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Hole in the Wall: Difference between revisions

From MCC Island Wiki
Phexi (talk | contribs)
m Added info that Beach's unique platform shape got added in 0.3.0 to map list
Phexi (talk | contribs)
Added trap adjustments in 0.14.3 to update history and cleaned 0.3.0 up a bit
Line 185: Line 185:
|Introduced a new map, Highrise.
|Introduced a new map, Highrise.
|-
|-
|Wall sets are now tied to specific maps.
|Wall sets are now tied to specific maps:
Each map now has its own platform shape - these are shaped to complement the wall set:
Each map now has it's own platform shape - these are shaped to complement the wall set:


:: Classic - Classic walls and Classic platform
'''Classic''' - Classic walls and Classic platform
:: Beach - Snakey walls and Snakey platform
 
:: Highrise - Hole punched walls and Holey platform
'''Beach''' - Snakey walls and Snakey platform
 
'''Highrise''' - Hole punched walls and Holey platform
|-
|-
|Trap adjustments:
|Trap Adjustments:
; Matrix
 
:: Projectiles now move very slow, allowing you to dodge them.
'''Matrix''': Projectiles now move very slow, allowing you to dodge them.
; Revenge
 
:: Reduced slimes from 14 to 8
'''Revenge''': Reduced slimes from 14 to 8
; Hoglin
 
:: Reduced hoglins from 5 to 4
'''Hoglin''': Reduced hoglins from 5 to 4
; Sandfall
 
:: Reduced rate of fall by 20%
'''Sandfall:''' Reduced rate of fall by 20%
|-
|-
!rowspan="3"|[[0.3.1]]
!rowspan="3"|[[0.3.1]]
Line 248: Line 250:
|Reduced player count requirements to now be, minimum of 6 players to start with a maximum of 8 total (was 16 and 24)
|Reduced player count requirements to now be, minimum of 6 players to start with a maximum of 8 total (was 16 and 24)
|-
|-
![[0.14.3]]
! rowspan="2" |[[0.14.3]]
|Increased player count requirements to now be a minimum of 8 players to start with a maximum of 12 total.
|Increased player count requirements to now be a minimum of 8 players to start with a maximum of 12 total.
Tweaked the XP rewards and thresholds to accomodate for new changes.
Tweaked the XP rewards and thresholds to accomodate for new changes.
Reduced the length of the game to 3-minutes and 30-seconds.
Reduced the length of the game to 3-minutes and 30-seconds.
|-
|Trap Adjustments:
'''Hoglin''': Reduced hoglins from 4 to 3.
'''Creepy Crawlies''': Reduced spiders from 7 to 5.
'''Arrow Storm''': Decreased arrows from 40 to 30 and reduced rate of fire.
|}
|}

Revision as of 12:45, 3 November 2023


Hole in the Wall is a movement-based last-man-standing game on MCC Island, which was introduced in Patch 0.1.0, with the release of the server.

Official Description

Stay alive for as long as you can and avoid a barrage of obstacles without being pushed off the platform, while large walls of slime converge on you from all directions! Over time, walls will get speedier and the platform will crumble beneath your feet so watch your step - the last one standing wins!

Gameplay

Hole in the Wall is a last-man-standing game, in which players stand on a platform and try to dodge through giant slime walls or fall into the void. The game is played in a 3-minute 30-seconds round. A player wins if they are the last one standing, or survive the entire duration of the game.

In addition, traps occur throughout the game to distract, disrupt and inconvenience the player. As the game progresses, traps are set off more often, until the last minute when they are activated every 5 seconds.

The minimum player count is 8, while the maximum player count is 12.

Difficulty Curve

As the game progresses, it becomes more and more difficult. Below is a table showcasing how the game's difficulty changes as the game continues:

Time Remaining Difficulty Changes
3 Minutes 30 Seconds (Game Start) Wall Speed: 10%
Wall Difficulty: Easy
Trap Frequency: 20 Seconds
3 Minutes Wall Speed: 40%
2 Minutes 45 Seconds Wall Difficulty: Medium
2 Minutes 27 Seconds Trap Frequency: 15 Seconds
2 Minutes Wall Difficulty: Hard

Wall Speed: 70%

1 Minute 57 Seconds Trap Frequency: 10 Seconds
1 Minute 15 Seconds Wall Difficulty: Very Hard
1 Minute 7 Seconds Trap Frequency: 5 Seconds
1 Minute Wall Speed: 100%

Aside from these changes, the platform floor of the map also deteriorates as the game progresses. Every time approximately 1/3rd of the lobby you are in falls out of the arena, the floor shrinks.

Walls

Aside from the average wall in the game which glides right through the arena, there are also special types of walls. They are listed and described below:

Returning Walls

Returning Walls can appear at any time during playtime. These walls move through the arena like normal, but when they reach the side opposite the one they started at, they 'return', as indicated by their name. An important thing to look for is the fact that when they are returning, the pistons are still on the same side of the wall as they were when they spawned. This means, if you notice the wall returning too late, you may clip one of the pistons instead of being able to pull off a save.

Sike Walls

Sike Walls can appear any time during playtime after 1 minute. These walls are meant to move towards the arena just until it actually reaches the platform, and then it stops. After a short period, the Sike Wall will disappear. Sike Walls are always paired with at least 1 real wall, and there can be up to 3 Sike Walls on any given 'wave' of walls.

Traps

Traps are triggered at a rate according to the current Trap Frequency. They can be anything from mob spawns, special items granted, and arena changes. The following is a list of all traps currently in Hole in the Wall:

  • Mob Spawning Traps
    • Chicken Storm - Chickens are spawned flying all around the arena.
    • Creepy Crawlies! - Spiders are spawned in the arena.
    • Feeling Hot - Blazes are spawned decently far away from the arena and shoot at the players.
    • Hmm! - Villagers are spawned in the arena.
    • Hoglins - Hoglins are spawned in the arena.
    • Jack Frost - Snow Golems are spawned in the arena.
    • So Lonely - Zombies are spawned in the arena.
    • Mummy? - Husks are spawned in the arena.
    • Pillagers - Pillagers are spawned in the arena.
    • Revenge - Slimes are spawned in the arena.
    • Swimming Fish - Guardians are spawned in the arena.
  • Projectile Traps
    • Arrow Storm - Arrows shoot from every direction inside of the arena, dealing knockback.
    • Eggs - Eggs are launched from every direction inside of the arena, dealing minor knockback.
    • Matrix - Slow-moving Ghast projectiles are launched from every direction inside of the arena, dealing major knockback. These projectiles can be punched to be redirected away from the player.
    • Sandfall - Blocks of sand fall from the sky, landing on the platform and thus changing the terrain.
  • Player Movement Change Traps
    • Leg Day - Players are all temporarily given Slowness III.
    • Low Gravity - Players are all temporarily given Slow Falling II.
    • Springy Shoes - Players are all temporarily given Jump Boost IV.
    • Super Speed - Players are all temporarily given Speed V.
  • Player Item Traps
    • Blast-Off - Players are all granted a crossbow loaded with a firework. Shooting this at the ground will knock back all players around the firework blast. Shooting directly at the ground and jumping gives a sort of "rocket jump" effect that blasts you towards the sky.
    • Cobwebs - Players are all granted 2 cobwebs to place anywhere on the ground in the arena.
    • Fishing Rod - Players are all granted a fishing rod with 2 uses to try to hook other players into the water.
    • Hot Potato - Hot Potatoes are randomly given to some players. Players must get rid of them by punching other players. If you are holding a Hot Potato when it explodes, it deals major knockback in a random direction.
    • Levitation Dart - Players are all granted a crossbow loaded with an arrow. This arrow gives other players levitation when hit.
    • One Punch - Players are all given a glove which allows them to punch another player a single time.
    • Snowball Fight - Players are all given 16 snowballs to throw at other players, dealing minor knockback.
  • Map Specific Traps
    • Hot Coals - One of the inner rings of the arena is set on fire (Map: Classic only).
    • Sticky Feet - One of the inner rings of the arena is covered in cobwebs (Map: Classic only).

Experience Table

The table below depicts how Faction XP is granted to players for Hole in the Wall:

Only the higher of a player's Placement and Time Survived XP will be granted.

Threshold Faction XP Earned
Placement
1st 60
2nd 40
3rd 30
4th 25
5th 20
6th
7th 15
8th
Time Survived
2 minutes 25
1 minute and 30 seconds 15
1 minute 8
30 seconds 3

Maps

Each map in Hole in the Wall has a differently shaped floor.

Badges

Currently, there are 13 badges with a total of 37 stages for Hole in the Wall, rewarding a total of 2,500 Skill Trophies and 700 Bonus Trophies.


Barely Broiled

Barely Broiled

Survive being launched by a hot potato during a game of Hole in the Wall.

50


Blaze of Glory

Blaze of Glory

Finish 3rd place or higher in a game of Hole in the Wall where you punched a blaze.

50


Bring On The Wall

Bring On The Wall

Dodge X walls in games of Hole In The Wall.

400

7 Stages

Stage 1
350 walls
50
Stage 2
1,100 walls
50
Stage 3
2,500 walls
50
Stage 4
5,500 walls
50
Stage 5
10,000 walls
50
Stage 6
15,000 walls
50
Stage 7
30,000 walls
100


Bullet Time

Bullet Time

Survive being hit by the matrix trap during a game of Hole in the Wall.

50


Hole In The Wall Champion

Hole In The Wall Champion

Finish X games of Hole In The Wall in 1st place or by surviving until the end.

800

10 Stages

Stage 1
2 games
50
Stage 2
5 games
50
Stage 3
10 games
50
Stage 4
25 games
50
Stage 5
40 games
50
Stage 6
70 games
50
Stage 7
125 games
100
Stage 8
200 games
100
Stage 9
300 games
150
Stage 10
450 games
150


Hole In The Wall Expert

Hole In The Wall Expert

Finish X games of Hole In The Wall in 5th place or better.

800

10 Stages

Stage 1
10 games
50
Stage 2
25 games
50
Stage 3
75 games
50
Stage 4
125 games
50
Stage 5
250 games
50
Stage 6
425 games
50
Stage 7
700 games
100
Stage 8
900 games
100
Stage 9
1,100 games
150
Stage 10
1,300 games
150


Slimey Experiments Challenge

Slimey Experiments Challenge

Complete the Slimey Experiments Game Pass Challenge.

100


Slimey Experiments Pass

Slimey Experiments Pass

Reach Level 25 of the Slimey Experiments Game Pass.

250


Wall King Challenge

Wall King Challenge

Complete the Wall King Game Pass Challenge.

100


Wall King Pass

Wall King Pass

Reach Level 25 of the Wall King Game Pass.

250


Monster Catch

Monster Catch

Objective hidden...

[Reveal]

Hook a guardian with a fishing rod during a game of Hole in the Wall.

150


Slimey Rivalry

Slimey Rivalry

Survive an entire game of Hole in the Wall.

100


Something In The Waves

Something In The Waves

Objective hidden...

[Reveal]

Catch a fish in a game of Hole in the Wall.

100



Barely Broiled

Barely Broiled

Survive being launched by a hot potato during a game of Hole in the Wall.

50


Blaze of Glory

Blaze of Glory

Finish 3rd place or higher in a game of Hole in the Wall where you punched a blaze.

50


Bring On The Wall

Bring On The Wall

Dodge X walls in games of Hole In The Wall.

400

7 Stages

Stage 1
350 walls
50
Stage 2
1,100 walls
50
Stage 3
2,500 walls
50
Stage 4
5,500 walls
50
Stage 5
10,000 walls
50
Stage 6
15,000 walls
50
Stage 7
30,000 walls
100


Bullet Time

Bullet Time

Survive being hit by the matrix trap during a game of Hole in the Wall.

50


Hole In The Wall Champion

Hole In The Wall Champion

Finish X games of Hole In The Wall in 1st place or by surviving until the end.

800

10 Stages

Stage 1
2 games
50
Stage 2
5 games
50
Stage 3
10 games
50
Stage 4
25 games
50
Stage 5
40 games
50
Stage 6
70 games
50
Stage 7
125 games
100
Stage 8
200 games
100
Stage 9
300 games
150
Stage 10
450 games
150


Hole In The Wall Expert

Hole In The Wall Expert

Finish X games of Hole In The Wall in 5th place or better.

800

10 Stages

Stage 1
10 games
50
Stage 2
25 games
50
Stage 3
75 games
50
Stage 4
125 games
50
Stage 5
250 games
50
Stage 6
425 games
50
Stage 7
700 games
100
Stage 8
900 games
100
Stage 9
1,100 games
150
Stage 10
1,300 games
150


Slimey Experiments Challenge

Slimey Experiments Challenge

Complete the Slimey Experiments Game Pass Challenge.

100


Slimey Experiments Pass

Slimey Experiments Pass

Reach Level 25 of the Slimey Experiments Game Pass.

250


Wall King Challenge

Wall King Challenge

Complete the Wall King Game Pass Challenge.

100


Wall King Pass

Wall King Pass

Reach Level 25 of the Wall King Game Pass.

250


Monster Catch

Monster Catch

Objective hidden...

[Reveal]

Hook a guardian with a fishing rod during a game of Hole in the Wall.

150


Slimey Rivalry

Slimey Rivalry

Survive an entire game of Hole in the Wall.

100


Something In The Waves

Something In The Waves

Objective hidden...

[Reveal]

Catch a fish in a game of Hole in the Wall.

100


Game Passes

Slimy Experiments

Pass Tasks:

  • #1 - Survive at least 2m in games of HITW.
    • Each completion gives 30 Pass XP.
    • Fully completing this task requires 400 2-minute survivals.
  • #2 - Finish games of HITW in 5th place or higher.
    • Each completion gives 65 Pass XP.
    • Fully completing this task requires 185 top-5 placements.
  • #3 - Dodge walls in Hole in the Wall.
    • Each completion gives 2 Pass XP.
    • Fully completing this task requires 6,000 dodged walls.

Mastery Challenge: Be the last surviving player or survive until the timer expires in Hole in the Wall 75 times.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25


Premium Road


1x Bronze Treasure Chest


2x Crafting Catalyst


3x Task Reroll Token


3x Rare Quest Scroll

Popsicle (Giga)


1x Silver Treasure Chest


5x Attunement Catalyst


1x Natural Material Crate


2x Legendary Quest Scroll

Popsicle (Friend-Shaped)


1x Silver Treasure Chest


3x Epic Cosmetic Core


1x Mystery Cosmetic Crate


1x Epic Cosmetic Crate

Competitor's Safety Pad (Slimed)


3x Golden Treasure Core


1x Silver Treasure Chest


3x Legendary Cosmetic Core

1x Prismatic Chroma Pack

Competitor's Helmet (Slimed)


2x Crafting Catalyst


3x Rare Quest Scroll


2x Mystery Relic Crate


1x Legendary Cosmetic Crate

Slimeling (Loot)

Slimeling (King Slime)


Free Road


3x Bronze Treasure Core


1x Rare Quest Scroll


5x Task Reroll Token


1x Bronze Treasure Chest


Popsicle


1x Quest Refresh Token


5x Task Reroll Token


2x Silver Treasure Core


2x Epic Quest Scroll

Popsicle (Frozen)


2x Rare Cosmetic Core


3x Quest Refresh Token


4x Bronze Treasure Core


5x Uncommon Cosmetic Core


Competitor's Safety Pad


2x Silver Treasure Core


1x Bronze Treasure Chest


5x Task Reroll Token


1x Magical Material Crate


Competitor's Helmet


2x Epic Quest Scroll


5x Quest Refresh Token


1x Bronze Treasure Chest


1x Epic Cosmetic Crate


1x Mythic Gate Crate

Slimeling (Familiar)

Wall King

Pass Tasks:

  • #1 - Survive at least 2m in games of HITW.
    • Each completion gives 30 Pass XP.
    • Fully completing this task requires 400 2-minute survivals.
  • #2 - Finish games of HITW in 5th place or higher.
    • Each completion gives 65 Pass XP.
    • Fully completing this task requires 185 top-5 placements.
  • #3 - Dodge walls in Hole in the Wall.
    • Each completion gives 2 Pass XP.
    • Fully completing this task requires 6,000 dodged walls.

Mastery Challenge: Be the last surviving player or survive until the timer expires in Hole in the Wall 75 times.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25


Premium Road


2x Rare Cosmetic Core


2x Epic Quest Scroll


5x Uncommon Cosmetic Core


3x Attunement Catalyst


Goggles (Tinted)


1x Silver Treasure Chest


2x Epic Quest Scroll


1x Crafting Catalyst


1x Silver Treasure Chest


Goggles (Tinted Over-Eye)


1x Mystery Cosmetic Crate


2x Crafting Catalyst


3x Rare Quest Scroll


1x Silver Treasure Chest

Slime Fist (Toxic)


1x Silver Treasure Chest


2x Mystery Relic Crate


5x Attunement Catalyst


3x Golden Treasure Core

Head in the Wall (Toxic)

1x Prismatic Chroma Pack


1x Crafting Catalyst


10x Quest Refresh Token


1x Legendary Cosmetic Crate

Slimeling (Kawaii)

Slimeling (Magma)


Free Road


1x Quest Refresh Token


3x Task Reroll Token


3x Bronze Treasure Core


5x Task Reroll Token


Goggles


1x Bronze Treasure Chest


1x Silver Treasure Core


3x Quest Refresh Token


1x Rare Cosmetic Core


Goggles (Over-Eye)


5x Uncommon Cosmetic Core


4x Bronze Treasure Core


2x Epic Quest Scroll


1x Epic Cosmetic Crate

Slime Fist


5x Task Reroll Token


3x Silver Treasure Core


2x Silver Treasure Core


1x Bronze Treasure Chest

Head in the Wall


5x Quest Refresh Token


3x Epic Cosmetic Core


2x Epic Quest Scroll


1x Mechanical Material Crate


1x Mythic Gate Crate

Slimeling

Update History

Closed Beta
0.1.0 Added Hole in the Wall
0.3.0 Introduced a new map, Highrise.
Wall sets are now tied to specific maps:

Each map now has it's own platform shape - these are shaped to complement the wall set:

Classic - Classic walls and Classic platform

Beach - Snakey walls and Snakey platform

Highrise - Hole punched walls and Holey platform

Trap Adjustments:

Matrix: Projectiles now move very slow, allowing you to dodge them.

Revenge: Reduced slimes from 14 to 8

Hoglin: Reduced hoglins from 5 to 4

Sandfall: Reduced rate of fall by 20%

0.3.1 Name tags and cosmetics will now vanish when nearby a player (except during PvP traps).
Buildings on Highrise have been barriered off to prevent people from jumping off the platform and standing on the buildings.
(Addressed again in 0.3.2)
Fixed an issue where some blocks on Highrise's platform wouldn't blink.
0.3.2 Added decorations to Beach for Halloween 2022.
Players finally can no longer escape Highrise.
0.3.3 Introduced a limited-time map for Halloween 2022, Medieval.
November 8th, 2022 Removed Medieval (end of Halloween 2022).
0.4.0 Re-introduced Medieval without halloween decorations.
0.4.3 Fixed the wrong blocks being removed on the second platform shrink on Beach.
0.4.4 Changed Sike Walls to behave just like in the event; they now stay around for a few seconds after reaching the platform instead of breaking immediately.
0.7.4 Fixed an issue that would cause falling sand to be invisible.
Open Beta
0.10.0 Introduced a new map, Fishbowl.
Reduced slimes spawned during Revenge from 8 to 4.
0.10.1 Disabled Revenge, One Punch and Arrow Storm Traps on Fishbowl.
0.11.0 Reduced Mastery Challenge for Slimy Experiments Game Pass from 150 wins to 75 wins.
0.14.2 Reduced player count requirements to now be, minimum of 6 players to start with a maximum of 8 total (was 16 and 24)
0.14.3 Increased player count requirements to now be a minimum of 8 players to start with a maximum of 12 total.

Tweaked the XP rewards and thresholds to accomodate for new changes. Reduced the length of the game to 3-minutes and 30-seconds.

Trap Adjustments:

Hoglin: Reduced hoglins from 4 to 3.

Creepy Crawlies: Reduced spiders from 7 to 5.

Arrow Storm: Decreased arrows from 40 to 30 and reduced rate of fire.