Fishing: Difference between revisions
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=== [[0.23.2]] === | |||
* Tech Items are now sorted in your Fishing Supplies menu by the time that you equipped them. | |||
** This change was made to prevent your equipped Tech Items from jumping about when you add new ones or discard old ones. | |||
** Item before the patch will stay at the end until they are replaced with a new item. | |||
* Shift-right-clicking on Overclocks will change the selected perk to the previous perk. | |||
* Fixed an issue that could cause fishing catches to reach the purple bar and then error. | |||
* Added missing back button to the Crab Pots menu. | |||
* Fixed Grotto Stability boss bar not having a background. | |||
* Fixed an issue that would prevent being able to activate your Unstable Overclock if you had an upgrade available for it that you could afford. | |||
* Fixed being able to hear fishing catch splashes of other players when in grottos. | |||
* Fixed an issue where you could hear other players’ fishing catch splashes and not your own. | |||
* Fixed an issue that would let you teleport to a player whilst they are in a grotto. | |||
=== [[0.23.1]] === | |||
* Bait and Lines have been rebalanced to make more sense. | |||
** Common to Rare bait and lines are now valued lower and are cheaper to buy. | |||
** You can now upcraft bait and lines 5:1 all the way from Common to Legendary. | |||
** The Elite Angler hidden vendor now sells Rare, Epic, and Legendary bait and lines in exchange for only pearls. This is intended as an end-game pearl sink. | |||
* Common to Rare treasure has been rebalanced. It will now feel like it contains more than before since low-tier bait and lines are worth less, so it now has more items overall to compensate. They do however still have the same value overall. | |||
* Epic and Legendary treasure has been rebalanced and slightly buffed in value and items overall, guaranteeing more augments/lures/tech items. Notably, Legendary treasure now guarantees a cosmetic of Uncommon rarity and above. | |||
* Mythic treasure has had a sizable buff. They now contain more and better items overall, but with the same cosmetic chances. | |||
* Increased the chance of pearl, fish magnet, and elusive fish spots in grottos. As a result of this change, there will be fewer normal fish spots in grottos. | |||
* Junk Collector and A.N.G.L.R. Artisan multibuy options were increased, now goes up to 500 (was previously up to 5) for easier/quicker access. | |||
* Ultralures no longer cost any A.N.G.L.R. Tokens when buying from the tech shop, but now cost 3 Pure Spirits instead of 1. | |||
* Removed the Pure Spirit cost from research tiers 91-100. | |||
* Fixed an issue that would sometimes cause an untranslated string to be shown when catching a fish. | |||
* Fixed an issue that would cause the fishing bobber to become stuck in the water without being able to reel it back in. | |||
* Fixed the display of modifiers in upgrade/overclock tooltips to avoid rounding errors. This means that modifiers that we’re displaying as 0.30000000000004% will now correctly display as 0.3%. | |||
* Fixed an issue that would cause errors whilst fishing if you had a large amount of Strong Hook points. | |||
=== December 19, 2024 === | === December 19, 2024 === | ||
* Added the A.N.G.L.R. Exchange shop to all islands | * Added the A.N.G.L.R. Exchange shop to all islands |
Revision as of 11:24, 23 January 2025
This page links to many nonexistent pages. You can help by editing this page.
Fishing is a persistent strategy game on MCC Island, which was introduced in Patch 0.22.0.
The game was first teased in the May 2024 MCC Island Dev Q&A, and it was originally due to be released in early Summer 2024.[1] However, its release was delayed because the scope of the game expanded.[2]
Official Description
Fishing is a persistent game mode you can play at any time - no waiting on other players!
The aim is simple: catch fish or other treasures of the sea, upgrade your rod to catch more fish, unlock the islands, and become the master angler of all MCC Islands!
Gameplay
Within Fishing, the player's goal is to upgrade their Fishing Level with Angler Trophies, allowing them to unlock new islands, upgrades, and better rewards.
Angler Trophies also progress the player's Crown Level.
Fishing is a persistent game, meaning progression is saved between sessions, allowing players to stop playing and continue where they left off whenever they choose.
All fishing catches are worth Island XP, meaning Fishing progresses the player's Daily Meter, Battle Pass and Faction Level.
Fishing
Fishing Spots

Players can catch fish and items by casting their Fishing Rod at Fishing Spots on Fishing Islands. These spots are visible by the two fish swimming beneath them, causing animated water ripples, and are marked by a label with informative text.
Each Fishing Spot has a stock level that determines how many catches a player can make before it is depleted. The stock level ranges from Plentiful to Very High, High, Medium, Low, and finally Depleted. After each non-Junk catch, there is a 40% chance that the stock level will drop to the next tier (cancelled by Graceful Rod).
Each spot also has a chance of spawning with certain buffs that increase the effect of specific Fishing Perks. These buffs become visible once the player reaches Fishing Level 6.
All fishing spot locations and buffs on all islands are the same for every player, but a spot's stock is unique to each player. Additionally, the more remote or hidden a spot is, the higher the chance it will have better buffs, but also a lower stock level.
Spots have a minimum stock level of Medium and are guaranteed to have at least one buff.
Not every spot on an island is active at the same time. Every 60 minutes, the "currents change": all spots on all islands refresh with new stats, and some spots may become active or inactive.
Catching

After casting their rod at a Fishing Spot, a player must wait until water particles reach their bobber and for a huge exclamation mark to appear. Once this happens, the catch can be reeled in by right-clicking. More valuable catches will take longer to reel in, indicated by bars on screen and sound effects.
Once the player has a catch on their hook, they can reel it in at any time without it escaping, as long as the spot's still there.
Players with MCC+ have the Auto Rod perk, meaning they have the ability to automatically fish: once they have thrown their line at a fishing spot, their rod will automatically cast and catch without input until the spot depletes. Catching with Auto Rod is slower than manually doing so by 1.5 seconds.
Fishing Islands

The player can unlock nine different islands filled with Fishing Spots, each accessible via the Navigator. These islands are spread across three climates, with three islands per climate.
Climates and Grottos

- Main Article: Grottos
Each Climate has a hidden Grotto, a special area full of unique fish and better loot than regular islands. Each Grotto's location must be revealed by collecting 2,000 of that climate's Wayfinder Data: rewarded on every catch within that climate. Performing catches in a grotto will decrease the grotto's stability, depending on that Fishing Spot's stability cost. Once the grotto's stability reaches 0, the grotto will be again unreachable for the player until they rediscover its location.
Catches
Fish
- Main Article: Fish

There are 216 unique fish to catch, each with one of 4 weights: Average, Large, Massive, and Gargantuan; and one of 6 rarities: Common, Uncommon, Rare, Epic, Legendary, Mythic.
Rarity determines how difficult it is to find and catch a specific fish. Each weight above Average is exponentially harder to catch than the last. In order to gain the maximum amount of Angler Trophies for a particular fish, players must catch all 4 weights of that fish.
Trophy allocation for a fish is as follows, based on rarity and weight:
Rarity | Trophies by Weight | Total Trophies |
---|---|---|
![]() |
Average - 6 ![]() Large - 8 ![]() Massive - 10 ![]() Gargantuan - 12 ![]() |
36 ![]() |
![]() |
Average - 9 ![]() Large - 12 ![]() Massive - 15 ![]() Gargantuan - 18 ![]() |
54 ![]() |
![]() |
Average - 12 ![]() Large - 16 ![]() Massive - 20 ![]() Gargantuan - 24 ![]() |
72 ![]() |
![]() |
Average - 15 ![]() Large - 20 ![]() Massive - 25 ![]() Gargantuan - 30 ![]() |
90 ![]() |
![]() |
Average - 18 ![]() Large - 24 ![]() Massive - 30 ![]() Gargantuan - 36 ![]() |
108 ![]() |
![]() |
Average - 30 ![]() Large - 40 ![]() Massive - 50 ![]() Gargantuan - 60 ![]() |
180 ![]() |
Fish also have some additional traits:
- Time - determines what time of day a fish can be found.
- Type - either Normal or Elusive
- Elusive fish are only catchable when the player has Elusive Fish Chance (either by fishing at Fishing Spots with the Elusive Fish Chance buff, during Strong Winds, or by upgrading the perk).
A player can see all the possible fish on their unlocked islands and which they've caught in the A.N.G.L.R. Panel.
All caught fish are sellable at the A.N.G.L.R. Fishmonger for A.N.G.L.R. Tokens, with more earnt for higher rarities and weights.
Other Catches
The player might also catch:
- Trash - can be sold for A.N.G.L.R. Tokens or used to perform Junk Spins.
- Pearls - used to purchase upgrades, perks and certain equipment.
- Spirits - used to purchase upgrades, perks and certain equipment.
- Treasure - highly useful and valuable, rarely include exclusive cosmetics based on the climate they were caught in.
Upgrades
Perks
- Main Article: Fishing Perks
There are a total of 25 Fishing Perks, each with a different effect that boosts what the player catches. Each perk uses a system of Perk Points to determine its effectiveness. Perks can be upgraded to increase permanent Perk Points with A.N.G.L.R. Tokens and Pearls.
All perks are shown in the A.N.G.L.R. Panel, which lists when upgrades are unlocked, how to purchase them, and the upgrade effectiveness.
Equipment
- Main Article: Fishing Equipment
TBA
Crab Pots
- Main Article: Crab Pots

Crab Pots are fishing tools unlocked at Fishing Level 15 that passively catch Crabs and other items for the player, even while they are offline.
Every 10 minutes, each of a player's crab pots will attempt to catch an item. If successful, the pot will lose 1 durability, and the caught item will be stored, ready for the player to claim. Once a crab pot's durability reaches 0, it will no longer attempt to catch items until the player repairs it back to its maximum durability at no cost.
Each crab pot must be has its own Catch Chance and Maximum Durability, which can be improved with Fishing Perks and Augments.
There are a total of 42 different types of crabs, each with one of three possible weights. Each climate has 14 different crabs available within them, meaning players must choose which climate to deploy their crab pots in.
Scrapped Content
TBA
References
Update History
December 19, 2024
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