Rocket Spleef Rush is a PvP/movement game on MCC Island, which was introduced in Patch 0.19.0.
Official Description
See here for Rocket Spleef Rush's page on the forums.
Rocket Spleef Rush (RSR) is a PvP game where the aim is to be the last player standing (or flying). Armed with an elytra and a rocket launcher, try and knock other players into the void and soar the skies to avoid the crumbling platforms below.
Gameplay
Rocket Spleef Rush is a PvP/movement game where the aim is to stay alive and in the sky for as long as possible.
Up to 16 players fight in one 5-minute round to be the last player standing on ever-shifting platforms. These platforms can be destroyed by rockets and also crumble away over time, with new ones spawning in to replace them.
All players are armed with an elytra and a rocket launcher, as well as two updraft feathers, which launch players into the sky. These can be used to stay in the sky and out of the void by gliding, rocket launching and taking out the other players.
As players glide, the durability of their wings decreases. If players glide too long and their elytra breaks, the player will be sent falling into the void and be eliminated. Durability can be recovered by touching land for a few seconds or using an updraft.
The player's rocket launcher reloads rockets every couple of seconds, holding a maximum of three. These can be used to launch the player into the sky, destroy blocks to catch out other players, or they can be fired directly at them. If a rocket connects with another player or the player manages to punch them, their wings' durability is lowered.
Core Items
Rocket Cannon
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Elytra
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Updraft
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Shoots a fast moving rocket. Reloads rockets every couple of seconds, holding a maximum of three.
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Enchanted with Mending
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Right-click to launch yourself directly upwards. Boosts higher when used while gliding.
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Experience Table
The table below depicts how Island XP is granted to players for Rocket Spleef Rush:
Time Survived (Seconds)
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Direct Hits
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Threshold
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Island XP Earned
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Threshold
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Island XP Earned
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30
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25
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0
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0
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60
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50
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1
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5
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90
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75
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2
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10
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120
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100
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3
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15
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180
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150
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4
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20
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240
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250
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6
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25
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8
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30
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10
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50
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15
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75
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20
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100
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Maps
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Cherry Blossom
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Journey
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Pyromancy
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Badges
Currently, there are 13 badges with a total of 43 stages for Rocket Spleef Rush, rewarding a total of 2,550 skill trophies.
Plobby Settings
Update History
- The player requirement has been reduced to 8-12 players. (was 12-16)
- Further tweaks have been made to Rocket Cannon physics.
- These tweaks attempt to re-introduce some of the fluidity that the movement physics used to have before the last update.
- Preview blocks now exclude blocks with no collision
- Adjusted Rocket Cannon physics.
- The physics of the games differed from 0.19 due to some internal changes in how projectile collisions are calculated. These adjustments bring it closer to how it was before.
- Reduced melee knockback by 33%.
- Reduced rocket elytra damage by 18%.
- Reduced melee elytra damage by 20%.
- Reduced struck duration time from 1 second to 0.8 seconds.
- Islands now start decaying after 5 minutes of overtime.
- Kill credit is now tracked whenever you destroy blocks nearby another player. Direct hits and knockback are still prioritized for kill credit.
- (after MCC 4KO) Introduced a new map, Classic.
- Reduced durability melee damage by 30%.
- Reduced melee knockback from 1.75 to 1.6.
- Increased updraft velocity from 1.5 to 1.8.
- Reduced struck time from 1.5 seconds to 1 second.
- Reduced elytra repair time when broken from 3 seconds to 2 seconds.
- Weakened fire rate of rocket launcher from 0.45 seconds to 0.85 seconds.
- Increased time invulnerable after being hit from 0.5 seconds to 0.8 seconds.
- Decreased amount of Island XP earned for both time survived and direct hits.
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