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| | abbreviation = HITW | | | abbreviation = HITW |
| | introduced = [[0.1.0]]<br />(August 20th, 2022) | | | introduced = [[0.1.0]]<br />(August 20th, 2022) |
| | maps = 5 | | | maps = 7 |
| | rounds = 1 | | | rounds = 1 |
| | duration = 3 Minutes 30 Seconds | | | duration = 3 Minutes 30 Seconds |
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| == Official Description == | | == Official Description == |
| | <blockquote>See [https://mcchampionship.com/pages/mcci-hitw/ here] for Hole in the Wall's page on the [https://mcchampionship.com forums].</blockquote> |
| Stay alive for as long as you can and avoid a barrage of obstacles without being pushed off the platform, while large walls of slime converge on you from all directions! Over time, walls will get speedier and the platform will crumble beneath your feet so watch your step - the last one standing wins! | | Stay alive for as long as you can and avoid a barrage of obstacles without being pushed off the platform, while large walls of slime converge on you from all directions! Over time, walls will get speedier and the platform will crumble beneath your feet so watch your step - the last one standing wins! |
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| |+ | | |+ |
| !Time Remaining | | !Time Remaining |
| !Difficulty Changes | | !Trap Frequency |
| | | !Wall Difficulty |
| | !Wall Speed |
| |- | | |- |
| |3 Minutes 30 Seconds (Game Start) | | |3 Minutes 30 Seconds <br /> (Game Start) |
| |'''Wall Speed:''' 10%<br />'''Wall Difficulty:''' Easy<br />'''Trap Frequency:''' 20 Seconds | | |rowspan="3"|20 Seconds |
| | |rowspan="2"|Easy |
| | |50% |
| |- | | |- |
| |3 Minutes | | |3 Minutes |
| |'''Wall Speed:''' 40% | | |91% |
| |- | | |- |
| |2 Minutes 45 Seconds | | |2 Minutes 30 Seconds |
| |'''Wall Difficulty:''' Medium | | |rowspan="4"|Medium |
| | |rowspan="2"|133% |
| |- | | |- |
| |2 Minutes 27 Seconds | | |2 Minutes 27 Seconds |
| |'''Trap Frequency:''' 15 Seconds | | |rowspan="2"|15 Seconds |
| |- | | |- |
| |2 Minutes | | |2 Minutes |
| |'''Wall Difficulty:''' Hard | | |rowspan="3"|175% |
| '''Wall Speed:''' 70%
| |
| |- | | |- |
| |1 Minute 57 Seconds | | |1 Minute 57 Seconds |
| |'''Trap Frequency:''' 10 Seconds | | |rowspan="3"|10 Seconds |
| |- | | |- |
| |1 Minute 15 Seconds | | |1 Minute 45 Seconds |
| |'''Wall Difficulty:''' Very Hard | | |rowspan="3"|Hard |
| | |- |
| | |1 Minute 30 Seconds |
| | |rowspan="2"|216% |
| |- | | |- |
| |1 Minute 7 Seconds | | |1 Minute 7 Seconds |
| |'''Trap Frequency:''' 5 Seconds | | |rowspan="3"|5 Seconds |
| |- | | |- |
| |1 Minute | | |1 Minute |
| |'''Wall Speed:''' 100% | | |rowspan="2"|Very Hard |
| | |258% |
| | |- |
| | |30 Seconds |
| | |300% |
| |} | | |} |
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| Aside from these changes, the platform floor of the map also deteriorates as the game progresses. Every time approximately 1/3rd of the lobby you are in falls out of the arena, the floor shrinks. | | Aside from these changes, the platform floor of the map also deteriorates as the game progresses. The floor shrinks each time either 1/3rd of the lobby has been eliminated or 1/3rd of the total time has elapsed (1 minute 10 seconds), whichever occurs first. |
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| === Walls === | | === Walls === |
| Aside from the average wall in the game which glides right through the arena, there are also special types of walls. They are listed and described below:
| | In addition to average walls in the game which glide right through the arena, there are also special types of walls. These wall types can also stack and apply on top of one another, increasing the variety of behaviours walls can have. |
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| ==== Returning Walls ==== | | ==== Returning Walls ==== |
| Returning Walls can appear at any time during playtime. These walls move through the arena like normal, but when they reach the side opposite the one they started at, they 'return', as indicated by their name. An important thing to look for is the fact that when they are returning, the pistons are still on the same side of the wall as they were when they spawned. This means, if you notice the wall returning too late, you may clip one of the pistons instead of being able to pull off a save.
| | These walls move through the arena like normal, but after reaching the side opposite to the one they started at, they 'return', as indicated by their name. Returning walls also flip their pistons when they reverse directions. |
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| ==== Sike Walls ==== | | ==== Sike Walls ==== |
| Sike Walls can appear any time during playtime after 1 minute. These walls are meant to move towards the arena just until it actually reaches the platform, and then it stops. After a short period, the Sike Wall will disappear. Sike Walls are always paired with at least 1 real wall, and there can be up to 3 Sike Walls on any given 'wave' of walls.
| | These walls also move through the arena like normal, but just before they reach the platform, they stop. Then, they will either disappear after a short period, or wait until the platform is clear before continuing. Sike walls are always paired with at least 1 real wall, and there can be up to 3 on any given 'wave' of walls. Only two sike walls per wave can wait for the platform to clear instead of disappearing. |
| | |
| | ==== Fakeout Walls ==== |
| | These walls move at super fast speed through the arena until they reach the platform, at which point they slow down to the current Wall Speed. |
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| === Traps === | | === Traps === |
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| == Experience Table == | | == Experience Table == |
| The table below depicts how Faction XP is granted to players for Hole in the Wall: | | The table below depicts how Island XP is granted to players for Hole in the Wall: |
| | |
| <small>Only the higher of a player's Placement and Time Survived XP will be granted.</small>
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| {| class="wikitable" | | {| class="wikitable" |
| |+ | | !colspan="2"|Placement |
| | !colspan="2"|Walls Survived |
| | |- |
| | !Threshold |
| | !Island XP Earned |
| !Threshold | | !Threshold |
| !Faction XP Earned | | !Island XP Earned |
| |-
| |
| !colspan="2"|Placement
| |
| |- | | |- |
| |1st | | |1st |
| |60 | | |175 |
| | |25 Walls |
| | |125 |
| |- | | |- |
| |2nd | | |2nd |
| |40 | | |125 |
| | |20 Walls |
| | |90 |
| |- | | |- |
| |3rd | | |3rd |
| |30 | | |100 |
| | |15 Walls |
| | |60 |
| |- | | |- |
| |4th | | |4th |
| |25 | | |75 |
| | |10 Walls |
| | |30 |
| |- | | |- |
| |5th | | |5th |
| |rowspan="2"|20 | | |rowspan="2"|60 |
| | |5 Walls |
| | |15 |
| |- | | |- |
| |6th | | |6th |
| |-
| |
| |7th
| |
| |rowspan="2"|15
| |
| |-
| |
| |8th
| |
| |-
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| !colspan="2"|Time Survived
| |
| |-
| |
| |2 minutes
| |
| |25
| |
| |-
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| |1 minute and 30 seconds
| |
| |15
| |
| |-
| |
| |1 minute
| |
| |8
| |
| |-
| |
| |30 seconds
| |
| |3
| |
| |} | | |} |
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| <gallery widths="500" heights="225" mode="packed"> | | <gallery widths="500" heights="225" mode="packed"> |
| File:HITW Beach Map.png|Beach (Unique platform shape since [[0.3.0]])
| | HITW Beach Map.png|Beach (Unique platform shape since [[0.3.0]]) |
| File:HITW Classic Map.png|Classic
| | HITW Classic Map.png|Classic |
| File:HITW Highrise Map.png|Highrise (Since [[0.3.0]])
| | HITW Highrise Map.png|Highrise (Since [[0.3.0]]) |
| File:HITW Medieval Map.png|Medieval (Since [[0.4.0]])
| | HITW Medieval Map.png|Medieval (Since [[0.4.0]]) |
| File:HITW Fishbowl.png|Fishbowl (Since [[0.10.0]])
| | HITW Fishbowl.png|Fishbowl (Since [[0.10.0]]) |
| | HITW Ice Palace.png|Ice Palace (Since [[0.16.0]]) |
| | HITW Labwallatory.png|Labwallatory (Since [[0.24.0]]) |
| | </gallery> |
| | |
| | === Limited Time Maps === |
| | Some maps are re-decorated and renamed for the duration of certain [[:Category:Events|events]]: |
| | <gallery widths="500" heights="225" mode="packed"> |
| | HITW Winter Beach.png|Winter Beach ([[Winter 2023]]) |
| | HITW Beach (Winter).png|Beach (Winter) ([[Winter 2024]]) |
| | HITW Iced Palace.png|Iced Palace ([[Winter 2024]]) |
| </gallery> | | </gallery> |
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| == [[File:Icon-GamePasses.png|32px]] Game Passes == | | == [[File:Icon-GamePasses.png|32px]] Game Passes == |
| {{Template:Game Passes/Hole in the Wall}} | | {{Removed |
| | | section = Game Passes |
| | }}{{Template:Game Passes/Hole in the Wall}} |
| | |
| | == [[File:Icon-Plobby.png|32px]] Plobby Settings == |
| | {{Main|Private Lobby}} |
| | <onlyinclude>The following settings can be specifically applied to <includeonly>[[</includeonly>Hole in the Wall<includeonly>]]</includeonly><noinclude> while in a private lobby</noinclude>: |
| | {{Scrollbox|height=250px|non_mobile_width=650px|text=<nowiki/> |
| | * [[File:Icon-Plobby-Setting-EnabledModifiers.png|25px]] '''Enabled Traps''' [28/38 Enabled] <br /> Configures which traps appear. Certain traps may already be disabled based on the selected map. |
| | * [[File:Icon-Plobby-Setting-GameSpeed.png|25px]] '''Game Speed''' [100%] <br /> Multiplies the speed by which the game increases in difficulty, increases wall speed, and shrinks the platform. Must be between 50% and 500%. |
| | * [[File:Icon-Plobby-Setting-MapPool.png|25px]] '''Map Pool''' [All Enabled] <br /> Configures which maps will be used for this game. |
| | * [[File:Icon-Plobby-Setting-RemoveLimits.png|25px]] '''Remove Trap Limits''' [Off] <br /> Removes limitations placed on traps, such as limits on the amount of different traps that may appear in one game or map specific restrictions. |
| | * [[File:Icon-Plobby-Setting-RoundDuration.png|25px]] '''Round Duration''' [210s] <br /> Configures the duration of each round in seconds. Must be between 30s and 1200s. |
| | }}<noinclude><small>''Note: Default values for each setting are shown in square brackets.''</small><br /></noinclude><br /> |
| | All traps are enabled by default for the "Enabled Traps" option, with exception of those disabled in matchmade games: |
| | {{div col}} |
| | * Aw Man! |
| | * Bomb Squad |
| | * Getting Dizzy |
| | * High Gravity Dart |
| | * Hot Revenge! |
| | * Molasses! |
| | * My Eyes |
| | * Ravager |
| | * Silverfish |
| | * Spooky Ghosts |
| | {{div col end}} Each enabled trap has a weight of 1 when Advanced Selection is enabled.</onlyinclude> |
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| == Update History == | | == Update History == |
| {| class="wikitable" | | * See [[Private Lobby#Update History|the Private Lobby page]] for Update History related to HITW's Plobby Settings. |
| !colspan="2"|'''Closed Beta'''
| | {{Scrollbox|height=350px|text= |
| |-
| | <tabber> |
| ![[0.1.0]]
| | |-|Open Beta= |
| |Added Hole in the Wall
| | ==== [[0.24.0]] ==== |
| |-
| | * Introduced a new map, Labwallatory. |
| !rowspan="3"|[[0.3.0]]
| | |
| |Introduced a new map, Highrise.
| | ==== [[0.23.13]] ==== |
| |-
| | * Fixed food bars showing up after receiving the hunger effect from a mob. |
| |Wall sets are now tied to specific maps:
| | |
| Each map now has it's own platform shape - these are shaped to complement the wall set:
| | ==== [[0.23.12]] ==== |
| | * Fixed the game always showing 0 walls dodged in plobbies. |
| | * The game now shows 'logged out' death messages for players that do instead of a randomised one. |
| | |
| | ==== [[0.23.6]] ==== |
| | * Fixed nearby player hiding breaking cosmetics displayed for disguised players. |
| | * Fixed broken translations on crossbow traps. |
| | |
| | ==== [[0.23.3]] ==== |
| | * Fixed issue with potion effects from traps not showing the trap duration anymore. |
| | |
| | ==== [[0.23.2]] ==== |
| | * Reworked Hot Potato trap/modifier: |
| | ** No longer deals knockback to nearby players. |
| | ** Ticking noise, screen outline and fire particles become more frequent and higher pitched as the potato is about to detonate. |
| | ** Uses a proper sound effect instead of bloops. |
| | ** Fixed incorrectly colored messages. |
| | * Adjusted barrier ceilings: Highrise and Ice Palace so they aren’t as close to the platform. |
| | * Fixed potion effect traps removing effects applied by levitation dart. |
| | * Fixed crash that disconnected players on respawn. |
| | |
| | ==== [[0.23.1]] ==== |
| | * Removed Iced Palace and Beach (Winter), and re-introduced Ice Palace and Beach (end of [[Winter 2024]]). |
| | |
| | ==== [[0.23.0]] ==== |
| | * Introduced a new limited-time map, Iced Palace. |
| | ** It is replacing Ice Palace for the duration of [[Winter 2024]]. |
| | * Reintroduced the limited-time map, Beach (Winter) - previously known as Winter Beach. |
| | ** It is replacing Beach for the duration of [[Winter 2024]]. |
| | |
| | ==== [[0.20.2]] ==== |
| | * Pistons now have the same custom sound as on [https://mcchampionship.fandom.com/wiki/MC_Championship_Wiki event]. |
| | * The fishing rod trap has received minor changes. |
| | |
| | ==== [[0.20.1]] ==== |
| | * Eggs trap has been nerfed in projectile count and fire rate as eggs now deal knockback. |
| | * Fixed high gravity dart trap showing up in regular (non-plobby) games of HITW. |
| | |
| | ==== [[0.19.9]] ==== |
| | * Fixed issue where spiders were passive. |
| | * Fixed issue where Returning Walls would apply knockback in the wrong direction. |
| | |
| | ==== [[0.19.8]] ==== |
| | * Added some fishy messages. |
| | |
| | ==== [[0.19.3]] ==== |
| | * Overtime music now only starts based on time in as rounds going on for longer even with few players remaining is more common. |
| | * Fixed the One Punch and Hot Potato traps not allowing punching. |
| | * Improved the formatting of the personal score line. |
| | * Fixed placement recaps showing players that did not play. |
| | |
| | ==== [[0.19.0]] ==== |
| | * Introduced a new wall type: Fakeout Walls. |
| | ** These move very quickly until they reach the platform, at which point they slow back down to normal speed. |
| | * The entire game's code was rewritten, allowing for better ability to add and change things in the future. |
| | * Wall types can now stack on each other. |
| | * Walls moving at similar speeds now move at the same rhythm. |
| | * Walls from all previous difficulties can now appear at later difficulties. |
| | * All walls can appear mirrored horizontally. |
| | * Return walls now switch the side the pistons are on when reversing direction. |
| | * Return walls now move a few extra blocks before turning around earlier in the round. |
| | * Sike walls will now sometimes wait until the platform is clear and continue moving without breaking. |
| | * Walls can now be sent out in trickier combinations. |
| | * Walls now move much faster later in the game. |
| | * The platform now shrinks based on time elapsed in addition to players eliminated (whichever marker comes first). |
| | * Mobs no longer immediately attack when spawned. |
| | * Mobs now properly target the nearest player. |
| | * Mobs no longer target spectators. |
| | * Adjusted sandfall trap to fix various issues. |
| | ** Sand stalls mid-air before dropping to make them more visible. |
| | ** Sand now always drops on the platform instead of sometimes landing in the water. |
| | ** Added a particle when sand drops somewhere invalid. |
| | ** Sand is now properly destroyed by walls as they push through, instead of being removed when they come within a few blocks of a wall. |
| | ** Lowered how much sand spawns as the sand is now more effective. |
| | ** Fixed issues with sand not being properly removed when the trap ends. |
| | ** Fixed issue where walls would appear to be stuck behind sand. |
| | |
| | ==== December 31st, 2023 ==== |
| | * Removed Winter Beach and re-introduced Beach (end of [[Winter 2023]]). |
| | |
| | ==== [[0.16.0]] ==== |
| | * Introduced a new map, Ice Palace. |
| | |
| | ==== [[0.14.6]] ==== |
| | * Introduced a limited-time map, Winter Beach, replacing Beach for the duration of [[Winter 2023]]. |
| | * Hole in the Wall now uses the regular resource pack instead of having a separate one. |
| | |
| | ==== [[0.14.4]] ==== |
| | * Trap Adjustments: |
| | ** '''So Lonely''': Reduced zombies from 8 to 6. |
| | ** '''Mummy''': Reduced husks from 12 to 9. |
| | |
| | ==== [[0.14.3]] ==== |
| | * Increased player count requirements to now be a minimum of 8 players to start with a maximum of 12 total. |
| | * Tweaked the XP rewards and thresholds to accomodate for new changes. |
| | * Reduced the length of the game to 3-minutes and 30-seconds. |
| | * Trap Adjustments: |
| | ** '''Hoglin''': Reduced hoglins from 4 to 3. |
| | ** '''Creepy Crawlies''': Reduced spiders from 7 to 5. |
| | ** '''Arrow Storm''': Decreased arrows from 40 to 30 and reduced rate of fire. |
| | |
| | ==== [[0.14.2]] ==== |
| | * Reduced player count requirements to now be, minimum of 6 players to start with a maximum of 8 total (was 16 and 24). |
| | |
| | ==== [[0.11.0]] ==== |
| | * Reduced Mastery Challenge for Slimy Experiments Game Pass from 150 wins to 75 wins. |
| | |
| | ==== [[0.10.1]] ==== |
| | * Disabled Revenge, One Punch and Arrow Storm Traps on Fishbowl. |
| | |
| | ==== [[0.10.0]] ==== |
| | * Introduced a new map, Fishbowl. |
| | * Reduced slimes spawned during Revenge from 8 to 4. |
| | |
| | |-|Closed Beta=<nowiki /> |
| | ==== [[0.7.4]] ==== |
| | * Fixed an issue that would cause falling sand to be invisible. |
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| '''Classic''' - Classic walls and Classic platform
| | ==== [[0.4.4]] ==== |
| | * Changed Sike Walls to behave just like in [https://mcchampionship.fandom.com/wiki/Hole_in_the_Wall the event]; they now stay around for a few seconds after reaching the platform instead of breaking immediately. |
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| '''Beach''' - Snakey walls and Snakey platform
| | ==== [[0.4.3]] ==== |
| | * Fixed the wrong blocks being removed on the second platform shrink on Beach. |
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| '''Highrise''' - Hole punched walls and Holey platform
| | ==== [[0.4.0]] ==== |
| |-
| | * Re-introduced Medieval without halloween decorations. |
| |Trap Adjustments:
| |
|
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| '''Matrix''': Projectiles now move very slow, allowing you to dodge them.
| | ==== November 8th, 2022 ==== |
| | * Removed Medieval (end of [[Halloween 2022]]). |
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| '''Revenge''': Reduced slimes from 14 to 8
| | ==== [[0.3.3]] ==== |
| | * Introduced a limited-time map for [[Halloween 2022]], Medieval. |
|
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|
| '''Hoglin''': Reduced hoglins from 5 to 4
| | ==== [[0.3.2]] ==== |
| | * Added decorations to Beach for [[Halloween 2022]]. |
| | * Players finally can no longer escape Highrise. |
|
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| '''Sandfall:''' Reduced rate of fall by 20%
| | ==== [[0.3.1]] ==== |
| |-
| | * Name tags and cosmetics will now vanish when nearby a player (except during PvP traps). |
| !rowspan="3"|[[0.3.1]]
| | * Buildings on Highrise have been barriered off to prevent people from jumping off the platform and standing on the buildings.<br />(Addressed again in [[0.3.2]]) |
| |Name tags and cosmetics will now vanish when nearby a player (except during PvP traps).
| | * Fixed an issue where some blocks on Highrise's platform wouldn't blink. |
| |-
| |
| |Buildings on Highrise have been barriered off to prevent people from jumping off the platform and standing on the buildings.<br />(Addressed again in [[0.3.2]])
| |
| |-
| |
| |Fixed an issue where some blocks on Highrise's platform wouldn't blink.
| |
| |-
| |
| !rowspan="2"|[[0.3.2]]
| |
| |Added decorations to Beach for [[Halloween 2022]].
| |
| |-
| |
| |Players finally can no longer escape Highrise.
| |
| |-
| |
| ![[0.3.3]]
| |
| |Introduced a limited-time map for [[Halloween 2022]], Medieval.
| |
| |-
| |
| !November 8th, 2022
| |
| |Removed Medieval (end of [[Halloween 2022]]).
| |
| |-
| |
| ![[0.4.0]]
| |
| |Re-introduced Medieval without halloween decorations.
| |
| |-
| |
| ![[0.4.3]]
| |
| |Fixed the wrong blocks being removed on the second platform shrink on Beach.
| |
| |-
| |
| ![[0.4.4]]
| |
| |Changed Sike Walls to behave just like in [https://mcchampionship.fandom.com/wiki/Hole_in_the_Wall the event]; they now stay around for a few seconds after reaching the platform instead of breaking immediately.
| |
| |-
| |
| ![[0.7.4]]
| |
| |Fixed an issue that would cause falling sand to be invisible.
| |
| |-
| |
| !colspan="2"|'''Open Beta'''
| |
| |-
| |
| !rowspan="2"|[[0.10.0]]
| |
| |Introduced a new map, Fishbowl.
| |
| |-
| |
| |Reduced slimes spawned during Revenge from 8 to 4.
| |
| |-
| |
| ![[0.10.1]]
| |
| |Disabled Revenge, One Punch and Arrow Storm Traps on Fishbowl.
| |
| |-
| |
| ![[0.11.0]]
| |
| |Reduced Mastery Challenge for Slimy Experiments Game Pass from 150 wins to 75 wins.
| |
| |-
| |
| ![[0.14.2]]
| |
| |Reduced player count requirements to now be, minimum of 6 players to start with a maximum of 8 total (was 16 and 24)
| |
| |-
| |
| ! rowspan="2" |[[0.14.3]]
| |
| |Increased player count requirements to now be a minimum of 8 players to start with a maximum of 12 total.
| |
| Tweaked the XP rewards and thresholds to accomodate for new changes.
| |
| Reduced the length of the game to 3-minutes and 30-seconds.
| |
| |-
| |
| |Trap Adjustments:
| |
|
| |
|
| '''Hoglin''': Reduced hoglins from 4 to 3. | | ==== [[0.3.0]] ==== |
| | * Introduced a new map, Highrise. |
| | * Each map now has its own wall set and platform shape that complement each other: |
| | ** '''Classic''' - Classic walls and Classic platform |
| | ** '''Beach''' - Snakey walls and Snakey platform |
| | ** '''Highrise''' - Hole punched walls and Holey platform |
| | * Trap Adjustments: |
| | ** '''Matrix''': Projectiles now move very slow, allowing you to dodge them. |
| | ** '''Revenge''': Reduced slimes from 14 to 8 |
| | ** '''Hoglin''': Reduced hoglins from 5 to 4 |
| | ** '''Sandfall:''' Reduced rate of fall by 20% |
|
| |
|
| '''Creepy Crawlies''': Reduced spiders from 7 to 5.
| | ==== [[0.2.0]] ==== |
| | * Fixed misaligning placements in the Tab menu. |
|
| |
|
| '''Arrow Storm''': Decreased arrows from 40 to 30 and reduced rate of fire.
| | ==== [[0.1.0]] ==== |
| |}
| | * Added Hole in the Wall |
| | </tabber> |
| | }} |