automatically fish: once they have thrown their line at a fishing spot, their rod will automatically cast and catch without input until the spot depletes. Catching with Auto Rod is slower than manually doing so by 1.5 seconds.

Fishing Islands

The player can unlock nine different islands filled with Fishing Spots, each accessible via the Navigator. These islands are spread across three climates, with three islands per climate.

Island Name Description Required Fishing Level

Verdant Woods

A simple, vibrant forest, perfect for amateur anglers to learn the ropes.

0

Floral Forest

A pretty, floral valley packed with plantlife and cut through by rivers.

10

Dark Grove

A tall forest infested with an invasive fungus and strange fish.

20

Island Name Description Required Fishing Level

Tropical Overgrowth

A large and dense jungle, yet widely regarded as a lush paradise.

30

Coral Shores

A beautiful network of tide pools, coral cliffs, and caverns.

40

Twisted Swamp

A dense and mysterious swamp where getting lost is part of the fun.

45

Island Name Description Required Fishing Level

Ancient Sands

A windswept desert, packed with ruins of an ancient civilization.

50

Blazing Canyon

A towering canyon of color, with heights not for the faint of heart.

55

Ashen Wastes

A dangerous inferno of bubbling lava and volcanic tide pools.

60

Climates and Grottos

Main Article: Grottos

Each Climate has a hidden Grotto, a special area full of unique fish and better loot than regular islands. Each Grotto's location must be revealed by collecting 2,000 of that climate's Wayfinder Data: rewarded on every catch within that climate. Performing catches in a grotto will decrease the grotto's stability, depending on that Fishing Spot's stability cost. Once the grotto's stability reaches 0, the grotto will be again unreachable for the player until they rediscover its location.

Grottos
Grotto Name Description Climate

Sunken Swamp

A lush swamp that has sunken into the earth.

Temperate

Mirrored Oasis

A mesmerizing cavern of reflections and colors.

Tropical

Volcanic Springs

A boiling underground hot springs deep beneath the Ashen Wastes.

Barren

Catches

Fish

Main Article: Fish

There are 216 unique fish to catch, each with one of 4 weights: Average, Large, Massive, and Gargantuan; and one of 6 rarities: Common, Uncommon, Rare, Epic, Legendary.
Rarity determines how difficult it is to find and catch a specific fish. Each weight above Average is exponentially harder to catch than the last. In order to gain the maximum amount of Angler Trophies for a particular fish, players must catch all 4 weights of that fish.

Trophy allocation for a fish is as follows, based on rarity and weight:

Fish - Trophy Counts
Rarity Trophies by Weight Total Trophies
Average - 6
Large - 8
Massive - 10
Gargantuan - 12
36
Average - 9
Large - 12
Massive - 15
Gargantuan - 18
54
Average - 12
Large - 16
Massive - 20
Gargantuan - 24
72
Average - 15
Large - 20
Massive - 25
Gargantuan - 30
90
Average - 18
Large - 24
Massive - 30
Gargantuan - 36
108
Average - 30
Large - 40
Massive - 50
Gargantuan - 60
180

Fish also have some additional traits:

  • Time - determines what time of day a fish can be found.
    • Either Day or Night, or Always.
  • Type - either Normal or Elusive
    • Elusive fish are only catchable when the player has Elusive Fish Chance (either by fishing at Fishing Spots with the Elusive Fish Chance buff or during Strong Winds, or by upgrading the perk).

A player can see all the possible fish on their unlocked islands and which they've caught in the A.N.G.L.R. Panel.

All caught fish are sellable at the A.N.G.L.R. Fishmonger for A.N.G.L.R. Tokens, with more earnt for higher rarities and weights.

Other Catches

The player might also catch:

  • Trash - can be sold for A.N.G.L.R. Tokens or used to perform Junk Spins.
  • Pearls - used to purchase upgrades, perks and certain equipment.
  • Spirits - used to purchase upgrades, perks and certain equipment.
  • Treasure - highly useful and valuable, rarely include exclusive cosmetics based on the climate they were caught in.

Upgrades

Perks

Main Article: Fishing Perks

There are a total of 25 Fishing Perks, each with a different effect that boosts what the player catches. Each perk uses a system of Perk Points to determine its effectiveness. Perks can be upgraded to increase permanent Perk Points with A.N.G.L.R. Tokens and Pearls.

All perks are shown in the A.N.G.L.R. Panel, which lists when upgrades are unlocked, how to purchase them, and the upgrade effectiveness.

Equipment

Main Article: Fishing Equipment

TBA

Crab Pots

Main Article: Crab Pots

Crab Pots are fishing tools unlocked at Fishing Level 15 that passively catch Crabs and other items for the player, even while they are offline.

Every 10 minutes, each of a player's crab pots will attempt to catch an item. If successful, the pot will lose 1 durability, and the caught item will be stored, ready for the player to claim. Once a crab pot's durability reaches 0, it will no longer attempt to catch items until the player repairs it back to its maximum durability at no cost.
Each crab pot must be has its own Catch Chance and Maximum Durability, which can be improved with Fishing Perks and Augments.

There are a total of 42 different types of crabs, each with one of three possible weights. Each climate has 14 different crabs available within them, meaning players must choose which climate to deploy their crab pots in.

Scrapped Content

TBA

References

Update History

December 19, 2024

  • Added the A.N.G.L.R. Exchange shop to all islands
  • Added more spots and better lighting to Tropical Grottos
  • Junk spins have had their chances for treasure increased
  • Fixed the fishing level 51-59 rewards being incorrect
  • Other miscellaneous fixes

0.22.2

  • Lowered the amount of bars displayed before catching polished pearls, refined spirit, and common to epic treasure to make the buildup feel more proportional to the perceived value.
  • Fixed XP Magnet triggering less frequently than it was meant to, then also fixed it triggering more frequently than it was meant to. Now it finally works as intended. Hope you enjoyed the impromptu double XP weekend!
  • If a consumable is paused, its bonuses no longer display in the main or advanced info for perks.
  • Fixed an issue that would cause pulls to count past the maximum and then end in an error.
  • This particularly impacted Spirit spots in Grottos, and many spots when you are high level or have lots of consumables equipped.
  • There may be more issues that can cause this, including server lag. Please report any if you find them!
  • Fixed an issue causing Greedy and Glimmering Pot Augments to lose uses when catching crabs instead of only when catching treasure / pearls.
  • Fixed the tooltip for Legendary Lines incorrectly saying that they do not lose uses when fishing trash.
  • Fixed an issue that would cause the number of A.N.G.L.R. Tokens displayed in your action bar to desync if you exit the Fishmonger menu using the back button from within the Pocket menu, rather than closing.
  • Fixed an issue that was causing A.N.G.L.R. Stock Replenishers to always restore spots to Plentiful rather than the stock level they started at.
  • Fixed an issue that would cause emotes to display an untranslated string instead of hiding them when you have emote visibility toggled off.
  • Fixed pausing supply items requiring MCC+ when it should require Grand Champ Royale, as was specified on the webstore.
  • Fixed an issue that would sometimes cause your DM visibility setting to not be respected.
  • Fixed an issue that would cause an untranslated string to display when a chat message is blocked.
  • Improved the description of Pot Supply Items to make it more clear where they’re used.
  • Fixed an issue that would cause players actively fishing to be detected as AFK and being kicked to limbo.
  • Fixed a bunch of fishing spots that couldn’t be used due to water streams or mud (that block is always messing us up…)

0.22.1

  • Fixed an issue that was causing the Junk Collector’s Junk Spins to not work.
  • Fixed a missing message when attempting to /party tp whilst in a Grotto.
  • Fixed Fishing Level 12 having a broken chat message.
  • Fixed an issue that would cause the Daily Meter to not progress.
  • Moved a few leaderboards around and fixed some missing water blocks.
  • Fixed an issue that was causing the stock level of fishing spots to reduce even if Graceful Rod triggered or you caught trash.
  • Added some extra description text that explains what Overclocks do when you do not have them unlocked.
  • Fixed an issue that could cause you to enter a different grotto variation when spawning.

0.22.0

  • Introduced Fishing.