Hole in the Wall
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Hole in the Wall is a movement-based last-man-standing game on MCC Island, which was introduced in Patch 0.1.0, with the release of the server.
Official Description
See here for Hole in the Wall's page on the forums.
Stay alive for as long as you can and avoid a barrage of obstacles without being pushed off the platform, while large walls of slime converge on you from all directions! Over time, walls will get speedier and the platform will crumble beneath your feet so watch your step - the last one standing wins!
Gameplay
Hole in the Wall is a last-man-standing game, in which players stand on a platform and try to dodge through giant slime walls or fall into the void. The game is played in a 3-minute 30-seconds round. A player wins if they are the last one standing, or survive the entire duration of the game.
In addition, traps occur throughout the game to distract, disrupt and inconvenience the player. As the game progresses, traps are set off more often, until the last minute when they are activated every 5 seconds.
The minimum player count is 8, while the maximum player count is 12.
Difficulty Curve
As the game progresses, it becomes more and more difficult. Below is a table showcasing how the game's difficulty changes as the game continues:
| Time Remaining | Trap Frequency | Wall Difficulty | Wall Speed |
|---|---|---|---|
| 3 Minutes 30 Seconds (Game Start) |
20 Seconds | Easy | 50% |
| 3 Minutes | 91% | ||
| 2 Minutes 30 Seconds | Medium | 133% | |
| 2 Minutes 27 Seconds | 15 Seconds | ||
| 2 Minutes | 175% | ||
| 1 Minute 57 Seconds | 10 Seconds | ||
| 1 Minute 45 Seconds | Difficult | ||
| 1 Minute 30 Seconds | 216% | ||
| 1 Minute 7 Seconds | 5 Seconds | ||
| 1 Minute | Extreme | 258% | |
| 30 Seconds | 300% |
Aside from these changes, the platform floor of the map also deteriorates as the game progresses. The floor shrinks each time either 1/3rd of the lobby has been eliminated or 1/3rd of the total time has elapsed (1 minute 10 seconds), whichever occurs first.
Wall Types
There are multiple types of walls. These wall types can also stack and apply on top of one another, increasing the variety of behaviours walls can have.
- Regular Walls: These walls glide right accross the platform.
- Returning Walls: These walls move accross the platform like Regular, but after reaching the side opposite to the one they started at, they 'return', as indicated by their name. Returning walls also flip their pistons when they reverse directions.
- Sike Walls: These walls also move accross the platform like Regular, but just before they reach the platform, they stop. Then, they will either disappear after a short period of time, or wait until the platform is clear before continuing. Sike walls are always paired with at least one other non-sike wall, and there can be up to three on any given 'wave' of walls. Only two sike walls per wave can wait for the platform to clear instead of disappearing.
- Fakeout Walls: These walls move at super fast speed until they reach the platform, at which point they slow down to the current Wall Speed.
These visual examples show the different wall types. If there are multiple walls on the same visual, the one coming from the left is in focus.
Traps
Traps are triggered at a rate according to the current Trap Frequency. They can be anything from mob spawns, special items granted, and arena changes. The following is a list of all traps currently in Hole in the Wall:
- Mob Spawning Traps
- Chicken Storm -
Chickens are spawned flying all around the arena. - Creepy Crawlies! -
Spiders are spawned in the arena. - Feeling Hot -
Blazes are spawned decently far away from the arena and shoot at the players. (Not available on Rink) - Hmm! -
Villagers are spawned in the arena. - Hoglins -
Hoglins are spawned in the arena. - Jack Frost -
Snow Golems are spawned in the arena. - So Lonely -
Zombies are spawned in the arena. - Mummy? -
Husks are spawned in the arena. - Pillagers -
Pillagers are spawned in the arena. - Revenge -
Slimes are spawned in the arena. - Swimmy Fish -
Guardians are spawned in the arena.
- Chicken Storm -
- Projectile Traps
- Arrow Storm -
Arrows shoot from every direction inside of the arena, dealing knockback. - Eggs -
Eggs are launched from every direction inside of the arena, dealing minor knockback. - Matrix - Slow-moving
Fireballs are launched from every direction inside of the arena, dealing major knockback. These projectiles can be punched to be redirected away from the player. - Sandfall - Blocks of
Sand fall from the sky, landing on the platform and thus changing the terrain.
- Arrow Storm -
- Player Movement Change Traps
- Player Item Traps
- Blast-Off - Players are all granted a
Blast-Off Rocket Launcher, which is crossbow loaded with a firework. Shooting this at the ground will knock back all players around the firework blast. Shooting directly at the ground and jumping gives a sort of "rocket jump" effect that blasts you towards the sky. - Cobwebs - Players are all granted 2
Cobwebs to place anywhere on the ground in the arena. - Fishing Rod - Players are all granted a
Fishing Rod with 2 uses to try to hook other players into the water. - Hot Potato -
Hot Potatoes are randomly given to some players. Players must get rid of them by punching other players. If you are holding a Hot Potato when it explodes, it deals major knockback in a random direction. - Levitation Dart - Players are all granted a
Levitation Crossbow, which is a crossbow loaded with an arrow. This arrow gives other players levitation when hit. - One Punch - Players are all given a
One Punch Glove, which allows them to punch another player a single time. - Snowball Fight - Players are all given 16
Snowballs to throw at other players, dealing minor knockback.
- Blast-Off - Players are all granted a
- Map Specific Traps
Experience Table
The table below depicts how Island XP is granted to players for Hole in the Wall:
| Placement | Walls Survived | ||
|---|---|---|---|
| Threshold | Island XP Earned | Threshold | Island XP Earned |
| 1st | 175 | 25 Walls | 125 |
| 2nd | 125 | 20 Walls | 90 |
| 3rd | 100 | 15 Walls | 60 |
| 4th | 75 | 10 Walls | 30 |
| 5th | 60 | 5 Walls | 15 |
| 6th | |||
Maps
Each map in Hole in the Wall has a different platform and set of walls, which can be found below.
Limited Time Maps
Some maps are re-decorated and renamed for the duration of certain events:
Currently, there are 13 badges with a total of 37 stages for Hole in the Wall, rewarding a total of 2,500
Skill Trophies and 700
Bonus Trophies.
Barely Broiled Survive being launched by a hot potato during a game of Hole in the Wall.
50
Blaze of Glory Finish 3rd place or higher in a game of Hole in the Wall where you punched a blaze.
50
Bring On The Wall Dodge X walls in games of Hole In The Wall.
400 7 Stages Stage 1 350 walls 50 Stage 2 1,100 walls 50 Stage 3 2,500 walls 50 Stage 4 5,500 walls 50 Stage 5 10,000 walls 50 Stage 6 15,000 walls 50 Stage 7
30,000 walls 100
Bullet Time Survive being hit by the matrix trap during a game of Hole in the Wall.
50
Hole In The Wall Champion Finish X games of Hole In The Wall in 1st place or by surviving until the end.
800 10 Stages Stage 1 2 games 50 Stage 2 5 games 50 Stage 3 10 games 50 Stage 4 25 games 50 Stage 5 40 games 50 Stage 6 70 games 50 Stage 7 125 games 100 Stage 8 200 games 100 Stage 9 300 games 150 Stage 10
450 games 150
Hole In The Wall Expert Finish X games of Hole In The Wall in 5th place or better.
800 10 Stages Stage 1 10 games 50 Stage 2 25 games 50 Stage 3 75 games 50 Stage 4 125 games 50 Stage 5 250 games 50 Stage 6 425 games 50 Stage 7 700 games 100 Stage 8 900 games 100 Stage 9 1,100 games 150 Stage 10
1,300 games 150
Slimey Experiments Challenge Complete the Slimey Experiments Game Pass Challenge.
100
Slimey Experiments Pass Reach Level 25 of the Slimey Experiments Game Pass.
250
Wall King Challenge Complete the Wall King Game Pass Challenge.
100
Wall King Pass Reach Level 25 of the Wall King Game Pass.
250
Monster Catch Objective hidden... [Reveal] Hook a guardian with a fishing rod during a game of Hole in the Wall.
150
Slimey Rivalry Survive an entire game of Hole in the Wall.
100
Something In The Waves Objective hidden... [Reveal] Catch a fish in a game of Hole in the Wall.
100 |
Barely Broiled Survive being launched by a hot potato during a game of Hole in the Wall.
50
Blaze of Glory Finish 3rd place or higher in a game of Hole in the Wall where you punched a blaze.
50
Bring On The Wall Dodge X walls in games of Hole In The Wall.
400 7 Stages Stage 1 350 walls 50 Stage 2 1,100 walls 50 Stage 3 2,500 walls 50 Stage 4 5,500 walls 50 Stage 5 10,000 walls 50 Stage 6 15,000 walls 50 Stage 7
30,000 walls 100
Bullet Time Survive being hit by the matrix trap during a game of Hole in the Wall.
50
Hole In The Wall Champion Finish X games of Hole In The Wall in 1st place or by surviving until the end.
800 10 Stages Stage 1 2 games 50 Stage 2 5 games 50 Stage 3 10 games 50 Stage 4 25 games 50 Stage 5 40 games 50 Stage 6 70 games 50 Stage 7 125 games 100 Stage 8 200 games 100 Stage 9 300 games 150 Stage 10
450 games 150
Hole In The Wall Expert Finish X games of Hole In The Wall in 5th place or better.
800 10 Stages Stage 1 10 games 50 Stage 2 25 games 50 Stage 3 75 games 50 Stage 4 125 games 50 Stage 5 250 games 50 Stage 6 425 games 50 Stage 7 700 games 100 Stage 8 900 games 100 Stage 9 1,100 games 150 Stage 10
1,300 games 150
Slimey Experiments Challenge Complete the Slimey Experiments Game Pass Challenge.
100
Slimey Experiments Pass Reach Level 25 of the Slimey Experiments Game Pass.
250
Wall King Challenge Complete the Wall King Game Pass Challenge.
100
Wall King Pass Reach Level 25 of the Wall King Game Pass.
250
Monster Catch Objective hidden... [Reveal] Hook a guardian with a fishing rod during a game of Hole in the Wall.
150
Slimey Rivalry Survive an entire game of Hole in the Wall.
100
Something In The Waves Objective hidden... [Reveal] Catch a fish in a game of Hole in the Wall.
100 |
This item, game, or feature was removed from MCC Island. This section remains for historical reasons.
- #1 - Survive at least 2m in games of HITW.
- Each completion gives 30 Pass XP.
- Fully completing this task requires 400 2-minute survivals.
- #2 - Finish games of HITW in 5th place or higher.
- Each completion gives 65 Pass XP.
- Fully completing this task requires 185 top-5 placements.
- #3 - Dodge walls in Hole in the Wall.
- Each completion gives 2 Pass XP.
- Fully completing this task requires 6,000 dodged walls.
Mastery Challenge: Be the last surviving player or survive until the timer expires in Hole in the Wall 75 times.
- #1 - Survive at least 2m in games of HITW.
- Each completion gives 30 Pass XP.
- Fully completing this task requires 400 2-minute survivals.
- #2 - Finish games of HITW in 5th place or higher.
- Each completion gives 65 Pass XP.
- Fully completing this task requires 185 top-5 placements.
- #3 - Dodge walls in Hole in the Wall.
- Each completion gives 2 Pass XP.
- Fully completing this task requires 6,000 dodged walls.
Mastery Challenge: Be the last surviving player or survive until the timer expires in Hole in the Wall 75 times.
- Main Article: Private Lobby
The following settings can be specifically applied to Hole in the Wall while in a private lobby:
All traps are enabled by default for the "Enabled Traps" option, with exception of those disabled in matchmade games:
- Aw Man!
- Bomb Squad
- Getting Dizzy
- High Gravity Dart
- Hot Revenge!
- Molasses!
- My Eyes
- Ravager
- Silverfish
- Spooky Ghosts
Update History
- See the Private Lobby page for Update History related to HITW's Plobby Settings.
December 31st, 2023
November 8th, 2022
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