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Parkour Warrior Survivor: Difference between revisions

From MCC Island Wiki
0.17.0
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==== [[0.17.1]] ====
* Reduced player count requirements to now be a minimum of 12 players to start with a maximum of 16 total.
==== [[0.17.0]] ====
==== [[0.17.0]] ====
* Fixed issue where eliminations are not counted correctly when the game ends.
* Fixed issue where eliminations are not counted correctly when the game ends.

Revision as of 08:43, 1 February 2024


Parkour Warrior Survivor is a movement-based battle-royale game on MCC Island, which was introduced in Patch 0.9.0. It is the multiplayer equivalent of Parkour Warrior Dojo.

Official Description

Parkour Warrior Survivor is a thrilling parkour battle royale where the aim of the game is to reach the throne at the end of the course and become the parkour survivor. Dash through the course checkpoints and outrun those around you - all that matters is surviving!

Gameplay

Course Composition

Each game of Parkour Warrior Survivor is divided into 8 rounds called "Leaps". Each leap contains 3 obstacles, except for the 8th "Final Duel" leap which contains 5. Each leap contains progressively more difficult obstacles.

Eliminations

When a player loses in Parkour Warrior Survivor, they are considered "Eliminated." Each player is granted 10 hearts at the beginning of the game, which can never be regenerated. This health total can be deducted in 2 ways:

Leap Progression

Even if playing perfectly, the total maximum health each player has gets slowly reduced throughout the course of the game. Below is a table showcasing how much maximum health you get depending on which Leap you are on:

Leap Maximum Health
1 10
2 9
3 8
4 7
5 5
6 3
7 1
8
Threshold Failure

Missing either the player limit or the time limit causes the player to lose 1 heart every 3 seconds. This means that after leap 6 you will be immediately eliminated if you do not meet the threshold. The details for each are described below:

Player Limit

Each Leap has a limit of players who can finish the Leap before the next one begins. However, even if the next leap has begun, you are still able to continue the game, provided you have enough health to make it to the next Leap before you die in the previous. Below is a table showcasing the player limit to end each Leap:

Leap Player Completion Limit
1 14 Players
2 12 Players
3 10 Players
4 8 Players
5 6 Players
6 4 Players
7 2 Players
8 The Winner
Time Limit

Aside from the Player Limit, there is also a time limit to complete each leap, so that it doesn't take too long to get the next Leap started. Each of the normal Leaps (Leap 1-7) last for 50 seconds before moving on to the next one. The Final Dual (Leap 8), however, lasts for 2 minutes and 30 seconds.

Experience Table

The table below depicts how Faction XP is granted to players for Parkour Warrior Survivor:

Threshold Faction XP Earned
Win the Final Duel 75
Final Leap Reached 65
Leap 7 Reached 60
Leap 6 Reached 50
Leap 5 Reached 40
Leap 4 Reached 30
Leap 3 Reached 25
Leap 2 Reached 20
Leap 1 Reached 15

Course Submission

All members of the community are allowed to submit courses to Parkour Warrior! Check out this forums post to learn more about the process and rules.

Update History

  • Reduced player count requirements to now be a minimum of 12 players to start with a maximum of 16 total.
  • Fixed issue where eliminations are not counted correctly when the game ends.
  • Fixed issue where winning before the final duel did not grant any quest progress for leap completion quests.
  • Fixed an issue where the game popularity included players in Dojo.
  • Fixed some client-side lag issues on 1.20.4.
  • Fixed not always giving queue items in the post-game.
  • Re-added missing sound when a player completes a leap.
  • Fixed the sending of empty eliminated messages.
  • Fixed double creator NPC on Downtown intersections.
  • Quickplay can now queue into Parkour Warrior Survivor.
  • Various bug fixes and improvements:
    • Fixed another instance of players incorrectly taking damage in Parkour Warrior Survivor.
    • Fixed first place statistic in Parkour Warrior Survivor not being rewarded on early game end.
    • Various anticheat improvements.
    • Various server performance & stability improvements.
  • Each Leap Champion (the first player to finish a leap) in a match will now have their time they completed the leap in announced in chat. Additionally the previous Leap Champion will now have a golden glow effect visible to everyone until a new champion is crowned.
  • Multi eliminations will now be played after each other rather than all at once, avoiding large spikes in volume.
  • Added a tip at the spawn platform to show how to control damage tilt in Minecraft settings.
  • Fixed a bug where stats were not being increased when winning the game early due to all players being eliminated before the duel.
  • Added a special title to celebrate players who are the first to finish a leap.
  • Fixed an issue that would cause players who won before the Final Duel to not receive any rewards.
  • Rewards are now given to players as soon as they are eliminated, rather than at the end of the game.
  • Removed the "Player is the ultimate survivor" chat message.
  • Fixed an issue that would cause the Final Duel music to be played twice for spectators.
  • The "Game Over" message now says "Game Victory" if you are the winner.
  • Made some minor changes to the damage ticks received when health is falling to reduce the impact of the ticks.
  • Increased the range in which nearby players are hidden, which makes it much easier to see where you’re jumping.
  • Added some additional sounds to make everything feel a bit more celebratory.
  • Increased the time between taking damage from 2s to 3s, meaning you now survive a lot longer when your health is reducing.
  • Removed the score bonus for finishing a leap first as it was too confusing and didn’t provide much benefit.
  • Fixed an issue that would cause disguises to be leaked in the final duel title.
  • Added Parkour Warrior Survivor