Two teams of eight go head to head in this highly charged PVP game. Players must defend their territory, all the while attacking the enemy team with TNT and other fun gadgets to destroy their base and knock them into the void. The last people standing take the win.
Gameplay
Dynaball is a casual PvP game, which involves eliminating the players on the enemy team by way of destroying their platform whilst defending your own platform. The goal is to be the last team standing.
Two teams of 8 players spawn on identical platforms across the open void. Each player is equipped with a slingshot, which they can use to launch devastation to take out the enemy base.
The game consists of two alternating phases:
Boom Phase (50 seconds) - players can launch TNT and traps onto the enemy base during this phase.
Peace Phase (15 seconds) - players can patch up their base and build defences during this phase.
Players can obtain blocks for repairs from exploded sections and at the start of each Peace Phase, where they are given 6 additional blocks. Blocks can not be placed outside the building zone, which restricts players from bridging to the enemy's platform or too high above their own platform.
Every 10 seconds, crates consisting of two tiers (TNT and Loot) drop from the sky. Players can break them to receive Dynaballs and other items.
Excluding Dynaballs obtained from crates, there are a set amount of Dynaballs in play at one time - starting with 2, and then progressing to 4 and 6 in the third and seventh cycles respectively. This means that, at the start of the game (and each time more Dynaballs are introduced into play), one player from each team is randomly selected to receive a Dynaball. Then, once a player uses their Dynaball, a random player from the enemy team is given a new Dynaball.
If a player holds onto a Dynaball for too long, it will warn the player before detonating. When detonated, it will knock the player back in a random direction.
Some maps contain sparkling blocks, which will grant players the levitation effect if blown up near them.
After 10 cycles of Boom and Peace phases, "TNT Time" starts. Crates stop spawning, and instead TNT does.
Core Items
Slingshot
Dynaball
Repair Block
N/A
Used to launch Dynaballs, Spawners and Powder Bombs.
Used as ammo. Detonates shortly after landing. If the ball comes into contact with a player it sticks to them. A stuck dynaball will shortly after explode into a cluster of more dynaballs.
Blocks that are used to repair the terrain. Repair blocks are flammable.
Loot Crates
TNT Crate
TNT Crates are always guaranteed to drop 1 Dynaball when broken by a player. If a TNT Crate is broken by explosion, it will act like TNT and make its own explosion.
Loot Crate
The following items can be dropped when a player breaks a Loot Crate:
The "Weight" column indicates how many items will drop per rotation before they can drop again.
Name
Official Description
Weight
Spawner o' Creepies
Used as ammo. Sticks to terrain upon landing and starts spawning creepers until destroyed. Spawners can be destroyed by hand.
2
Spawner o' Skellys
Used as ammo. Sticks to terrain upon landing and starts spawning skeletons until destroyed. Skeletons shoot dynaballs at players. Spawners can be destroyed by hand.
2
Spawner o' Zombos
Used as ammo. Sticks to terrain upon landing and starts spawning Zombies until destroyed. Spawners can be destroyed by hand.
2
Powder Bomb
Used as ammo. Upon impact it disintegrates blocks into powder within the blast area. Powder is affected by gravity.
2
Chicken Air Strike
Call in a chicken air strike by aiming at a target location. The strike chicken flies in a straight line laying a line of dynaballs until it flies off into the sunset.
1
Rocket Cannon
The Rocket Cannon from Rocket Spleef. Shoots a fast moving rocket in a straight line that explodes on impact destroying blocks and knocking back enemies. Carries a maximum of 3 rockets.
1
Jump Potion
Jump Boost II (01:30) Drink a potion to increase your jumping height.
1
Speed Potion
Speed (03:00) When Applied: +20% Speed Drink a potion to increase your movement speed.
1
Spark Of Levitation III
Levitate yourself 13 blocks over 12s.
2
Line Charge
Send out a slow-flying device that sticks to a block and after 1 sec drills out the longest line of connected blocks from the impact point.
2
TNT Drop
Mark a flare that calls in a TNT Drop after 0.5 sec dropping 2 TNT in a cluster from above.
3
Experience Table
The table below depicts how Island XP is granted to players for Dynaball:
The following settings can be specifically applied to Dynaball while in a private lobby:
Allow Building [On] Configures whether players are allowed to build. If disabled there is no peace phase or block drops.
Enabled Crate Items [All Enabled] Configures which items can drop from crates.
Map Pool [All Enabled] Configures which maps will be used for this game.
Spawn TNT Crates [On] Configures whether TNT crates will spawn.
TNT Strength [25%] Multiplies the strength of TNT explosion knockback. Must be between 1% and 300%.
Allow Building [On] Configures whether players are allowed to build. If disabled there is no peace phase or block drops.
Enabled Crate Items [All Enabled] Configures which items can drop from crates.
Map Pool [All Enabled] Configures which maps will be used for this game.
Spawn TNT Crates [On] Configures whether TNT crates will spawn.
TNT Strength [25%] Multiplies the strength of TNT explosion knockback. Must be between 1% and 300%.
Note: Default values for each setting are shown in square brackets.
Enabled crate items have the following weights by default when Advanced Selection is enabled:
Chicken Air Strike - 1
Jump Potion - 1
Line Charge - 2
Powder Bomb - 2
Rocket Cannon - 1
Spark of Levitation III - 2
Spawner o' Creepies - 2
Spawner o' Skellys - 2
Spawner o' Zombos - 2
Speed Potion - 1
TNT Drop - 3
Early Version: Dynamite Dodgeball
An early iteration of Dynaball called "Dynamite Dodgeball" was played for the YouTube Gaming Event, Game On, on August 27th, 2022. This sparked discussion among MCC Island's community as to whether or not the game would come to the server.
Ten creators took part in two teams of 5:
Blue Team - Dream, EyStreem, Fuze III, GeorgeNotFound and TommyInnit.
Red Team - Gab Smolders, JackSepticEye, LaurenzSide, LDShadowLady and Sapnap.
The game had only two features at the time, both of which were expanded upon prior to Dynaball's actual release - Launching TNT with a slingshot and sticking players by landing TNT on them directly.
The first team to reach 2 round wins would progress to the final round, where only the losing team could launch TNT. The last player standing on the winning team was declared the "Dynamite Dodgeball Champion".
The event allowed the chat to choose between two Map Packs, "Castles" and "Pirate Ships," with "Pirate Ships" being the selected map pack. The maps from both packs resembled early versions of Armada, Battlement, Best Wall, and Bombardment.
Fuze III from the Blue Team emerged as the Champion, winning a pile of crowns and initiating a bonus round, in which he "dunked" all the other players by exploding their platform with TNT while standing on a throne.
The segment concluded with a small cutscene paying tribute to Technoblade, in which a pig picked up a crown from the pile and placed it on its head.
The physics of the games differed from 0.19 due to some internal changes in how projectile collisions are calculated. These adjustments bring it closer to how it was before.
The action bar now shows which projectile will be shot from your inventory next.
Rocket Cannon no longer deals knockback to teammates.
Powder Bombs now award spleefing kill credit.
Unstable Ammo now builds up slower and is extended when you shoot a non-TNT projectile, break a crate, are stickied, or are knocked back. Not all these sources extend the timer the same.
Hogging a large amount of the available TNT now results in a player receiving fewer TNT projectiles overall.
Line Charge - Send this drill spinning at a block and it will burrow inside it, weakening the stack. A few moments later, it will drill out the longest line of blocks from that point in opposite directions either horizontally or vertically.
TNT Drop - Point and click to mark a location for detonation! After a brief delay, TNTs will rain from the sky on that spot, exploding immediately on impact.
Added two new maps, Chessboard and Daruma Otoshi.
Added a title that says Victory! instead of Game Over! for the winning team.
Crates now drop items in a predetermined rotation, e.g. you always get two levitation sparks and three TnT drops before the cycle starts again. This means you won’t be swamped with just one item.
You can no longer replace blocks that were recently exploded (should prevent players from pillaring through an explosion).
Fixed issue where you could temporarily place blocks outside the map area.
Fixed issue where blocks would sometimes drop named Acacia Wood instead of Repair Blocks.
Some additional TNT crates will now drop when there are 2 Dynaballs in play (see the scoreboard for how many Dynaballs are in play).
Increased Loot Crate drop rate slightly.
All Sparks of Levitation are now Level III instead of II. This change means that these sparks will now more consistently save you from falling to your death.
Multiple crates now drop together in groups, meaning it’s harder for one player to take the majority of the crates.