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Rocket Spleef Rush

From MCC Island Wiki
(Redirected from RSR)


Rocket Spleef Rush is a PvP/movement game on MCC Island, which was introduced in Patch 0.19.0.

Official Description

See here for Rocket Spleef Rush's page on the forums.

Rocket Spleef Rush (RSR) is a PvP game where the aim is to be the last player standing (or flying). Armed with an elytra and a rocket launcher, try and knock other players into the void and soar the skies to avoid the crumbling platforms below.

Gameplay

Rocket Spleef Rush is a PvP/movement game where the aim is to stay alive and in the sky for as long as possible.

Up to 16 players fight in one 5-minute round to be the last player standing on ever-shifting platforms. These platforms can be destroyed by rockets and also crumble away over time, with new ones spawning in to replace them.

All players are armed with an elytra and a rocket launcher, as well as two updraft feathers, which launch players into the sky. These can be used to stay in the sky and out of the void by gliding, rocket launching and taking out the other players.

As players glide, the durability of their wings decreases. If players glide too long and their elytra breaks, the player will be sent falling into the void and be eliminated. Durability can be recovered by touching land for a few seconds or using an updraft.

The player's rocket launcher reloads rockets every couple of seconds, holding a maximum of three. These can be used to launch the player into the sky, destroy blocks to catch out other players, or they can be fired directly at them. If a rocket connects with another player or the player manages to punch them, their wings' durability is lowered.

Core Items

Rocket Cannon Elytra Updraft
Shoots a fast moving rocket. Reloads rockets every couple of seconds, holding a maximum of three. Enchanted with Mending Right-click to launch yourself directly upwards. Boosts higher when used while gliding.

Experience Table

The table below depicts how Island XP is granted to players for Rocket Spleef Rush:

Time Survived (Seconds) Direct Hits
Threshold Island XP Earned Threshold Island XP Earned
30 25 0 0
60 50 1 5
90 75 2 10
120 100 3 15
180 150 4 20
240 250 6 25
8 30
10 50
15 75
20 100

Maps

Badges

Currently, there are 13 badges with a total of 43 stages for Rocket Spleef Rush, rewarding a total of 2,550 skill trophies.

Name Description Skill Trophies Rewarded
Advanced Tactics Objective hidden...
[Reveal]
Survive the first 60 seconds in a game of Rocket Spleef Rush without deploying your elytra once.
50
Careful Glider Objective hidden...
[Reveal]
Win a game of Rocket Spleef Rush without ever dropping below 50% durability.
70
Flawless Rocketeer Objective hidden...
[Reveal]
Win a game of Rocket Spleef Rush without using any updrafts.
50
Rocket Brawler Punch 3 unique players within 10 seconds in a game of Rocket Spleef Rush. 30
Rocket Rush Eliminate 3 players within 20 seconds in a game of Rocket Spleef Rush. 100
Rocket Spleef Champion
(I - VII)
Place 1st in 2 / 5 / 10 / 25 / 50 / 100 / 150 games of Rocket Spleef Rush. Stages
10 20 30 50 75 100 125
Total: 410
Rocket Spleef Expert
(I - VII)
Place in the Top 5 of 10 / 30 / 75 / 150 / 275 / 450 / 800 games of Rocket Spleef Rush. Stages
10 20 30 50 75 100 125
Total: 410
Rocket Spleef Glider
(I - VII)
Survive for at least 60 seconds in 20 / 60 / 150 / 300 / 550 / 950 / 1,500 games of Rocket Spleef Rush. Stages
10 20 30 50 75 100 125
Total: 410
Spleef Sniper Land a direct rocket hit on a player that is at least 40 blocks away in a game of Rocket Spleef Rush. 70
Rocket Spleef Survivor
(I - VII)
Outlive 150 / 500 / 1,100 / 2,500 / 4,500 / 7,500 / 12,500 players during games of Rocket Spleef Rush. Stages
10 20 30 50 75 100 125
Total: 410
Rocket Spleef Warrior
(I - VII)
Land 50 / 150 / 350 / 750 / 1,350 / 2,500 / 4,000 direct hits with rockets during games of Rocket Spleef Rush. Stages
10 20 30 50 75 100 125
Total: 410
Spleef Slapdown Eliminate a player by punching them into the void before they next land in a game of Rocket Spleef Rush. 30
Ultimate Rocketeer Eliminate 5 players in a single game of Rocket Spleef Rush. 100

Plobby Settings

Main Article: Private Lobby

The following settings can be specifically applied to Rocket Spleef Rush while in a private lobby:

  • Enable Elytra Durability [On]
    Configures whether elytras have durability.
  • Map Movement Speed [100%]
    Multiplies the speed by which islands decay and new islands are spawned. Must be between 20% and 200%.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Maximum Ammo Capacity [3]
    The maximum amount of rockets that can be held in the Rocket Cannon.
    • Can be set to 0 / 1 / 2 / 3.
  • Player Punching [On]
    Configures whether players can punch one another.
  • Round Duration [300s]
    Configures the duration of each round in seconds. Must be between 30s and 600s.
  • Updraft Amount [2]
    Controls the amount of Updraft items each player will initially receive.
    • Can be set to 0 / 1 / 2 / 3.
  • Enable Elytra Durability [On]
    Configures whether elytras have durability.
  • Map Movement Speed [100%]
    Multiplies the speed by which islands decay and new islands are spawned. Must be between 20% and 200%.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Maximum Ammo Capacity [3]
    The maximum amount of rockets that can be held in the Rocket Cannon.
    • Can be set to 0 / 1 / 2 / 3.
  • Player Punching [On]
    Configures whether players can punch one another.
  • Round Duration [300s]
    Configures the duration of each round in seconds. Must be between 30s and 600s.
  • Updraft Amount [2]
    Controls the amount of Updraft items each player will initially receive.
    • Can be set to 0 / 1 / 2 / 3.
Note: Default values for each setting are shown in square brackets.

Every enabled map in the Map Pool has a weight of 1 when Advanced Selection is enabled.

Update History

0.20.2

  • The player requirement has been reduced to 8-12 players. (was 12-16)
  • Further tweaks have been made to Rocket Cannon physics.
    • These tweaks attempt to re-introduce some of the fluidity that the movement physics used to have before the last update.
  • Preview blocks now exclude blocks with no collision

0.20.1

  • Adjusted Rocket Cannon physics.
    • The physics of the games differed from 0.19 due to some internal changes in how projectile collisions are calculated. These adjustments bring it closer to how it was before.

0.20.0

  • Reduced melee knockback by 33%.
  • Reduced rocket elytra damage by 18%.
  • Reduced melee elytra damage by 20%.
  • Reduced struck duration time from 1 second to 0.8 seconds.
  • Islands now start decaying after 5 minutes of overtime.
  • Kill credit is now tracked whenever you destroy blocks nearby another player. Direct hits and knockback are still prioritized for kill credit.

0.19.7

  • (after MCC 4KO) Introduced a new map, Classic.

0.19.4

  • Reduced durability melee damage by 30%.
  • Reduced melee knockback from 1.75 to 1.6.
  • Increased updraft velocity from 1.5 to 1.8.
  • Reduced struck time from 1.5 seconds to 1 second.
  • Reduced elytra repair time when broken from 3 seconds to 2 seconds.
  • Weakened fire rate of rocket launcher from 0.45 seconds to 0.85 seconds.
  • Increased time invulnerable after being hit from 0.5 seconds to 0.8 seconds.

0.19.3

  • Decreased amount of Island XP earned for both time survived and direct hits.

0.19.0

  • Added Rocket Spleef Rush