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| Parkour Warrior Survivor is the multiplayer versus equivalent to [[Parkour Warrior Dojo]]. The game is a battle-royale styled parkour competition in which only the fastest player can make it to the finish.
| | {{Game |
| | | title = [[File:Icon PKW.png|32px]] [[Parkour Warrior Survivor]] |
| | | image = Parkour warrior survivor banner.png |
| | | description = Challenge other players in a high-stakes Parkour Race, where you must avoid<br/> getting eliminated to win. |
| | | type = Movement |
| | | abbreviation = PKWS |
| | | introduced = [[0.9.0]] (July 4th, 2023) |
| | | rounds = 8 |
| | | duration = Leap 1-7: 50 Seconds <br /> Leap 8: 2 Minutes and 30 Seconds |
| | | players = 12-16 |
| | }} |
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| == Course Composition ==
| | '''Parkour Warrior Survivor''' is a movement-based battle-royale game on MCC Island, which was introduced in [[Patch 0.9.0]]. It is the multiplayer equivalent of [[Parkour Warrior Dojo]]. |
| Each round of Parkour Warrior Survivor is divided into 8 sections called 'Leaps.' Each leap contains 3 obstacles, except for the 8th "Final Duel" leap which contains 5. Each leap contains progressively more difficult obstacles.
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| == Eliminations == | | == Official Description == |
| When a player loses in Parkour Warrior Survivor, they are considered "Eliminated." Each player is granted 10 hearts at the beginning of the game, which can never be regenerated. This health total can be deducted in 3 ways:
| | Parkour Warrior Survivor is a thrilling parkour battle royale where the aim of the game is to reach the throne at the end of the course and become the parkour survivor. Dash through the course checkpoints and outrun those around you - all that matters is surviving! |
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| ==== Leap Progression ==== | | == Gameplay == |
| | === Course Composition === |
| | Each game of Parkour Warrior Survivor is divided into 8 rounds called "Leaps". Each leap contains 3 obstacles, except for the 8th "Final Duel" leap which contains 5. Each leap contains progressively more difficult obstacles. |
| | |
| | === Eliminations === |
| | When a player loses in Parkour Warrior Survivor, they are considered "Eliminated." Each player is granted 10 hearts at the beginning of the game, which can never be regenerated. This health total can be deducted in 2 ways: |
| | |
| | ===== Leap Progression ===== |
| Even if playing perfectly, the total maximum health each player has gets slowly reduced throughout the course of the game. Below is a table showcasing how much maximum health you get depending on which Leap you are on: | | Even if playing perfectly, the total maximum health each player has gets slowly reduced throughout the course of the game. Below is a table showcasing how much maximum health you get depending on which Leap you are on: |
| {| class="wikitable" | | {| class="wikitable" |
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| |- | | |- |
| |1 | | |1 |
| |10 Hearts | | |10 [[File:Heart.png|16px]] |
| |- | | |- |
| |2 | | |2 |
| |9 Hearts | | |9 [[File:Heart.png|16px]] |
| |- | | |- |
| |3 | | |3 |
| |8 Hearts | | |8 [[File:Heart.png|16px]] |
| |- | | |- |
| |4 | | |4 |
| |7 Hearts | | |7 [[File:Heart.png|16px]] |
| |- | | |- |
| |5 | | |5 |
| |5 Hearts | | |5 [[File:Heart.png|16px]] |
| |- | | |- |
| |6 | | |6 |
| |3 Hearts | | |3 [[File:Heart.png|16px]] |
| |- | | |- |
| |7 | | |7 |
| |1 Heart | | |rowspan="2"|1 [[File:Heart.png|16px]] |
| |- | | |- |
| |8 | | |8 |
| |1 Heart
| |
| |} | | |} |
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| ==== Player Limit ==== | | ===== Threshold Failure ===== |
| Each Leap has a limit of players who can finish the Leap before the next one begins. However, even if the next leap has begun, you are still enabled to continue the game, provided you have enough health to make it to the next Leap before you die in the previous. Below is a table showcasing the player limit to end each Leap: | | Missing either the player limit or the time limit causes the player to lose 1 heart every 3 seconds. This means that after leap 6 you will be immediately eliminated if you do not meet the threshold. The details for each are described below: |
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| | ====== Player Limit ====== |
| | Each Leap has a limit of players who can finish the Leap before the next one begins. However, even if the next leap has begun, you are still able to continue the game, provided you have enough health to make it to the next Leap before you die in the previous. Below is a table showcasing the player limit to end each Leap: |
| {| class="wikitable" | | {| class="wikitable" |
| |+ | | |+ |
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| |} | | |} |
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| ==== Time Limit ==== | | ====== Time Limit ====== |
| Aside from the Player Limit, there is also a time limit to complete each leap, so that it doesn't take too long to get the next Leap started. | | Aside from the Player Limit, there is also a time limit to complete each leap, so that it doesn't take too long to get the next Leap started. Each of the normal Leaps (Leap 1-7) last for 50 seconds before moving on to the next one. The Final Dual (Leap 8), however, lasts for 2 minutes and 30 seconds. |
| | |
| | == Experience Table == |
| | The table below depicts how Island XP is granted to players for Parkour Warrior Survivor: |
| | |
| | {| class="wikitable" |
| | !Threshold |
| | !Island XP Earned |
| | |- |
| | |Win the Final Duel |
| | |350 |
| | |- |
| | |Final Leap Reached |
| | |275 |
| | |- |
| | |Leap 7 Reached |
| | |175 |
| | |- |
| | |Leap 6 Reached |
| | |125 |
| | |- |
| | |Leap 5 Reached |
| | |100 |
| | |- |
| | |Leap 4 Reached |
| | |75 |
| | |- |
| | |Leap 3 Reached |
| | |50 |
| | |- |
| | |Leap 2 Reached |
| | |25 |
| | |- |
| | | colspan="2" |Bonus |
| | |- |
| | |Leap Champion |
| | |20 per Leap |
| | |} |
| | |
| | == [[File:Icon-Plobby.png|32px]] Plobby Settings == |
| | {{Main|Private Lobby}} |
| | <onlyinclude>The following settings can be specifically applied to <includeonly>[[</includeonly>Parkour Warrior Survivor<includeonly>]]</includeonly><noinclude> while in a private lobby</noinclude>: |
| | {{Scrollbox|height=250px|non_mobile_width=650px|text=<nowiki/> |
| | * [[File:Warning purple.png|25px]] '''Difficulty Multiplier''' [100%] <br /> Multiplies the difficulty of the obstacles that will appear in the map.<br />Must be between 20% and 300%. |
| | * [[File:Icon-Plobby-Setting-EliminationThresholdScaling.png|25px]] '''Elimination Threshold Scaling''' [On] <br /> If enabled, the player amounts which are allowed to complete each leap are automatically scaled based on the amount of players in the lobby. |
| | * [[File:Icon-Plobby-Setting-RoundDuration.png|25px]] '''Leap Duration''' [50s] <br /> Configures the duration of each leap in seconds. The final leap will be 100 seconds longer.<br />Must be between 30s and 1200s. |
| | * [[File:Icon-Plobby-Setting-Seed.png|25px]] '''Map Seed''' <br /> Configures the seed to use when generating the map. Will be random if left blank. Seeds only stay the same while the same monthly Parkour Warrior Dojo courses are present as the obstacle pool is based on the current courses. Daily course obstacles are only included if no seed is set. |
| | }}</onlyinclude><small>Note: Default values for each setting are shown in square brackets.</small> |
| | |
| | == Course Submission == |
| | All members of the community are allowed to submit courses to Parkour Warrior! Check out [https://mcchampionship.com/threads/pkw-map-submissions-apply-here.5838/ this forums post] to learn more about the process and rules. |
| | |
| | == Update History == |
| | * See [[Parkour Warrior#Update History|here]] for updates which affect [[Parkour Warrior]] as a whole. |
| | * See [[Private Lobby#Update History|the Private Lobby page]] for Update History related to Parkour Warrior Survivor's Plobby Settings. |
| | |
| | {{Scrollbox|height=350px|text= |
| | <tabber> |
| | |-|Open Beta= |
| | ==== [[0.24.0]] ==== |
| | * Fixed Parkour Warrior: Survivor games not ending properly when only one player remains. |
| | * Fixed Parkour Warrior: Survivor allowing finishing leaps after dying. |
| | * Fixed Parkour Warrior: Survivor not allowing winning players to move after the game ends. |
| | |
| | ==== [[0.20.2]] ==== |
| | * Fixed issue where more than 2 players could enter the Final Duel. |
| | * Fixed issue where other players were not visible in intersections. |
| | * Overtime music no longer plays when you have already completed the current leap. |
| | * Fixed players eliminated value in tab not updating. |
| | * Fixed Final Duel announcements and visuals happening too late. |
| | ** They should now happen when the Final Duel countdown starts. |
| | * Fixed the countdown starting at 2 instead of 3. |
| | |
| | ==== [[0.20.1]] ==== |
| | * The "Elimination Threshold Scaling" plobby setting now always requires at least 2 players to complete each leap, up from just 1. |
| | |
| | ==== [[0.20.0]] ==== |
| | * Added [[Private Lobby|plobby]] settings for the game. |
| | |
| | ==== [[0.17.1]] ==== |
| | * Updated minimum amount of players required to start a game from 16 to 12. |
| | ** The maximum amount of players has not been adjusted. |
| | |
| | ==== [[0.17.0]] ==== |
| | * Fixed issue where eliminations are not counted correctly when the game ends. |
| | * Fixed issue where winning before the final duel did not grant any quest progress for leap completion quests. |
| | * Fixed an issue where the game popularity included players in Dojo. |
| | |
| | ==== [[0.16.1]] ==== |
| | * Fixed some client-side lag issues on 1.20.4. |
| | |
| | ==== [[0.15.2]] ==== |
| | * Fixed not always giving queue items in the post-game. |
| | * Re-added missing sound when a player completes a leap. |
| | |
| | ==== [[0.15.0]] ==== |
| | * Fixed the sending of empty eliminated messages. |
| | * Fixed double creator NPC on Downtown intersections. |
| | |
| | ==== [[0.11.0]] ==== |
| | * Quickplay can now queue into Parkour Warrior Survivor. |
| | |
| | ==== [[0.9.4]] ==== |
| | * Various bug fixes and improvements: |
| | ** Fixed another instance of players incorrectly taking damage in Parkour Warrior Survivor. |
| | ** Fixed first place statistic in Parkour Warrior Survivor not being rewarded on early game end. |
| | ** Various anticheat improvements. |
| | ** Various server performance & stability improvements. |
| | |
| | ==== [[0.9.3]] ==== |
| | * Each Leap Champion (the first player to finish a leap) in a match will now have their time they completed the leap in announced in chat. Additionally the previous Leap Champion will now have a golden glow effect visible to everyone until a new champion is crowned. |
| | * Multi eliminations will now be played after each other rather than all at once, avoiding large spikes in volume. |
| | * Added a tip at the spawn platform to show how to control damage tilt in Minecraft settings. |
| | * Fixed a bug where stats were not being increased when winning the game early due to all players being eliminated before the duel. |
| | |
| | ==== [[0.9.2]] ==== |
| | * Added a special title to celebrate players who are the first to finish a leap. |
| | * Fixed an issue that would cause players who won before the Final Duel to not receive any rewards. |
| | * Rewards are now given to players as soon as they are eliminated, rather than at the end of the game. |
| | * Removed the "Player is the ultimate survivor" chat message. |
| | * Fixed an issue that would cause the Final Duel music to be played twice for spectators. |
| | * The "Game Over" message now says "Game Victory" if you are the winner. |
| | * Made some minor changes to the damage ticks received when health is falling to reduce the impact of the ticks. |
| | |
| | ==== [[0.9.1]] ==== |
| | * Increased the range in which nearby players are hidden, which makes it much easier to see where you’re jumping. |
| | * Added some additional sounds to make everything feel a bit more celebratory. |
| | * Increased the time between taking damage from 2s to 3s, meaning you now survive a lot longer when your health is reducing. |
| | * Removed the score bonus for finishing a leap first as it was too confusing and didn’t provide much benefit. |
| | * Fixed an issue that would cause disguises to be leaked in the final duel title. |
| | |
| | ==== [[0.9.0]] ==== |
| | * Added Parkour Warrior Survivor |
| | </tabber> |
| | }} |